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Posts from "Новичок SUMMER-2013"

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And who was the one entering incorrect information back then? :D
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27.10.2013 Diabler (blue, Rampart, Kyrre, Alamar) lose u2noob (red, Stronghold, Crag Hack, Sirena) Jebus Cross 127 game 1
I restarted, my opponent had 3 restarts as well. Ufretin arrives immediately, I realize that if no restart comes, the exit will be late. I did a spread. Thank God I found 2 external dwellings of unicorns and dragons. Kyrre levels up well on treasure chests. Until the unicorns appear, I just ran around the respawn collecting resources. On day 115 I gather external dwellings, Kyrre runs to the dragon external dwelling, buying a spell book along the way. For 60-99 upgraded harpies they gave Alamar with expert earth magic, who then entered the external dwelling. I took it with the loss of troglodytes. Scouting revealed 2 powerful relics - the Book of Water and the Satchel of Gold! On day 121 Kyrre takes the stables and prepares to take the obelisk/2 consulates. Heroes take the obelisk. Alamar replenishes mana, takes the university. On day 123 Alamar breaks through the Efreeti. Without him I don't know what I would have done. On day 124 a crazy turn happens. In the center there are tons of prisons. In 2 prisons there are heroes of levels 20 and 30 with literacy and expert earth magic. With slow I break through, I send Kyrre to the center, I take the Pandora's Box she left behind, it has all the magic:( I take another Pandora's Box hoping to level up Water Magic and I attack the Titans for the Sword of Justice. I break through them, send heroes to scout. In the last 15 seconds of the turn I see Crag Hack standing almost on the haste spot, and I have the Shackles. Due to lack of time I make a mistake and send the entire army to kill Crag Hack. On day 125 the opponent attacks with Sirena wearing a level 5 hat and kills almost all of my imps, I bought him off with 1 dragon. On day 126 the opponent captures the central castle and I can't believe my eyes: CRAG HACK comes out of the dungeon. Huge morale penalty:( He went to take my main. I brought meat home, and fortified there with Alamar having 17 spell power and a ton of mana. Crag Hack is not particularly impressive with magic. However, when he attacks, everything falls apart, there's the Cloak:( If it weren't for that, I would have defeated Crag Hack and taken his artifacts, since I had a Chain Lightning for 770, Summon Boat, and Resurrect for the end of the battle.
Thank you for the game

