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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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In reply to recontrk
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#2791
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recontrk
For some reason, it doesn't display the number of movement points at the bottom. Neither when moving the cursor around the map, nor when hovering over the hero. You can only see it by hovering over the hero's portrait. I'm watching streams, and most of them show the number of movement points, the amount spent to reach a specific object, and the remaining amount. I'm using the build from JustObserver, and I update it regularly. The MegaPack_ru module is connected. I've reinstalled it several times, but nothing helps. What could be causing this?

You probably watched streams on Wargaming.net, where movement points are displayed.
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#2794
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baratorch, please add Sir Mullich back to the list of starting heroes (provide a reason for its removal or a link to it). Does +2 to speed really affect the balance that much?
In reply to MelSpirit
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#2795
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COLONIZER
baratorch, please add Sir Mullich back to the list of starting heroes (provide a reason for his removal or a link to it). Does +2 to speed really affect the balance that much?

He was never a starting hero; HD has nothing to do with it; it's a hero feature.
http://heroes3.tv/aiwe
In reply to MelSpirit
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#2796
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KOLONIZATOR
baratorch, please add Sir Mullich back to the list of starting heroes (please write or provide a link explaining the reason for his removal). Does +2 to speed really affect the balance that much?
So that everyone starts with Mullich instead of Valkyrie? :)

I remember there were discussions on this topic in the forums - to make Mullich +1 and return him to the game, then opinions were divided. My opinion was that even +1 is quite a lot. And regarding +2, the opinion was unanimous - it's overpowered.
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#2797
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I remember reading somewhere that Sir Mullich, based on his personality (see the hero's description), was a real-life prototype of one of NWC's executives and was included as an Easter egg.
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In reply to Roger DAltavilla
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#2798
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I've been wanting to know this for a while. If anyone remembers "The Restoration of Erathia," there was a Time Market that allowed you to forget certain skills, either for money or something else – I think it would be great to bring that feature back. There was also a tower where you could pay 1000 coins to change the name of the upcoming week, say, make it "Week of Ifrits," and if you're playing as the right faction, you'd get a +5 bonus to growth in your castle. This isn't overpowered because after paying 1000 coins, you don't know which week the mages in the tower will choose; it's all based on luck, and standing there and spending money at the beginning of the game is like playing a slot machine: you know, where you put in 5 rubles – it's all similar: Magic Tower, a horse in front of a pole)). But I think the game would be more atmospheric.
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#2799
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In Heroes 5, there's a building that allows you to forget some skills and learn new ones upon leveling up (if I'm not mistaken). I'm not sure how well this would translate to Heroes 3, but I'd like to see something similar here. Forgetting skills would cost gold/resources, and it should be expensive enough to avoid being overpowered, perhaps with a level requirement, etc.
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In reply to shameonyou
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#2800
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shameonyou
In Heroes 5, there is a building that allows you to forget some skills and learn new ones at a level-up (if I'm not mistaken). I don't know how well this would fit in Heroes 3, but I would like to see it here. Forgetting skills for money/resources, and it should be expensive so it wouldn't be overpowered, and maybe with a level restriction, etc.
In Wake of Gods, there is something like that, called the Market of Time. In The Succession Wars, they also used it, but then removed it.
In reply to Dirty_Player
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#2801
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In the very first release of "The Restoration of Erathia," the "time market" was also present, which is what I'm talking about. Perhaps we could conduct a poll to vote for its return in a functional version, if that's possible. Because even though this object was in "Erathia," it was non-functional and was later removed by the developers.
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In reply to Toganash
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#2802
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Toganash
In the very first release of "The Restoration of Erathia," there was also a "time market," as I mentioned. Perhaps we could conduct a poll to vote for its return in a functional version, if that's possible. Because in "Erathia," although this object existed, it was non-functional and was later removed by the developers.
It's not worth forcing something that doesn't fit. For such modifications, there are various map editors. RoE was updated twice within a year and eventually faded away along with some features that didn't take root, while SoD, along with its expansions from AB, continues to exist successfully to this day.
A functional time market did not exist in RoE; it was simply a decorative object. Therefore, how can we talk about returning something that simply didn't exist? Moreover, this would be a significant change to the gameplay.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Roger DAltavilla
#2803
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Roger DAltavilla
I once read that Sir Mullich, based on his character description, was a real prototype of one of the NWC executives and was included as an Easter egg.
His name is listed in the credits of the authors that appear on the starting page. David Mullich.
Here is a fragment of his interview

Q: Regarding your portrait for Sir Mullich in Armageddon's Blade: is that really you? And if so, is it true that you had to wear that hat?

A: Yes, that's actually me, and I actually wore that hat. I'm glad you didn't see me in leggings!

I saw sketches of this hero's portraits somewhere, but I forgot where.
Summer 2013


In reply to Dirty_Player
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#2804
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Dirty_Player
This exists in WoG, it's called the Time Market. It seems they also used it in ToE, but then removed it.

This is a good idea, it would be great to replace Cartographer with it! In the original game, for 2000 coins, it allowed you to forget one secondary skill. I agree that, especially considering how "often" Cartographer appears and how well it's guarded, it can't be called overpowered.

Also, in WoG, you could choose not 8, but 10 secondary skills (two so-called hidden ones), but that's for connoisseurs, although in my opinion, leveling up 10 secondary skills for an expert is almost an impossible task!


In reply to dnaop-wr
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#2805
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dnaop-wr
Don't try to force something that doesn't fit. There are games like World of Warcraft for that kind of thing. RoE was updated twice within a year and then faded away along with some features that didn't quite work out, while SoD, along with its expansions from AB, continues to exist successfully to this day....

I wouldn't express myself so hyperbolically, and if that's your opinion, don't present it as a universally accepted fact. Everything is open for discussion – that's what makes a project successful. Your SoD is primarily RoE, and only then SoD. We were so happy with AB, then SoD, because it was progress. SoD and AB significantly changed the gameplay and the game, but they didn't kill it. And if we want SoD to live on, it needs changes and progress. Let's be honest – SoD is slowly dying, and to prevent that from happening, it needs progress, which should be discussed and agreed upon. I suspect that it was conservatives like you who banned mages like Solmyr in SoD. Now they've been unbanned, but I don't see any revolution. So, let's live in harmony, discuss things, and make the right decisions.
ICQ: 564224919