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Group A. Sakharki - Borzye Pingviny, game 1 (1-1)
theShevanesian(blue, random, Rampart, Vistan) def Chemist_HP(red, random, Castle, Moner) Spider 237
An incredibly tough game where the outcome was decided by details. Until 232, I looked for control, built 6 guilds (one of which was in a tower) - got two portals, but neither DD nor flight. The opponent obtained a DD scroll on the fourth week, but had no air - he searched for stats. There were few ponds on the map, so stats grew slowly for both. Nevertheless, at 231, the opponent showed 30-24 in attack-defense; I had something around 18-25. Finally, at 23+, I find a DD scroll, have air, and over a couple or three days raise attack-defense to 21-40; I have a good impl with an amplifier (it turned out both of us have the sphere of banning). Unfortunately, I couldn't find a helmet for AoTD anywhere (I saw other components in duplicate) and one of the rings for the elixir (the other was available in duplicate). The +3 speed and 1400+ skeletons were encouraging. At 236, the opponent takes back the fort that had been taken from him and settles there. I decide to attack. Using "lohkas" [low-tier units], I take his castle, upgrade 10 archs (there was a flock of archs), concentrate my army into a fist and jump to the opponent. Something is wrong with the stats there, I smell a trick, but I attack - and there's AoTD(
The finale deserves a separate story.
Vistan: expert defense, attack, archery, stats 21-40;
Moner: expert attack, defense, stats 21-20.
Armies:
Me: 10 archs, 90 wyverns, 150 grand elves, 27 grand pegasi, 70 dwarves, 37 grand dendroids and 1420 skeleton warriors; speed +3, health +3, morale 0, luck 0;
Opponent: 16 archs, 43 champions, 70+ crusaders, 200+ crossbowmen, 36 monks, 60+ wyverns, 5 black dragons, golden bow, speed +1, morale 0, luck +2.
Turn 1: my archs wait, then the opponent's AoTD takes effect. Black dragons fly at the elves, then shooters fire at them - 80+ elves remain, dealing laughable damage. However, there probably would have been enough for an ammo tent (if there were one). Skeletons cut down the dragons, then I try to go on the attack, but with debatable success. The archs are cut down fairly quickly (though they manage to take out 50 bowmen), and I manage to kill the crusaders and monks. Bowmen and the rest of the crew retreat behind the castle walls.
The opponent is left with 16 archs, 43 champions, 40+ wyverns and archers against my 30+ wyverns, 37 dendroids, 4 dwarves. Then I lock myself in the left corner of the castle; it's dangerous for the opponent to attack - the dendroids will immediately pin them. Therefore, he shoots at the wyverns, and I have to endure it (though the crossbowmen's damage is so-so). When the archers run out of ammo, about 30 wyverns remain. The opponent begins to bring up troops, finally removes the retaliation from the dendroids with archers and kills them in two stages. I put the wyverns forward. They are also slowly beaten; they manage to kill a couple of horses and about 10 wyverns. In the end, by round 30, the opponent has the same 16 archs, 39 horses and 34 wyverns, while I have skeletons. It's not profitable for the opponent to attack - if he removes retaliation with wyverns, it's not certain that the skeletons will kill them (here this works in my favor, but later it will work against me), and then a stack of wyverns is wasted for nothing. Therefore, we skip the remaining 20 rounds and finally AoTD stops working. Skeletons have speed 8, and from a certain point they can reach any two-hex unit of the opponent on the field. I move out there; at the moment of exit, the opponent doesn't dare remove retaliation with horses (wyverns have speed 8, skeletons same), so on the next turn archs wait, horses wait, and I hit wyverns. Damage range is 1.3K - 3.9K, theoretically it should be around 2600, and 2350 would have been enough for the wyverns to wipe the whole stack, but skeletons deal only about 2K+, 4 wyverns survive, which remove retaliation, then horses hit (-130 skeletons) and archs with luck( It must be said that in FB overall, the opponent's +2 luck worked quite often and very inconveniently. About 1150 skeletons remain, the opponent waits again; finally, the skeletons reach the horses. Then the opponent performs an incomprehensible action - moves the archs away from the hit, but cannot move the horses and they are heavily thinned by the skeleton strike. After exchanging hits in the next round, 13 archs and about 800+ skeletons remain, and then the skeletons carry it out. A surrender follows.
That's how a 1.5-hour FB turned out; I think the opponent's Stronghold would have saved him. Thanks for the game!