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The weakest castle in Heroes of Might and Magic IV!Auto-translated
Yes, death also deals a good amount of damage to: Barbarians and Sylvan! :D :cool:
Special thanks to me! :D :D :D To the first person who mentioned death in the thread about the weakest faction, and who understood that even weak factions can be effective! :D :D :D
And regarding Haven and Dungeon, I personally prefer Dungeon! :D :cool:
Death also turned out to be not as invincible as many had previously claimed in every topic, with or without a specific reason. Similarly, Life proved to be not as defenseless as it seemed upon careful analysis. Thank you to this thread and all the participants in the discussion for that!
Not so modest, I agree. Thanks to all of us. The credit is shared. Believe me, there were people before you who said the same thing. :) As for me, I prefer Haven. Chaos is not everything!
It’s not recommended for Necropolis to play against Barbarians:D. Necropolis doesn’t have any special blessing spells, but it does have a nasty trick: the magic spell “Dispel”. It will remove the resurrection spell, and without it, the Barbarian loses a lot of strength...
Death is not a good match against Barbarians:D. Death doesn't have any particularly powerful blessing spells, but it does have a nasty trick: the "Dispel Magic" spell. It will remove the resurrection ability, and without it, the Barbarian loses a lot of strength...
The main thing is that Death and Barbarian don't work well together. And the best thing is when Death + Order, hypnosis, sacrificing Barbarian units = resurrecting your own, or summoning demons.
That is, I believe that the "Life" Castle is the weakest castle for many reasons that we discussed in this topic EARLIER.... then "Might" or "Nature" is slightly stronger... (I'm not quite sure about this... after asking some people, they expressed their opinion approximately 50/50...) then comes "Chaos"... because it's much easier to play with, but also more interesting... and finally... comes "Death"... and it is the strongest. That's why I try not to play as it. Although, in principle, there are many interesting things you can do with it!!! That's how it is...
But you didn't say anything about Order, you didn't explain why it's in 20th place. After all, stealing spells/hypnosis = loss of Life's blessings, banishing undead, poison in the city, vision, mirage, and so on
But you didn't say anything about Order, nor did you explain why it's in 20th place. After all, stealing spells/hypnotizing = losing life blessings, banishing undead, and poisoning the city, vision, mirage, and so on.
YES, indeed... I forgot to mention Order. But what can be said about it: "Order is a Castle where, if you look at its profile, only Dwarves live... :) As we know from history, Dwarves love to steal and have a good time... that's why there's no "man of the house" there... only a mage and a guy who mines everything. Of course, I often buy this guy to upgrade him and make him an "Emperor" (I don't remember the name) in the Castle! (This increases income and more money will come into the treasury)... So, in general, only one mage has to carry the burden for the "ORDER" Castle... who can only do something himself starting from the 4th level of Order magic... if he doesn't have that level, then he has to rely only on the units nearby. (He's terrible until he reaches the 5th level of Order magic)." In principle, that's my explanation of why I put "Order" in 2nd place...
Yeah... I forgot to mention something about Order... But what can be said about it: "Order is a Castle where, if you look at the profile, only Dwarves live... :) As we know from history, Dwarves love to steal and have a good time... that's why there's no "man" in the house, so to speak... only a mage and a guy who mines everything. Of course, I often buy this guy to upgrade him and make him an "Emperor" (I don't remember the name) in the Castle! (more resources and money will come into the treasury).:).... So, in general, only one mage has to do all the work for the "Order" Castle... who can only do something himself from the 4th level of Order magic... if he doesn't have that level, then he has to rely only on the units at his side. (he's terrible until he reaches the 5th level of Order magic)." In principle, that's my explanation of why I put "Order" in second place...
Illusions, mirage, dispel magic, forgetfulness, accuracy, vision, ice bolt, banishment, and besides, we are considering fully built-up Castles, because at the initial level, Chaos will be stronger, and Death is not very good, and Life is good with ballistas and crossbowmen
So, in general, only one mage has to carry the burden for the "HAVEN" Castle... who can only do something on their own starting from level 4 of Haven magic... if they don't have that level, they have to rely only on the units nearby. (He's terrible until he levels up to the fifth level of Haven magic).
That's an exaggeration. In my opinion, you're wrong. Firstly, don't forget about the units (we're discussing the castle as a whole). