Close friends also keep you warm at night if it's too cold to sleep in the forest.
Posts from Black Ice
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Where do we end up when we save the world?
1) Playing as different nations is more interesting, as it allows you to cover more ground. However, if two people play as the same nation, it's not necessarily a bad thing: this can actually be played up in the lore and storyline. But if it happens too often, it becomes a problem.
2) From a combat perspective, it's even more important to consider combat roles than nations. It's desirable to cover as many combat roles as possible, as this makes the game more interesting and useful. It's also a good idea to consider the characteristics of other combat roles, because some enhance each other, while others weaken each other. For example, the "Overseas Warrior 2" skill doesn't work if there's a "Commander 3" in the team. But, if I understand correctly, a Child of the Sun healer will heal a Desert Dweller with the second level of the skill, with a quadrupled effect, which means that together they are an incredibly powerful combination, and it's these kinds of combinations that should be aimed for.
I'm just saying that maybe ignoring nations isn't very useful, and you can get by without it (although I did it myself, haha). As a player, I think it's more beneficial for us to coordinate our roles, and who does what. That's the gist of it.
Added 20 minutes later
Heh, never mind, never mind. I just saw a character with zero HP in an old game and got scared.
What happens if you die? Do you stop playing or what?
Should have made an invisible paladin, dammit(
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let's risk it, shall we.
it's not too late yet
Too late