Still have some theoretical chance of qualifying, but that's not the point. I got most from my spawn and managed to break at 125(maybe was possible at 124), got minimal utopia next to my GO, opponent got Max + pandora/titan's gladius next to it, pefrect spawn for him. It's a shame when opponent has Castle on Jebus, breaks at 126 with an easy map and relatively easy GO, perfect part of desert on his side, best utopia possible and than comes and complains on forum about him having "unpleasant" map.
Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6
Still have some theoretical chance of qualifying, but that's not the point. I got most from my spawn and managed to break at 125(maybe was possible at 124), got minimal utopia next to my GO, opponent got Max + pandora/titan's gladius next to it, pefrect spawn for him. It's a shame when opponent has Castle on Jebus, breaks at 126 with an easy map and relatively easy GO, perfect part of desert on his side, best utopia possible and than comes and complains on forum about him having "unpleasant" map.
I mean he won by eliminating templates and getting jebus with castle vs tower. Strongest vs weakest town on that template.
He didn't say "unpleasant," he said it was a typical map without overpowered elements.
He said, "The path to the Guardian is very unpleasant." I don't see how a group of giants (speed 7) is unpleasant. I may not be among the top players, nor do I have much experience, but in my opinion, a horde of upgraded wyverns and a pack of giants are guards of at least equal value. It's like spitting in the opponent's face.
Лето 2013.
It's bad not to know English. I guess Slaizer didn't like the word "unpleasant," okay. The road is amazing; I had an orgasm dealing with it; it's so curvy, long, and winding around the terrain, mmmm.
Good, I'll remember not to give you another chance for a rematch next time.
Good, remind me not to give u an opportunity of rematch next time.
Okay, and you give me autosave;)
Лето 2013.
1. Congratulations to group J, all 15 matches have been played:
1st place - marajan Dungeon,
2nd place - shpilenger Tower,
3rd and 4th places were taken by Roman - Rampart and Necropolis. Javdet, as always, doesn't seek easy ways.
And we say goodbye to Vinceras and Psyche_7
Regarding KB. Immediately after the draw, I sent Tanya tables with incorrect KB values. Now we have all corrected it, but due to some technical difficulties, she has not yet updated her file. For now, don't pay attention to the KB; everything will be OK.
2. Group O, you have a replacement:
Frol off -> Kreg Xek [Castle] (696097626)
Since there is little time left, please assist Kreg Xek and play with him first so that he can complete his games on time.
3. Group G.
Three games played using saves, all at the initiative of opponents....
Sergey, where did you go?
4. Group C.
Volodymyr - saves: Mar 214, Roger 127, Browser 125, hopefully results will appear soon.
Redsnow - 1 game, problems with time zones, promises to play over the weekend, we are waiting. Please urgently contact all your opponents in the group and preliminarily agree on matches.
5. Group H.
Ayauhteotl - 1 game, save with Merlin ???, last activity on the forum: 10.11.2013 23:33. Does anyone have any information???
MerlinTheMagician - 1 game + saves with GoedenDag (balance, no restarts, 112), and with Ayauhteotl.
Today, 20 players have played fewer than 3 matches. Everyone who does not have information about them needs to contact GoedenDag this weekend.
Tournament play isn't really the place for tutorials, but okay.
There are several possible outcomes when this map is generated.
The first standard generation has a road to the home town and a road to the Guardian Order, but no roads to the secondary towns. To reach the road network, you need to make one move across unpaved terrain.
The second standard generation has a bonus road to a secondary town. In this case, you still need to make one move across unpaved terrain to reach the roads in the central zone.
Another case is when there is no road to the home town. Here, too, one move across unpaved terrain is needed to reach the road network, but it's easier to do because you only need to navigate through your own territory and don't have to fight the guards between zones.
All three of these cases occur frequently and don't differ much from each other in terms of gameplay. When restarting, you should primarily consider your specific starting position, which is made up of many factors, and the number of roads and their direction is not the most important.
Generations with two roads to secondary towns are very rare and, as a rule, they are buggy (sometimes the road leads to a dead end - there is no passage between the central cities, or the road leads directly to the opponent, and there is no road to the Guardian Order for either player).
Ideally, restarting at will when there is only one road to the Guardian Order for the Balance map is not as important as, for example, for the Chaos map; it's more of a fear of the Guardian Order.
For me, it was a surprising revelation that on the Balance map, you can generate without roads to adjacent zones (except for the Guardian Order), and this is not a reason to restart.
In the end, there are quite a few subjective restarts to try to get a better generation if a normal one doesn't suit you.
Hmm... "balance" is a characteristic of the gameplay, and "Balance" is a template. Pete uses both terms with a lowercase letter.
I continued the topic of the template, but I didn't touch on the topic of gameplay balance yet ;)
...
P.S. After losing this match, I'm out of the tournament, to the great joy of my wife:smile05:
Ayauhteotl - 1 game, saved game with Merlin ???
It's strange that everyone except you and kalababa already has 2-3 games. They somehow manage to play against each other.
Sergey, where did you go?