Added after 4 minutes
30.10.2013 Diabler (Red, Stronghold, Crag Hack) def u2noob (Blue, Flux, Ignissa, Clavius) Jebus Cross 116 game 2
I wrote a report, and it got deleted:(
We restarted. The generator pleases again. It gave only mountains, a block of pegasi behind the obelisk. I robbed them, but there was a money problem. I found 3 beehives. On day 114 I took an external dwelling of Archangels. On day 116 I lose on demons for a Pandora's Box. Efreeti. Thank God Crag Hack got away. On his day 116 my opponent surrenders.
Thank you for the game
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The next new game will start immediately after this one ends?
http://ru.twitch.tv/alexkuznec
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No, in winter.
Наполеон в Москву тоже на 133 пришёл ;) (с)
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30.10.2013 Diabler (Blue, Rampart, Mephala, Moner) def u2noob (Red, Inferno, Axis, Gunnar) 2sm4d3 131
Restarted. The generator apparently wanted to make up for all previous generations and dealt a decent hand.
111 Stable under the Castle, decent spread, there are 2 crypts and a Moner. I decide to take them with upgraded archers. I clear resource piles with Moner and run to the stable near the crypts. Scout heroes reveal a bunch of resources with weak guards.
112. I take both crypts, pre-min, pre-max. I kill Centaurs for resources. I kill someone else for resources. Lots of gold, lots of resources. I'm thinking of building a Mage Guild in the second week.
113. Moner hits a block, for +2 speed and an external dwelling of unicorns. I set up a chain to go around the mountains, taking far crypts, chests, resources. An external dwelling of Centaurs is found.
114 Clearing the respawn, gold near 10k. Moner runs along the road to a secondary hero, stopping opposite 4 crypts.
115 The army returns to Moner, who takes the crypt and with the unicorns hits energy beings for passage to the secondary area. There's a pile of gold there, and Deemer breaks in together with Moner. And collects the remaining gold piles.
116 Moner hits a block of 50-99 dogs, for a Griffin Conservatory, 4 resources, and a scroll. The army is given from Moner to Deemer. He goes scouting and for resources - finds another Griffin Conservatory and a passage into the treasure zone. A Citadel is built at home.
117. Fast turn. Moner returns to the stables. Scout heroes form a chain to collect the 3 chests found earlier near the external dwelling of unicorns.
121. Buying everything out, Kyrre arrives with 3 stacks. Moner runs on 3k movement points. Moner takes the Dwarf Cottage. Scout heroes collect the previously prepared chests. Moner breaks through 35 Thunderbirds for an external dwelling and an artifact. 122 I set up a chain to return the army to take the Griffin Conservatory. Moner crashes into the GO and sees that there is a road to another secondary area. He is 2 movement points short of the Griffin Conservatory, so I decide to have Kyrre take the Medusa dwelling. It turns out she is so fast that she also manages to return the army. I pass the army to the scout hero standing at the Griffin Conservatory through Moner, simultaneously breaking through for +4 spell power and buying a book for Moner at home.
123 Moner takes the Griffin Conservatory. Turns out it's a level 2 dwelling. I lose 8 Dwarves and a Centaur. Moner runs very far away, scout heroes meanwhile take the Dwarf Cottage (20) with the army. I build Mage Guild level 2 at home.
124 I upgrade the horses and break through the dogs with Moner. I enter the Griffin Conservatory -1. I pick up a scroll, and inside there is an Implosion - not bad. I sit in a Necromancer's tent. And instead of replenishing mana, I make a mistake and build a Tavern:( Scout heroes prepare to take crypts on the dirt, and Kyrre to run into the treasure zone.
125 I take the max Griffin Conservatory with Moner, losing all Dendroid Soldiers, Centaurs, and 2 horses. Mage Guild level 3 at home. Scout heroes find another Griffin Conservatory, but it's next to an external dwelling of Griffins, which is very far. Deemer takes a small crypt and stands by to pick up chests. Kyrre breaks into the treasure zone and reveals 2 Dragon Fly Hives.
126. Red appears next to the metro near the Castle, but immediately hides. I build Mage Guild level 4 at home - it has Clone and Water Walk. I take experience chests with Deemer - expert Wisdom and Logistics. I station him to guard home and there I get +1 spell power. Moner enters the treasure zone, kills Dragons for a Pandora's Box - it has 10k experience. Moner is left without magic. Kyrre takes 2 Dragon Fly Hives and reveals another one.
127. Gunnar came out, however the main and Deemer got lucky - he went for some reason after a Dragon Fly Hive and a Pandora's Box up the wrong way. A small battle between scout heroes occurs. In the treasure zone, Kyrre takes 3 Dragon Fly Hives, returns the army. I wanted to return everything to the main via the chain, but can't reach. I station Moner in a secondary town and replenish mana. The army has 25 Grand Elves, 19 Dwarves, 7 Angels, 5 horses. I build Mage Guild level 5 and get an Implosion. I realize that even if the opponent attacks now, Deemer will cut him down nicely with Implosion for 475. The opponent takes the Dragon Fly Hive, the Pandora's Box, and ends up not far from my main.
131 I attack with Deemer and Pegasi. The opponent has 2 Angels, so I decide to cut them down. In the 2nd round I retreat. I station Moner, run to the stables, bring the army and attack. Moner has expert Wisdom, Logistics, Offense, Tactics, Air, and has advanced Armorer. Also a powerful Implosion. After Mass Haste, the opponent runs away and surrenders.
Thank you very much for the games)
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Now you definitely need to try a couple of peeks for luck!! \__/
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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If Yutunub ever finds the time in his schedule to write a report on our latest game, I'll endorse it. I want to express my gratitude to the organizers and heroesworld in general for the opportunity to be part of the Heroes community and participate in tournaments for my favorite game. It's great! Even in the previous Novichok, HellLight wrote us inspiring and motivational things that I personally really liked, for example, about not giving up because of unachieved goals, etc. Pit, as always, is at the highest level; I won't elaborate on his qualities and risk him developing a superiority complex, but he's doing great. Thank you to everyone who supported me, cheered for me, and worried about me – it's very pleasant and inspiring! I send greetings to the group from the Winter Novichok (Sam, Bloody Driver, Lucky George, Henri, Warden, and Nestor), as well as to the group from the current Novichok! You are all great guys, even Mishuta with his trick about the Capitol in the report, which I admit I was a little annoyed about for a while. A special thank you for the gentle care to my coach, psychotherapist, and talisman, Aia, and for the strict supervision and criticism of everything – to Heroina. Thank you to Sam, Viz, and Marat for the friendly atmosphere and camaraderie! Congratulations to Ze and Diablero on reaching the grand finals! I wish you and us, as viewers and fans, bright and memorable final games without bugs. We are looking forward to mutual broadcasts and detailed reports with descriptions of impressions! I like both finalists. I don't even know who to root for; I'll think about it. P.S. I wish Grizzwald to do well in the next Novichok
451-224-720
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Lim4

