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30.10.2013 Diabler (Blue, Rampart, Mephala, Moner) def u2noob (Red, Inferno, Axis, Gunnar) 2sm4d3 131
Restarted. The generator apparently wanted to make up for all previous generations and dealt a decent hand.
111 Stable under the Castle, decent spread, there are 2 crypts and a Moner. I decide to take them with upgraded archers. I clear resource piles with Moner and run to the stable near the crypts. Scout heroes reveal a bunch of resources with weak guards.
112. I take both crypts, pre-min, pre-max. I kill Centaurs for resources. I kill someone else for resources. Lots of gold, lots of resources. I'm thinking of building a Mage Guild in the second week.
113. Moner hits a block, for +2 speed and an external dwelling of unicorns. I set up a chain to go around the mountains, taking far crypts, chests, resources. An external dwelling of Centaurs is found.
114 Clearing the respawn, gold near 10k. Moner runs along the road to a secondary hero, stopping opposite 4 crypts.
115 The army returns to Moner, who takes the crypt and with the unicorns hits energy beings for passage to the secondary area. There's a pile of gold there, and Deemer breaks in together with Moner. And collects the remaining gold piles.
116 Moner hits a block of 50-99 dogs, for a Griffin Conservatory, 4 resources, and a scroll. The army is given from Moner to Deemer. He goes scouting and for resources - finds another Griffin Conservatory and a passage into the treasure zone. A Citadel is built at home.
117. Fast turn. Moner returns to the stables. Scout heroes form a chain to collect the 3 chests found earlier near the external dwelling of unicorns.
121. Buying everything out, Kyrre arrives with 3 stacks. Moner runs on 3k movement points. Moner takes the Dwarf Cottage. Scout heroes collect the previously prepared chests. Moner breaks through 35 Thunderbirds for an external dwelling and an artifact. 122 I set up a chain to return the army to take the Griffin Conservatory. Moner crashes into the GO and sees that there is a road to another secondary area. He is 2 movement points short of the Griffin Conservatory, so I decide to have Kyrre take the Medusa dwelling. It turns out she is so fast that she also manages to return the army. I pass the army to the scout hero standing at the Griffin Conservatory through Moner, simultaneously breaking through for +4 spell power and buying a book for Moner at home.
123 Moner takes the Griffin Conservatory. Turns out it's a level 2 dwelling. I lose 8 Dwarves and a Centaur. Moner runs very far away, scout heroes meanwhile take the Dwarf Cottage (20) with the army. I build Mage Guild level 2 at home.
124 I upgrade the horses and break through the dogs with Moner. I enter the Griffin Conservatory -1. I pick up a scroll, and inside there is an Implosion - not bad. I sit in a Necromancer's tent. And instead of replenishing mana, I make a mistake and build a Tavern:( Scout heroes prepare to take crypts on the dirt, and Kyrre to run into the treasure zone.
125 I take the max Griffin Conservatory with Moner, losing all Dendroid Soldiers, Centaurs, and 2 horses. Mage Guild level 3 at home. Scout heroes find another Griffin Conservatory, but it's next to an external dwelling of Griffins, which is very far. Deemer takes a small crypt and stands by to pick up chests. Kyrre breaks into the treasure zone and reveals 2 Dragon Fly Hives.
126. Red appears next to the metro near the Castle, but immediately hides. I build Mage Guild level 4 at home - it has Clone and Water Walk. I take experience chests with Deemer - expert Wisdom and Logistics. I station him to guard home and there I get +1 spell power. Moner enters the treasure zone, kills Dragons for a Pandora's Box - it has 10k experience. Moner is left without magic. Kyrre takes 2 Dragon Fly Hives and reveals another one.
127. Gunnar came out, however the main and Deemer got lucky - he went for some reason after a Dragon Fly Hive and a Pandora's Box up the wrong way. A small battle between scout heroes occurs. In the treasure zone, Kyrre takes 3 Dragon Fly Hives, returns the army. I wanted to return everything to the main via the chain, but can't reach. I station Moner in a secondary town and replenish mana. The army has 25 Grand Elves, 19 Dwarves, 7 Angels, 5 horses. I build Mage Guild level 5 and get an Implosion. I realize that even if the opponent attacks now, Deemer will cut him down nicely with Implosion for 475. The opponent takes the Dragon Fly Hive, the Pandora's Box, and ends up not far from my main.
131 I attack with Deemer and Pegasi. The opponent has 2 Angels, so I decide to cut them down. In the 2nd round I retreat. I station Moner, run to the stables, bring the army and attack. Moner has expert Wisdom, Logistics, Offense, Tactics, Air, and has advanced Armorer. Also a powerful Implosion. After Mass Haste, the opponent runs away and surrenders.
