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A few words about the situation in the ColdRain vs Heroin_HP match.
The Arbitration Committee (AK) has already made a decision, or rather, there is no decision and there cannot be one. To recap, the essence of the claims is 6 Rampart factions in 7 random generations. According to probability theory, this event has a low probability, so ColdRain concluded that the event is impossible.
1. Applying probability theory to a single case is inappropriate. Sufficient statistics must be collected to draw any conclusions. Therefore, the accusations were not accepted for review. 2. The accusing party cannot confirm the initial statement (6 Rampart factions in 7 generations) (there are no saves). According to our rules:
If, for any reason, the saves are missing, then the referee/judge/AK will base their decision on the saves provided by the opponent. Claims against the opponent and the judges will not be accepted in such a case.
Heroin_HP provided the generations. The situation is different there - 5 Rampart factions in 7 cases. That is, the facts stated by the accusing party are not confirmed, and moreover, they are refuted.
The AK warns that accusations of unfair play must be documented. If there are suspicions of unfair play, it is necessary to contact personally any judge from the AK, and not to create a scandal on the forum.
ColdRain receives a warning about the unacceptability of such behavior. A repeat offense will result in punishment.
Next, the question of a replacement. kalababa
The StrafBat team requests a replacement of a Tier 2 player.
ColdRain
And I, as a player, believe that such behavior from the captain is unacceptable towards the team members. And I request a replacement of the captain.
According to the tournament regulations, the captain and team members cannot change teams (this could only be done during the transfer period). This is a logical requirement. In any Competitive event, an athlete cannot compete for, for example, Germany for half the tournament and then switch to the French team. Therefore, either the team will continue to play the tournament with this lineup, or any of the team members can leave the tournament completely, and then a replacement will be made.
The decision is final and not subject to discussion. All questions - in private messages.
BISHOP
12 years ago
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Group C, game #2
Plan B vs StrafBat
BISHOP (red, Inferno, Olema, Pir) def kalababa (blue, Citadel, Kreg, Tyrus) 6lm10a 123
We started a long time ago... I saved on turn 117, where I already saw the opponent near the green castle. There was a Tyrus with a weak army running around, which the AI sent to the tavern on turn 116, and even killed my scout on the previous turn, preventing him from taking the treasure chest... which was sorely needed, as I had very little money. There were 5 heroes and Ifrits in the fortress, two Ifrits that weren't taken as loot, and I didn't have enough money to buy back the army. Pir sent a hero to scout for gold, and in the process, he stole the dungeon castle from the AI. He scraped together some gold, bought 2 Ifrits, and sent them towards Tyrus, as his archers weren't a threat to us. On his turn, kalababa kills the green castle and runs towards me. On turn 121, I attack him with 2 Ifrits, and he buys himself out. His army consists of a pack of skeletons and 6 upgraded wolves. I continue on, and position myself in the teleport with 2 Ifrits, planning to get reinforcements from the town on turn 122, if I'm not kicked out, of course. I see that there are 7 Ifrits available in the town, and at first, I was confused, but then I realized that it was Ifrit Week, which gives +5 to growth. Olema wasn't kicked out on turn 122. Pir, with 7 Demons and 10 Goghs, fiercely defends the gold for the overpowered growth bonus. I buy 7 more, and Olema takes the town, killing Tyrus. In the town, there are Tyrus, 5-9 birds, a pack of wolves, 5-9 orcs, and goblins. Just then, the AI appears with an orange hero near Pir. I exchange resources. I attack, he buys himself out, and I buy 9 Ifrits and 7 Demons in the Necropolis, along with some minor units. Expert cannon. I attack Tyrus, GG.
Thank you for the game!