P.S. I wish Grizzwald would do well in the next Novice tournament;)
Thanks, but I won't be participating in Novice anymore ;) Because I'll end up in a group with someone and rage quit immediately :D:D
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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Lim4
If YouTube ever finds the time in its schedule to write a report on our latest game, I will confirm it.
I promised to get to the saves and write everything down :smile33:
Lim4
P.S. I wish Grizzwald good luck in the next Novice tournament;)
No, he's already too old for the Novice tournament :smile25:
Lim4
Pete, as always, is at the highest level; I won't encourage him to develop a star complex and won't specify exactly what he's good at.
Yeah, and I'm already super old :smile05:
Lim4
I want to express my gratitude to the organizers and heroesworld in general for the opportunity to be among the Heroes community and participate in Tournaments for my favorite game.
And thank you for participating and for making the forum better with your presence :smile23: Good luck to you and progress in the game! You've also grown from a little newbie into a superstar :smile20: It's nice that you realize this yourself and changed your signature.

As for the tournament, everyone did a great job.
u2noob takes an honorable 3rd place (after he posts the games).
We have a SUPER FINAL
The_ vs Diabler

And there's already even a save. Good luck!
Just in case, I'll remind you:
In the final, the winner of the upper bracket needs to win 2 times, and the winner of the lower bracket needs to win 3 times.
That is, you finish the game you started, then switch colors, redraw the templates, etc.
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01.11.2013 The_ (blue, Rampart, Ivor, Galthran) def Diabler (red, Citadel, Gurni?) 2sm4d(3) 127.

Exactly the save from the winner's final.

Huge respawn, extremely long roads (never seen such on SM).
Great spawn: first I got Kreg, picked up Tactics with him, leveled him to 5, then when I found Goshhan in the tavern I switched to him. Found three! external Elf dwellings on the map, a Griffin Conservatory, a Dragon Fly Hive. In just a couple of days I raised 100 skeletons, broke into the underground, found another Griffin Conservatory (3), at home horses in the Citadel.
After buying all the cannon fodder, upgrading the Elves, I rushed the Griffin Conservatory (didn't have time to take the home Throng Conservatory and the Dragon Fly Hive), on day 126 I found a Dragon Utopia - tier 2. Already 500+ skeletons; I took it without problems with some losses, preserving all skeletons and angels (sacrificing Centaurs, Dendroids, Horses, Dwarves). Expert Earth gives me КЗ, Shackles of War, and Wings :). On his turn, the opponent, having 25k in hand, sees he has less money and decides not to continue.