Thank you very much for the games)
Restarted. The generator apparently wanted to make up for all previous generations and dealt a decent hand.
111 Stable under the Castle, decent spread, there are 2 crypts and a Moner. I decide to take them with upgraded archers. I clear resource piles with Moner and run to the stable near the crypts. Scout heroes reveal a bunch of resources with weak guards.
112. I take both crypts, pre-min, pre-max. I kill Centaurs for resources. I kill someone else for resources. Lots of gold, lots of resources. I'm thinking of building a Mage Guild in the second week.
113. Moner hits a block, for +2 speed and an external dwelling of unicorns. I set up a chain to go around the mountains, taking far crypts, chests, resources. An external dwelling of Centaurs is found.
114 Clearing the respawn, gold near 10k. Moner runs along the road to a secondary hero, stopping opposite 4 crypts.
115 The army returns to Moner, who takes the crypt and with the unicorns hits energy beings for passage to the secondary area. There's a pile of gold there, and Deemer breaks in together with Moner. And collects the remaining gold piles.
116 Moner hits a block of 50-99 dogs, for a Griffin Conservatory, 4 resources, and a scroll. The army is given from Moner to Deemer. He goes scouting and for resources - finds another Griffin Conservatory and a passage into the treasure zone. A Citadel is built at home.
117. Fast turn. Moner returns to the stables. Scout heroes form a chain to collect the 3 chests found earlier near the external dwelling of unicorns.
121. Buying everything out, Kyrre arrives with 3 stacks. Moner runs on 3k movement points. Moner takes the Dwarf Cottage. Scout heroes collect the previously prepared chests. Moner breaks through 35 Thunderbirds for an external dwelling and an artifact. 122 I set up a chain to return the army to take the Griffin Conservatory. Moner crashes into the GO and sees that there is a road to another secondary area. He is 2 movement points short of the Griffin Conservatory, so I decide to have Kyrre take the Medusa dwelling. It turns out she is so fast that she also manages to return the army. I pass the army to the scout hero standing at the Griffin Conservatory through Moner, simultaneously breaking through for +4 spell power and buying a book for Moner at home.
123 Moner takes the Griffin Conservatory. Turns out it's a level 2 dwelling. I lose 8 Dwarves and a Centaur. Moner runs very far away, scout heroes meanwhile take the Dwarf Cottage (20) with the army. I build Mage Guild level 2 at home.
124 I upgrade the horses and break through the dogs with Moner. I enter the Griffin Conservatory -1. I pick up a scroll, and inside there is an Implosion - not bad. I sit in a Necromancer's tent. And instead of replenishing mana, I make a mistake and build a Tavern:( Scout heroes prepare to take crypts on the dirt, and Kyrre to run into the treasure zone.
125 I take the max Griffin Conservatory with Moner, losing all Dendroid Soldiers, Centaurs, and 2 horses. Mage Guild level 3 at home. Scout heroes find another Griffin Conservatory, but it's next to an external dwelling of Griffins, which is very far. Deemer takes a small crypt and stands by to pick up chests. Kyrre breaks into the treasure zone and reveals 2 Dragon Fly Hives.
126. Red appears next to the metro near the Castle, but immediately hides. I build Mage Guild level 4 at home - it has Clone and Water Walk. I take experience chests with Deemer - expert Wisdom and Logistics. I station him to guard home and there I get +1 spell power. Moner enters the treasure zone, kills Dragons for a Pandora's Box - it has 10k experience. Moner is left without magic. Kyrre takes 2 Dragon Fly Hives and reveals another one.
127. Gunnar came out, however the main and Deemer got lucky - he went for some reason after a Dragon Fly Hive and a Pandora's Box up the wrong way. A small battle between scout heroes occurs. In the treasure zone, Kyrre takes 3 Dragon Fly Hives, returns the army. I wanted to return everything to the main via the chain, but can't reach. I station Moner in a secondary town and replenish mana. The army has 25 Grand Elves, 19 Dwarves, 7 Angels, 5 horses. I build Mage Guild level 5 and get an Implosion. I realize that even if the opponent attacks now, Deemer will cut him down nicely with Implosion for 475. The opponent takes the Dragon Fly Hive, the Pandora's Box, and ends up not far from my main.
131 I attack with Deemer and Pegasi. The opponent has 2 Angels, so I decide to cut them down. In the 2nd round I retreat. I station Moner, run to the stables, bring the army and attack. Moner has expert Wisdom, Logistics, Offense, Tactics, Air, and has advanced Armorer. Also a powerful Implosion. After Mass Haste, the opponent runs away and surrenders.
Thank you very much for the games)