Piterius
12 years ago
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Group A, Avengers vs Borzye Pingviny, game 2 (1-1) 02.12.13 Piterius (red, Inferno, Pyre, Mullich) def Chemist_HP (blue, Castle, Rion, Clavius), JC, 227
I've never had such a long Jebus before, this game will be remembered for a long time. Tough start, spawned exactly in the center of the western part, towns ended up in the upper and lower corners respectively, didn't reach them on the first week. From external dwellings, I flagged several pigs, one dwelling each of gogs, demons, efreeti, and devils. But here's the problem, I was literally a few gold short of deploying devils on week 1 day 1..:mad:. Heroes were leveled terribly, there was a loss, I stay on the second week to look for luck at home. Luck consisted of two native towns, two more external dwellings of devils and several pigs, three Dragon Fly Hives. I take the center only on week 1 day 3, see two roads, one of which is blocked by a crowd of monks. I beat them and realize everything behind them is cleared. Visited a library, grabbed a Book of Air:eek: and rushed home to take a Dragon Utopia, because the stats were just ridiculous. Meanwhile, I see the enemy daddy rushing at me. The Dragon Utopia was max, I lost 1 angel and 1 devil, but the rewards were royal - КЗ, +6 TWall, Gladius of the Titan, and Sentinel's Shield - stats immediately shot up to 30, I see the opponent turning his horse around:). This was a key moment, despite the stats, there was almost no army, but there was control and prospects. After that, each person cleared their own neighbor, I gathered and built up more. In the final battle, a gang of 44 devils and almost 500 goats against 30 archers and 1300 skeletons decided Mullich's stats.
Thanks for the game!
P.S.: there was only one Dragon Utopia on my respawn, the neighbor's respawn, and the center:rolleyes:
Group A, Avengers vs USW, game 1 (1-0) 03.12.13 Piterius (red, Necro, Vokial, Vokial) def wowa (blue, Conflux, Luna, Luna), 8mm6a, 234
We played in several sessions, I don't remember much. One thing is clear, you can't drag the game out against Necro. AOTD didn't help at all in the final.
Thanks for the game!
Grizvald
12 years ago
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Group C Pure Draw - Lucky bastards. Game 1 5.12.2013 Grizvald (blue, random, Dungeon, random, Lorelei) def Heroin_HP (red, random, Stronghold, random, Tyraxor) 8mm6a, 127
So - the rests are over and she has arrived: the queen of all harpies and harps :smile04: With three stacks :smile51: The spawn was generous above, but with only one path to the portal for the lot of bows :mad: The respawn is small, no external dwellings, no cons, little gold, decay and hopelessness all around, but suddenly, after visiting the experience stone, Lora gets Tactics :smile13: and it becomes a bit more fun. On the first day, I pushed into the subway off-road, found an external dwelling of dragons there, but had nothing to fight with, and all game there was an overwhelming urge to drop everything and go take it, BUT tempo-tempo-tempo (if you can call it tempo :smile04: ) In the end, somehow 123456 in the fort. On day 122, I reached the opponent's castle and sat on the power stack; the Mage Guild, by the way, was simply royal - Slow, Haste, Archery, Bless, and Shield :cool: Lora was already running with Earth Magic and Defense. Then I took the first crypt :rolleyes: and the Dwarf Cottage, flew to the center, also got Offense by the way, Earth Magic is maxed. On day 126, I beat 15 green ponies for a box of 10k experience, expert Offense and Tactics. I reached a fork and faced a choice: either take a village to replenish mana, or immediately attack Tyraxor; his army wasn't great, but mine wasn't stellar either :rolleyes: In the end, I sat down to replenish mana. On his turn, my opponent checked the situation with a loh and turned Tyraxor around, but Lora was on the stables and reached him on the last move, considering the +1sp visit. Final battle: Lora 9-7-4 (40) 3 cats, 39 gr. harpies, 89 Troglodytes, 26 Evil Eyes, single Troglodytes. Tyraxor 12-2-2 (10) 3 trolls, 23 faeries, 17 hobgoblins, 1 bear, 4 Sandras, 9 ogres, 17 orcs. For some reason, in the first round I didn't cast anything :confused: I cut down the goblins and flew all closer. In the second round, Sandras crashed into the harpies, then Slow and the harpies with morale kill the bear, followed by a surrender. Thanks for the game!
Group C Pure Draw - Lucky bastards. Game 1 5.12.2013 Grizvald (blue, random, Dungeon, random, Lorelei) def Heroin_HP (red, random, Stronghold, random, Tyraxor) 8mm6a, 127
So - the rests are over and she has arrived: the queen of all harpies and harps :smile04: With three stacks :smile51: Dealt from above, but with one road to the portal for the lot of archers :mad: Respawn is small, no external dwellings, no cons, little money, decay and hopelessness all around, but suddenly after visiting the experience stone, Lorelei gets Tactics :smile13: and it becomes a little more fun. On the first week I went into the subway off-road, found an external dwelling of dragons there, but nothing to fight them with and throughout the game there was an irresistible urge to drop everything and go take it, BUT tempo-tempo-tempo (if you can call it tempo :smile04: ) In the end, somehow 123456 in the fort. On 122 I reached the enemy castle and settled in for a speed run, the Mage Guild by the way was simply royal - Slow, Haste, Precise Shot, Fort, and Shield :cool: Lorelei was already running with Earth Magic and Defense. Then I took the first crypt :rolleyes: and the Dwarf Cottage, flew to the center, also got Offense by the way, Earth Magic maxed. On 126 I kill 15 Gremlins for a box of 10k experience, expert Offense and Tactics. Reached the fork and faced a choice, either take the village and replenish mana, or immediately attack Tyraxor, his army is not great, but my own is not that great either :rolleyes: In the end I sat down to replenish mana. On my opponent's turn, he checked the situation with a loh and turned Tyraxor around, but Lorelei was at the stables and reached him on the last move considering the +1sp visit. FB: Lorelei 9-7-4 (40) 3 cats, 39 Harpies, 89 Troglodytes, 26 Evil Eyes, single Troglodytes. Tyraxor 12-2-2 (10) 3 Trolls, 23 Fae, 17 Hobgoblins, 1 Wolf, 4 Sandras, 9 Ogres, 17 Orcs. For some reason in the first round I didn't cast anything :confused: I cut down the goblins and flew everyone closer. In the second round, the Sandras crashed into the Harpies, then Slow and the Harpies with morale kill the Wolf, followed by surrender. Thanks for the game!
It happened. A total wipeout in the first game, there was nothing to catch in the FB of the second. Thanks for the game!
Group A, Avengers vs USW, game 1 (1-0) 03.12.13 Piterius (red, Necro, Vokial, Vokial) def wowa (blue, Flux, Luna, Luna), 8mm6a, 234
We played in several sessions, I don't remember much. One thing is clear: you cannot let a game against a Necro drag on. AotD didn't help at all in the finale.
Thanks for the game!
let it drag on -- but what other choice was there? incredibly long roads, nothing useful found at first to use Luna's signature tricks :( and with what, pray tell, should I go to the opponent if he gets even more resources while I'm running toward him? :) hopes for control and map maneuvers were futile almost until the end of the match -- the towers gave absolutely nothing, and the Dragon Utopia wasn't visible even when I was long ready to take them! I took the first one found with a dummy without a book as late as 211, I think (!!!) this dummy -- Deis -- remained passivated until the end of the match, getting a book only in the 2nd month :D Dimension Door was given 3 turns before the finale, and that's in a village built more out of desperation -- the reds played guerrilla nearby on the 3rd week, and then bolted back through the mountains)) having finally gotten jumps, I rushed into demonizing, and in 2 turns raised 200+ with an elite, but the meat for the goats quickly ran out the Necro, however, has sky-high stats, a terrifying amount of meat, the map is stripped bare; wherever I jump -- on hives and Dragon Utopia there are signs saying "Vokial was here" :D and although in such timeframes, red simply had to carry a red orb or at least a cloak, but I had neither, and what if it's over there?.... :confused: that's why I went all-in with ghostly chances -- hoping for mass-birth+black ball+AotD it didn't work out, obviously)))
гг, thanks for a difficult, long and educational match -- you shouldn't even play as Luna against Necro on XL if there aren't any cons piled up near your home :cool:
theShevanesian
12 years ago
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Group A. Sakharki - Borzye Pingviny, game 1 (1-1)
theShevanesian(blue, random, Rampart, Vistan) def Chemist_HP(red, random, Castle, Moner) Spider 237 An incredibly tough game where the outcome was decided by details. Until 232, I looked for control, built 6 guilds (one of which was in a tower) - got two portals, but neither DD nor flight. The opponent obtained a DD scroll on the fourth week, but had no air - he searched for stats. There were few ponds on the map, so stats grew slowly for both. Nevertheless, at 231, the opponent showed 30-24 in attack-defense; I had something around 18-25. Finally, at 23+, I find a DD scroll, have air, and over a couple or three days raise attack-defense to 21-40; I have a good impl with an amplifier (it turned out both of us have the sphere of banning). Unfortunately, I couldn't find a helmet for AoTD anywhere (I saw other components in duplicate) and one of the rings for the elixir (the other was available in duplicate). The +3 speed and 1400+ skeletons were encouraging. At 236, the opponent takes back the fort that had been taken from him and settles there. I decide to attack. Using "lohkas" [low-tier units], I take his castle, upgrade 10 archs (there was a flock of archs), concentrate my army into a fist and jump to the opponent. Something is wrong with the stats there, I smell a trick, but I attack - and there's AoTD( The finale deserves a separate story.