Haven't been given such a treat from a Dragon Utopia and the respawn for a long time.

Thanks for the game!

Two more games on the save, one on Jebus 124-125, and we started a new game on the old "for the future" scheme (passwords being passwords :D) on 8mm6a, I think we saved on day 123. I think we'll finish something over the weekend.
241-568-808
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10/26/2013 u2noob (Red, Castle, Valeska, Isra) def. Lim4 (Blue, Conflux, Luna, Luna), 2SM4d(3), 142. Game 2.
Thanks for the game.
:smile13:
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I've updated the table.

We still need confirmation from u2noob regarding his matches with Diabler for organizational purposes.

The score in the grand final is 1-0 in favor of The_.
We eagerly await the completion of the remaining 2 postponed matches. I'm not setting a deadline, but I hope the tournament will be completed soon.
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Diabler
30.10.2013 Diabler (Blue, Rampart, Mephala, Monere) def u2noob (Red, Inferno, Axsis, Gunnar) 2sm4d3 131
We restarted. The generator apparently wanted to make up for all the previous generations and dealt a decent hand.
111 Stables under the castle, a decent spread, there are 2 crypts and a monere. I decide to take them with upgraded archers. I use the monere to clear stacks of resources and run to the stables under the crypts. The scouts reveal a bunch of resources with easy guards.
112. I take both crypts, pre-min, pre-max. I kill centaurs for resources. I kill someone else for resources. Lots of money, lots of resources. I'm thinking about building a Mage Guild on the second week.
113. Monere hits a block, for +2 speed and an external unicorn dwelling. I set up a chain to run around the mountains and take the far crypt, chests, and resources. A centaur external dwelling is found.
114 The respawn zone is cleared, money is near 10k. Monere runs along the road towards the secondary, stopping opposite a 4th crypt.
115 The army returns to Monere, who takes the crypt and, along with the unicorns, hits energy beings for a passage to the secondary town. There's a pile of gold there; Deemer breaks in with Monere. And collects the piles of gold.
116 Monere hits a block of 50-99 dogs, guarding a Griffin Conservatory, 4 resources, and a scroll. Monere gives the army to Deemer. He goes scouting and for resources - he finds another Griffin Conservatory and a passage to the treasure zone. A Citadel is built at home.
117. Fast turn. Monere returns to the stables; the scouts form a chain to collect the 3 chests found earlier near the external dwelling.
121. There's a mass buyout; Kyrre arrives with 3 stacks. Monere runs on 3k movement points. Monere takes the dwarf dwelling. The scouts pick up the previously prepared chests. Monere breaks through 35 stormbirds for an external dwelling and an artifact. 122 I set up a chain to return the army in order to take the Griffin Conservatory. Monere crashes into a guard and reveals a road to another secondary town. He is 2 movement points short of the Griffin Conservatory, so I decide to have Kyrre take the medusa dwelling. It turns out she is so fast that she also manages to return the army. I transfer the army to a scout standing at the Griffin Conservatory via Monere, while breaking through for +4 spell power and buying Monere a spell book at home.
123 Monere takes the Griffin Conservatory. Turns out it's a level 2. I lose 8 dwarves and a centaur. Monere runs very far; the scouts, along with the army, take the level 20 dwarf dwelling. I build Mage Guild level 2 at home.
124 I upgrade the horses and break through the dogs with Monere. I enter the level 1 Griffin Conservatory. I pick up a scroll, and inside there's an Imp familiar - not bad. I sit down in the necromancy (shrine). And instead of refilling mana, I mistakenly build a tavern:( The scouts prepare to take crypts on the mud terrain, while Kyrre runs to the treasure zone.
125 I take the max-level Griffin Conservatory with Monere, losing all the dendroids, centaurs, and 2 horses. Mage Guild level 3 at home. The scouts find another Griffin Conservatory, but it's near an external dwelling of the Horn, which is very far. Deemer takes a small crypt and stands by to pick up chests. Kyrre breaks into the treasure zone and reveals 2 obelisks.
126. Red appears near the metro close to the castle, but immediately hides. I build Mage Guild level 4 at home - it has Clone and Water Walk. I take chests for experience with Deemer - Expert Wisdom and Expert Scouting. I split him to guard the home and there I take +1 spell power. Monere runs into the treasure zone, kills dragons for a Pandora's Box - it has 10k experience. Monere is left without magic. Kyrre takes 2 obelisks and reveals another one.
127. Gunnar comes out, but the main hero and Deemer are lucky - he went after an obelisk and a Pandora's Box for some reason, not coming our way. A small fight between scouts occurs. In the treasure zone, Kyrre takes 3 obelisks, returns the army. I wanted to return everything to the main via chain, but I can't reach. I split Monere to the secondary town and refill mana. The army has 25 Grand Elves, 19 Pegasi, 7 Angels, 5 Unicorns. I build Mage Guild level 5 and it gives Imp familiar. I realize that now even if the opponent attacks, Deemer will cut him down nicely with the Imp familiar dealing 475 damage. The opponent takes an obelisk, a Pandora's Box, and ends up not far from my main.
131 I attack with Deemer and Pegasi. The opponent has 2 Angels, so I decide to cut them down. In the second round, I surrender/withdraw. I split Monere, run to the stables, bring the army and attack. Monere - Expert Wisdom, Logistics, Offense, Tactics, Air Magic and has Advanced Armorer. Also a powerful Imp familiar. After Mass Haste, the opponent runs away and surrenders.
Thank you very much for the games)
It was, thanks for the game.

