Auto-translated
That's why I never play 8mm6a, because all the games take an unreal amount of time. It's not normal to play one game for 15-20 hours; in that time, I could play three Jebus games.
Plus, with control, games on 8mm6a often end in a draw, at least from my own experience. So, forget about wasting time on that.
The template is interesting, but it's too long.
The real game usually starts after the first final, before that it's just completing homework. And on Jebus and similar templates, the game usually ends after the first final.
The ability to fight neutrals and build chains to collect resources is the easiest part of the skill, and many can master it. The ability to fight an opponent is a more complex aspect, mastered by few. I occasionally watch streams, and most finals are boring due to the number of mutual mistakes. Even more difficult to master is the ability to maneuver on the map in the late game - capturing and holding territory, distributing forces across different areas of the map, catching enemy heroes and their fathers, intercepting reinforcements, etc. And the most advanced skill is the ability to come back from bad positions. Losing the final on the 2nd or 3rd week is not a problem; we'll make up for it in the endgame.