Vistan: expert defense, attack, archery, stats 21-40; Moner: expert attack, defense, stats 21-20. Armies: Me: 10 archs, 90 wyverns, 150 grand elves, 27 grand pegasi, 70 dwarves, 37 grand dendroids and 1420 skeleton warriors; speed +3, health +3, morale 0, luck 0; Opponent: 16 archs, 43 champions, 70+ crusaders, 200+ crossbowmen, 36 monks, 60+ wyverns, 5 black dragons, golden bow, speed +1, morale 0, luck +2.
Turn 1: my archs wait, then the opponent's AoTD takes effect. Black dragons fly at the elves, then shooters fire at them - 80+ elves remain, dealing laughable damage. However, there probably would have been enough for an ammo tent (if there were one). Skeletons cut down the dragons, then I try to go on the attack, but with debatable success. The archs are cut down fairly quickly (though they manage to take out 50 bowmen), and I manage to kill the crusaders and monks. Bowmen and the rest of the crew retreat behind the castle walls. The opponent is left with 16 archs, 43 champions, 40+ wyverns and archers against my 30+ wyverns, 37 dendroids, 4 dwarves. Then I lock myself in the left corner of the castle; it's dangerous for the opponent to attack - the dendroids will immediately pin them. Therefore, he shoots at the wyverns, and I have to endure it (though the crossbowmen's damage is so-so). When the archers run out of ammo, about 30 wyverns remain. The opponent begins to bring up troops, finally removes the retaliation from the dendroids with archers and kills them in two stages. I put the wyverns forward. They are also slowly beaten; they manage to kill a couple of horses and about 10 wyverns. In the end, by round 30, the opponent has the same 16 archs, 39 horses and 34 wyverns, while I have skeletons. It's not profitable for the opponent to attack - if he removes retaliation with wyverns, it's not certain that the skeletons will kill them (here this works in my favor, but later it will work against me), and then a stack of wyverns is wasted for nothing. Therefore, we skip the remaining 20 rounds and finally AoTD stops working. Skeletons have speed 8, and from a certain point they can reach any two-hex unit of the opponent on the field. I move out there; at the moment of exit, the opponent doesn't dare remove retaliation with horses (wyverns have speed 8, skeletons same), so on the next turn archs wait, horses wait, and I hit wyverns. Damage range is 1.3K - 3.9K, theoretically it should be around 2600, and 2350 would have been enough for the wyverns to wipe the whole stack, but skeletons deal only about 2K+, 4 wyverns survive, which remove retaliation, then horses hit (-130 skeletons) and archs with luck( It must be said that in FB overall, the opponent's +2 luck worked quite often and very inconveniently. About 1150 skeletons remain, the opponent waits again; finally, the skeletons reach the horses. Then the opponent performs an incomprehensible action - moves the archs away from the hit, but cannot move the horses and they are heavily thinned by the skeleton strike. After exchanging hits in the next round, 13 archs and about 800+ skeletons remain, and then the skeletons carry it out. A surrender follows. That's how a 1.5-hour FB turned out; I think the opponent's Stronghold would have saved him. Thanks for the game!