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Diabler
27.10.2013 Diabler (blue, rampart, kyrre, alamar) lose u2noob (red, Stronghold, Crag Hack, Sirena) Jebus Cross 127 game 1
I restarted, the opponent had 3 restarts. Ufretin arrives immediately; I understand that if a restart doesn't come, the exit will be late. I spread out. Thank God I found 2 external unicorn dwellings and dragons. Kyrre levels up well on chests. Until the unicorns appeared, I just ran around the respawn zone collecting resources. On 115 I collect the external dwellings; Kyrre runs to the external dragon dwelling, buying a spell book along the way. For 60-99 upgraded Harpies they gave Alamar with Expert Earth Magic, who went into the external dwelling. I took it with the loss of Troglodytes. Scouting revealed 2 powerful relics - the Book of Water and the Sack of Gold! On 121 Kyrre takes the stables and prepares to take an obelisk/2 conservatories. The scouts take the obelisk. Alamar refills mana, takes the University. On 123 Alamar breaks through guards consisting of Fairies. Without him I don't know what I would have done. On 124 a crazy turn happens. There are lots of prisons in the center. In 2 prisons there are scouts level 20 and 30 with Literacy and Expert Earth Magic. With Slow I break through; I split Kyrre to the center; I take a Pandora's Box left by her; it has all the magic:( I take another Pandora's Box hoping to level up Water Magic and attack Titans for the Sword of Judgement. I break them; I send scouts scouting. In the last 15 seconds of the turn I see Crag Hack standing almost at the starting position, and I have Shackles of War. Due to lack of time I make a mistake and send the entire army to kill Crag Hack. On 125 the opponent attacks with Sirena with a level 5 hat and kills almost everyone with Implosion; I surrender/withdraw on 1 dragon. On 126 the opponent captures the central castle and I can't believe my eyes: CRAG HACK comes out of the Dungeon. Huge morale drop:( He went to take my main. I brought meat home and holed up there with Alamar with 17 spell power and lots of mana. Crag Hack doesn't particularly shine with magic. However, when he attacks, everything falls apart; there's a cape (Angel Wings?):( If it weren't for that, I would have defeated Crag Hack and taken his artifacts, as I had a chain lightning for 770 damage, Summon Elemental (Fish), and Resurrect for the end of the battle.
Thanks for the game

