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Favorites, to battle! - 6 - The Battle of Favorites! - 6

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#915
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Group C

04.12.13 Volodymyr (Blue, Castle, Valeska) def Mar (Red, Rampart, Ivor, Kyrre), 2sm4d(3), 232


As they say, restarted :) Classic generation, when you run for several days through corridors without seeing anything useful on heroes bought with starting gold, and only then the respawn begins. Archers not built, Kyrre is visible from the Reds since day one, sadness :mad: On turn 114 I reached the underground, the guard is a horde of Gog, 23 Marks probably won't cut it, I run further. Horses and Griffins in the fort, not much else to say.

On the second month I start doing something. Valeska captures the Swamp and gets Earth Magic, Ione is 1 tile short of capturing Inferno. I look at the tavern and realize I'm seriously behind.
On turn 124 the exit to the treasure zone is found and a chain is set up for a Gnome, Crypt, 2 Medusa Dwellings, and several chests in a corner of the respawn. Considering there are no external dwellings or Conservatories and nothing much to fight with, I need to at least get Angels built, treasury is 1k. In a couple of days, Thuris and Gretchun earned enough for Angels, Valeska reaches the treasure zone. Also built another Castle and Dragon took a home tree for 6 Wyverns.

On turn 131 I enter the treasure zone, damn :smile20: There are a couple of trees and a box guarded by Archangels. Sylvia on an Angel gets a gray bear from a refuge. On turn 133 Valeska takes a mini tree, passes to Dragon, takes a second home tree, then mini again. Further on, a Dragon Utopia and a +3 shield are found, and only on turn 136 are another 7 Wyverns and a +3+3 necklace taken. Money is constantly short, the combat stat difference is about 10+ points. Every turn I expect guests. On turn 137 +25 Gremlin Evil Eyes and Valeska heads to the Dragon Utopia. Eh, if only we could survive until then, considering Red flags have started flashing near the Player Character.

Turn 141 Kyrre on the last MP reaches the castle 18-12-8-5
7 Angels, 20 Wyverns, 54 Silver Pegasi (external dwelling +2 Dungeon), 34 Grand Elves, 10 Horses, 14 Dendroids +2 Angels will be bought.
I have 3 Angels, 8 Horses, 25 Evil Eyes, 21 Wyverns, a gray bear, stats 10-10, Mass Shield, Skin, and 10 mana. Also, near the Dragon Utopia there is a tree and a box guarded by a lot of Liches. The tree has 6 Wyverns, the box has 35 Harpies, I also bring 3 Geese + meat from the Swamp. Meanwhile, Kyrre walks back towards her respawn, and I place Ellezer in the bushes on Gremlin Flies and Stables, hoping there isn't too much gold there and I can scrape something together, since they're giving me a chance. The Dragon Utopia is a three-piece: 4 All, Red Orb, Bag of Gold, and Arrows. It was taken fairly well, losses: meat, 1 Wyvern, 2 Horses, half the Evil Eyes. I transfer to Ellezer, break into the castle, only the Angels are evacuated. No real plan, I break with Valeska into Inferno and run back to that treasure zone. Very far away, a Hat of the Fifth is found + a tree guarded by a pack of Arch Devils, and below on another respawn a piece of a Dragon Utopia is visible, but Red flags were flashing nearby and it might have been taken. Not much to do, I want to take the Hat with Dragon and try to jump Valeska to that Dragon Utopia, picking up the tree and box guarded by Archangels in my own treasure zone along the way. Also, Gretchun should pick up a +6 Staff and a couple of Gnomes on the Swamp respawn (there's an exit from the treasure zone) + pave a road for the Wyvern upgrade. The tree is minimal, the box has 80 Trogs, a Dimension Door scroll is found in the Swamp.

At the beginning of the second month I realize the Dragon Utopia is empty and that essentially I've been running around for a week to no avail. I start thinking badly of myself for still not having found the second exit to the treasure zone from the Swamp. And then Kyrre arrives 17-27-9-11, but now with a horde of Wyverns and nearly a hundred Pegasi. And I got so carried away that I didn't even set up a chain to evacuate the growth. On turn 213 I lose my Main for the second time and the growth I was trying to evacuate to the bushes gets wasted. Valeska breaks into the Swamp, a Griffin Conservatory is found, a Black Market (3 components of Armor of the Damned and 2 of Elixir of Life) and a teleport to the treasure zone. Valka jumps into the treasure zone, a corner of a Dragon Utopia is visible, Torgrim takes the two-piece Conservatory. Opponent recaptures Inferno (pleasantly, Kyrre does it alone) and stands one move away from the Swamp. I place Astral not far from the road, in the swamps, in the opposite direction from our location, hoping the opponent will move towards him and we'll gain precious time. Kyrre portals back to Inferno for some reason, and we get an extra day in the treasure zone. Valeska takes the Dragon Utopia: +5 All, a +4+4 Groundskeeper, Gladius, and gives the loot to Torgrim, the Black Market is captured, nothing needed is there, but! Boots and Gloves are for sale, I gladly pay 22500 for +900 MP.

On turn 221 Kyrre portals home, then to Castle, and again stands one move away from the Swamp, apparently no Dimension Door yet. Meanwhile, Valeska jumps out of the treasure zone to replenish mana, since time is given. Astral does his job, Kyrre wastes precious MP in the Swamp, but our last town finally falls. Valeska completes the quest for 20 Miners, kills the Dragon Utopia guard, and gets +2 Speed. Kyrre bursts into the treasure zone, advances towards the taken Dragon Utopia, and sees Gretchun, whose task is to lure Kyrre in the wrong direction. It works, Kyrre runs into a corridor we already visited, Valeska takes a Dragon Utopia for a +12 Hat and a Black Orb, through Dragon, Nagash, and a prison, 2 quest artifacts are raised (drop-off locations are known), and she jumps out onto the Inferno respawn, the treasure zone is over and Kyrre can reach her next turn as she realizes she ran the wrong way. Kyrre portals to Inferno, while Valeska jumps to a well, frees Monere, and positions herself so that next turn she can run/jump to Inferno or to the opponent's main, I give Monere 220 mana just in case, 3 days to the Player Character. Kyrre stays in Inferno, well on turn 227 Valka runs into Rampart. Opponent says we'll finish, portals to Dungeon and is a couple of tiles short. Dunno if there was Artillery, which would allow immediately casting Implosion and trying to hold out in the castle through Elementals, but little chance, the meat advantage is cosmic and there's Mass Haste.

I try to take back the Swamp, but a Castle has been built there, all attempts fail. Valeska runs into a hideout, transfers to Monere, and he takes Inferno. The plan is to somehow pressure the main and buy back at least something + drop off the 2 quest artifacts and try to defend in the castle, using first cast and summoning. Or try to force a draw if the opponent doesn't find Dimension Door. But here comes a break, Kyrre portals to Dungeon and Grindan takes a strategic prison, through which one could run into Dungeon from the opponent's main. The trouble is the timer ran out, and 13 Angels remain on Grindan, the rest of the loot is on a prisoner and Kyrre with Dendroids in Dungeon. Monere jumps to the opponent's main, Nagash and Gretchun deliver the loot to Valeska, who broke out of Inferno. Enough MP to reach Grindan and the prisoner with the loot. GG

Thanks for the game! Ducked out.

Special thanks for understanding!

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