The random on the SM map was a lottery. My last restart was on 112 with Rampart against Castle, and then the opponent against my Underground Inferno took 112 with one in reserve. But we started. I have a big respawn, air elementals built. Although ГО blocked the path to one of the secondary towns, there were many walking neutrals on all paths, and what’s better — since Clavius arrived, and the map itself is not poor: many crypts, two maxes, a 20-stack of dwarves checked (conservatory — later verified — max), birds were placed without issues on 116. Turiska got logistics — and in perspective would be heading towards the Castle secondary town. The opponent didn’t have a good start. Thanks for the game.
The random map generator offered a lottery. ... Thanks for the game.
Confirmed. I decided to experiment with Lorelei and it didn't work out. Thanks for the game.
theShevanesian
12 years ago
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Group A. Sugar Kings - Avengers, game 1 (2-1) theShevanesian (blue, random, Conflux, Moner) def Piterius (red, random, Inferno, Alkin) 6LM10A 125 My opponent didn't have much money, so there wasn't much demoning going on. I caught him in the second week while he was building up, quickly moved Moner, and attacked. Thanks for the game!
Group A. Sugar Kings - Avengers, game 1 (2-1) theShevanesian (blue, random, Conflux, Moner) def Piterius (red, random, Inferno, Alkin) 6LM10A 125 My opponent didn't have much money, so there wasn't much demoning going on. I caught him in the second week while he was building up, quickly moved Moner over, and attacked. Thanks for the game!
I quickly found a suitable companion, but I spent too much time with him, and there wasn't much money in the area, just long roads and tough guards. It felt like I got an 8x8 map instead of the traditionally generous 6LM.
Thanks for the game.
Pyre
12 years ago
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09.12.2013, Group A, Saharki - USW, game 2 Pyre (red, random, Dungeon, Lorelei, Gunnar) def ShadowManiac (blue, random, Swamp, Broghild, Deemer), Anarchy, 147
We started a long time ago, more than a month ago. We sat down to finish it, but I don't remember anything. Right at the beginning, I lost Gunnar by forgetting to remove his bracers. As a result, I spent two days digging for him in the tavern, and I found him!!! He had a stat advantage of 3-4 times. I defeated Deemer near one of the starting castles (we played a map with 3 starting castles). Thanks for the game!
09.12.2013, Group A, Saharki - USW, game 2 Pyre (red, random, Dungeon, Lorelei, Gunnar) def ShadowManiac (blue, random, Swamp, Broghild, Deemer), Anarchy, 147
We started a long time ago, more than a month ago. We resumed playing, but I don't remember much. Right at the beginning, I lost Gunnar because I forgot to remove his bracers. As a result, I spent two days searching for him in the tavern, and I found him!!! He had stats 3-4 times better. I defeated Deemer near one of the starting castles (we played a map with 3 starting castles). Thanks for the game!
Thanks for the game!
Never again will I play Anarchy :cool:
Sevan_80
12 years ago
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Group B, The Mischief Makers - Cerberus, Game 1 09.12.2013 Sevan_80 (blue, random, Castle, Edrick, Edrick) def Dima Surmay (red, random, Stronghold, Shiva, Shiva) 6lm10a 112 My opponent didn't have a good game; thanks for the match.
Group B, The Scoundrels - Cerberus, Game 1 09.12.2013 Sevan_80 (blue, random, Castle, Edric, Edric) def Dima Surmay (red, random, Stronghold, Shiva, Shiva) 6lm10a 112 My opponent didn't have a good game; thanks for the match.
I confirm, it turned out to be a bit silly. Four 49-unit Gogs blocked the road, and I thought there would be 35, so I attacked with part of my army. Then I thought it would be considered a block and ran away, without even killing anyone. Of course, it wasn't a block; I could have easily killed them with my entire army. Thanks for the game.