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30.10.2013 Diabler (Red, Stronghold, Crag Hack) def u2noob (Blue, Flux, Ignissa, Clavius) Jebus Cross 116 game 2
I wrote the report, but it got deleted:(
We restarted. The generator pleases again. It gave only mountains, a block of Pegasi guarding an obelisk. I broke them, however there was a money problem. I found 3 hives. On 114 I took an external dwelling of Archangels (?). On 116 I sacrifice on demons for a Pandora's Box. Efreet guards. Thank God Crag Hack escaped. On his 116, the opponent surrenders.
Thanks for the game
It was, thanks for the game.
:smile13:
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Decisive moment :)

20.11.2013 The_ (blue, Rampart, Kyrre) def Diabler (red, Conflux, random, Tuner, Dragon) 146, 8mm6a. (3-0)

We played this game with a break, don't remember much about the resurrections, but considering my respawn, I probably didn't have any :).

One road looped into the underground, part of the respawn was under a block of 20+ Medusas behind a box, stables were in the very corner of the respawn, never visited them even once. Before the metro there was an external dwelling of Centaurs, and underground there was already a Griffin Conservatory (2-4), quickly running to the green computer (Inferno), I managed to collect a lot of money from its respawn, resulting in Cavaliers in the castle. Kyrre learned Earth Magic and Pathfinding, killed the computer on the first, then headed closer to the center.

On the second, after buying Cavaliers, I broke into an adjacent zone, found a Shield +4, Armor +1 all, a Dwarf dwelling, a Genie dwelling, and a passage to another computer — Inferno again. After entering its starting location from the portal to the castle, even Kyrre took two days to run. Captured the castle only on day 125, the guild gave Oil, Kyrre upgraded Earth Magic. I set up a chain to transport meat (luckily the scout heroes were already on upgraded Pegasi, otherwise nothing would have come together), then broke through home to pick up the home box and the Conservatory.

Third week: during the process of transporting meat, I broke through one of the passages further into the center, where the opponent immediately appeared, but the main hero and army were not visible (who knew then that the Dragon standing on the lookout with Air Elementals and Fairies was the main hero). Killed one scout hero, Alagar scouted as much as he could, then also accepted death so as not to overwrite my own hero. At that point we parted ways, especially since Dimmer found two more Conservatories and two Hives in the starting zone of the green Inferno (the first captured computer). Kyrre easily breaks the Conservatory, it turned out to be a two. Army: 10 Unicorns, 17 Dendroid Soldiers, 40+ Grand Elves, all the fodder. I set up chains for the Conservatories. The first Conservatory, which Dimmer takes — of course without transferring artifacts — turns out to be a max. The result is sad: loss of 1 Angel, 4 Cavaliers, all Dendroids, 6 Grand Elves, all the fodder. Kyrre arrives at the next Conservatory, a triple, with Oil it falls without problems. I break back to the green Inferno, run to the center through another portal. Meanwhile, scout heroes finish off two Hives (here came another papal move — attacking with 8 Angels and 8-8 stats, I lost 1 Angel in a max Hive with a scout hero, although the Angels were split; why I was too lazy to give fodder is unclear).
Again some crooked adjacent zone, teleport into teleport, but I find Speed Gloves, and finally reach a normal treasure zone. There I collect Dragons, bringing the count to 32, Angels to 8, enough fodder. I need Dragon Utopias. And I find them, two of them. From the prison I free Jadetia with Expert Scholar. In the green Inferno I build a Capitol (gives Town Portal), retrain Resurrection on Kyrre. Attack the first Dragon Utopia — a max, but Resurrection pulls through, I only lose fodder. It gives Armor +4+4, Wings, a Water Book (with Expert Water Magic, I had taken a Monk earlier :D), Boots +15%. With the Wings I eat up the second Dragon Utopia — a triple, it gives Crimson and a Red Orb. After such a successful day, as per tradition, I messed up and got myself killed while clearing artifacts and hives. At the end of the week, I flew home to refill mana and, with Wings, attack the opponent (his respawn was literally just across the cliffs from my main).

