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Group B
25.11.2013 wowa (red, Necro, Gosh) def Sevan_80 (blue, Fortress, Taz, Crag) Jebus Cross@126
Opp picked all the rest, I still had some left, but got tempted by the red color, ~150 skeletons from the start (3 stacks from Gosh + 40 Troglodytes transformed right away), as well as a 3rd Necro and the revealed 3 experience pillars yet again! For the future, there was also an external Dragon dwelling near the castle behind a stack of Mages (guarded also a Cyclops pen and a +1 to all resource pile)
But that's where the goodies ended, only 1 Hive among the revealed respawn locations, as well as a 2nd external Dragon dwelling and the only level 2 Griffin Conservatory, at least something)) I take it on day 115 already with Haste, and Gosh in general leveled wonderfully -- also Logistics, and then Pathfinding :)
After the Griffin Conservatory I go into the previously cleared Hive, then into the 2nd Dragon external dwelling and on day 116 I break home for mana, planning to fight the Mages and run to the ГО
At home 1-2, 4-7 in the Fort
On day 121, thanks to rich respawn and a roadside marketplace, I manage to buy everything except Vampires and Zombies -- 8 Dragons, 4 Cavalry, 10 Liches, (there was an external dwelling), 2 Angels, 6 Wyverns, skeletons only got necromanced up to two and a half hundred due to the glaring scarcity of Hives and Griffin Conservatories and the complete absence of accessible Dwarf Cottages or Imp Cottages
ГО in 2 directions -- either a double LotS of Hydras/horde of Cyclops to the left, or a LotS of Angels downward
Suffered the whole game without scouting the terrain, but having decided to hit the double LotS, I guessed the direction and reached the central road network (the road through the Angels immediately led to the ГО of the neighboring respawn)
The Hydras fell easily, but I had to suffer against the Cyclops -- 98 in a stack, they killed 3 Dragons, and all the Liches and Wyverns, the skeletons also took a bit of damage -- I move Pathfinding and take Wisdom
And then the fail -- I run down the road, and see a Pandora's Box and a +2 Attack/Knowledge Cloak behind a stack of Power Liches, and further behind a horde of Harpies a Prison, with nothing lying around nearby
Wisdom is basic, I decide not to spend moves on the Pandora, but to clear the Prison and take the Pandora with the hero from there, if it's a mage
Indeed, Solmyr level 30 and with even better combat stats than Gosh, and also with Armorer, though that's the only useful skill, the rest is complete junk! But a Fortress-Dungeon is revealed, Gosh needs to sit there, but moves are at the limit -- as a result, Solmyr takes the town and the Pandora is conveniently ignored :smile04: turned out to be a mistake -- there was all the magic (:eek: !!!) and blue Crag devoured it right before the Final Fight
In the meantime, I took another Castle-Fort, cleared the blue Cap, a Torso +10 Attack, a Shield +12, a Speed Cloak, and prepared to crush the blue guy at any moment -- the exit from his respawn had been revealed long ago
On day 126 I break Gosh into my own town-Dungeon for double mana (also took Intelligence in the 8th slot), and then into the recently cleared through Dimension Door central Dungeon, and from there I reach Crag -- his parameters are many times smaller, the army is nothing special either, but he has Haste-Mass Haste and a 2++ Magic Cloak
Nevertheless, the skeleton stack with 20+ Defense is unkillable and Gosh has 500+ mana!! If there were more gold, I could have bought out and done some partisan fighting with full control, but all the gold went to the heroes that fled from the Dungeon, revealing complete poverty except for that ill-fated Pandora)))
gg, thanks for the game :)