Fourth week: imba Kyrre easily flies to the opponent's main. Army: 8 Angels, 40 Dragons, 50 Grand Elves, 10 Unicorns, 50 Pegasi (two of their external dwellings were found after breaking the Medusa block), Captain Centaurs. Stats aren't strong, something like 22-23-6-6. Then I chase the opponent, periodically getting distracted by the goodies he left behind. Picked up a Dragon Utopia — gave Knight's Cuirass. Couldn't resist, dimension-doored to another zone, picked up a Conservatory and a Hive. Meanwhile, Torossar, jumping into a portal, falls one movement point short of the castle where the opponent was building Angels. On their turn, the red player surrenders, even though Dragon had leveled up nicely, but there's too little meat there — nothing to take on Dragon Utopias with.

Thanks for the game!

Put it on the board! :smile44: :smile03: :smile49:
241-568-808
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The_
Denouement :)

20.11.2013 The_ (blue, Rampart, Kyrre) def Diabler (red, Conflux, random, tuned, dragon) 146, 8mm6a. (3-0)

We played this game with a break, I don't remember the respawns particularly, but considering my respawn, I most likely didn't have any :).

One road looped into the underground, part of the respawn was under a block of 20+ Medusas behind a box, stables in the very corner of the respawn, never visited them. Before the metro, I found an external dwelling of Centaurs, and underground already a Griffin Conservatory (2-4). Quickly running to the green computer (Inferno), I managed to collect a lot of gold from its respawn, resulting in Cavaliers in the Castle. Kyrre learned Earth Magic and Pathfinding, killed the computer on the first, moved closer to the center.

On the second, having purchased Cavaliers, I broke through into the adjacent zone, found a Shield +4, Armor +1 all, a Dwarf Cottage, a Madhouse, and a passage to another computer - again Inferno. After entering its starting location from the portal to the Castle, even Kyrre ran for two days. Captured the Castle only on day 125. The guild gave Oil, Kyrre leveled up Earth Magic. I build a chain to haul the meat (fortunately, the scout heroes were already on upgraded Pegasi, otherwise nothing would have worked out). I split back home to take the home box and the Griffin Conservatory.

Third week: during the process of hauling meat, I broke through one of the passages further into the center, where the opponent immediately appeared, but the main and army were not visible (who knew then that the dragon standing on the watchtower with Air Elementals and Pixies was the main). Killing one scout hero, Alagar scouted as much as he could, then met death himself so as not to block the main hero. We parted ways there for now, especially since Diemer found two more Griffin Conservatories and two Dragon Fly Hives in the starting zone of the green Inferno (the first captured computer). Kyrre easily breaks the Conservatory, it turned out to be a 2. Army: 10 Unicorns, 17 Dendroid Soldiers, 40+ Grand Elves, filler. I build chains for the Conservatories. The very first Conservatory, which Diemer takes (who, of course, wasn't passed the artifacts), turns out to be a max — the result is sad: loss of 1 Angel, 4 Cavaliers, all Dendroid Soldiers, 6 Grand Elves, all the filler. For the next Conservatory, Kyrre arrives. A 3, with Oil it falls without problems. I split back to the green Inferno, run to the center through another portal. Meanwhile, the scout heroes finish off two Dragon Fly Hives (here another questionable move: attacking with 8 Angels, stats 8-8, a scout hero lost 1 Angel in a max Dragon Fly Hive, although the Angels were split, why I was too lazy to give filler is unclear).

Again some crooked adjacent zone, teleport to teleport, but I find Gloves of Speed, and finally get to a normal treasure zone. I collect Dragon Flies there, bringing the count to 32, 8 Angels, enough filler — I need Dragon Utopias. And they are found, two of them. I free Galthaean from prison with Expert Scholar. In the green Inferno, I build Mage Guild level 4 (gives Town Portal), I retrain Kyrre to Resurrection. I attack the first Dragon Utopia — max, but Resurrection pulls through, I only lose the filler. It gives Armor +4+4, Wings of the Wind, a Water Book (under Expert Water Magic, I took a Monk back in the day :D), Boots of Speed +15%. With the Wings, I also eat the second Dragon Utopia — a 3, it gives Crystal Zone and a Red Orb. After such a successful day, per tradition, I dorked around and lost some units while clearing artifacts and Dragon Fly Hives. At the end of the week, I flew home to refill mana and, with Wings, attack the opponent (his respawn was literally just across the cliffs from my main).

Fourth week: imba Kyrre easily flies to the opponent's main. Army: 8 Angels, 40 Dragon Flies, 50 Grand Elves, 10 Unicorns, 50 Pegasi (two external dwellings of them were found after breaking the Medusa block), Centaur Captains. Stats aren't strong, something like 22-23-6-6. Next, I pursue the opponent, periodically getting distracted by the goodies he left behind. Picked up a Dragon Utopia — gave Crystal Cape. Couldn't resist, Dimension Doored into another zone, picked up a Conservatory, a Dragon Fly Hive. Meanwhile, Torossar, jumping into a portal, fell one movement point short of the Castle where the opponent was building Angels. On their turn, the red player surrendered, although the dragon had leveled up excellently, but there was too little meat — nothing to take Dragon Utopias with.

Thanks for the game!

And add it in! :smile44: :smile03: :smile49:
I confirm. After a fun October, when the generator placed Fairy guard stacks everywhere for me, I thought it couldn't get worse. Of course I was wrong. Before it was Fairies — now it's roads :( We restarted. It gave a circular road with mountains. It's a 2-day run to the passage on fast roads. I find a fast passage to the computer and rejoice. But it wasn't to be; in the middle of the road there's a prison, facing away from me. Around it are mountains that can't be circled. I decide to run to it through no-road. My Fish levels up decently. On day 116 or 117, I sneak a scout hero into the Castle, it has a Citadel. On my turn, the computer attacks. Of course, the computer wasn't just any computer, but one with a twist. The twist — 3 native heroes with 3 stacks each. In the Citadel, with the help of a shooter, I barely defended, leaving 7 Fish. The birds didn't respawn.
On day 121, I decide to kill those Minotaurs with the treacherous prison. Of course, there turn out to be nearly 35 with Haste. I emerge with 10 Air Elementals and 2 Berserkers. I decide to break into some portal. I capture the prison — and here it is, the first happiness of the whole game — a Dragon, Expert Offense, Defense, Leadership, and Advanced Logistics. I decide to set up a chain for 4 Dragon Fly Hives by day 131. I placed the birds in the Citadel. I barely buy my army. I take the Dragon Fly Hive behind the Sultan spawns without problems, small problems with the Dragon Fly Hive behind the Berserkers, and huge problems with the Dragon Fly Hive behind the Bears, which turns out to have 4 Gray Bears. I finish off 4 Dragon Fly Hives — 20 Wyverns. I decide, with filler and the Dragon, to take on a small Dragon Utopia. Result: a complete wipe of everything, leaving 3 Green and 3 Red. Then I started micromanaging the Dwarf Cottages with 1 Berserker and 9 Knights, hoping to get enough growth to take that Dragon Utopia by at least day 141. It gives a Black Orb. I realize there's practically nothing left to catch, and I head to the Dirt zone. There, the Generator decided to continue trolling and placed another couple of Dragon Utopias right at the entrance -_- And Kyrre takes my main with full control. Didn't see a single Griffin Conservatory — thanks again, Generator, for everything :)
Thanks for the game :)
Congratulations on the victory :) Throughout the entire tournament, the struggle was fierce, and it was a pleasure to play these games with you :smile13: even with the minor password issues :):smile04:

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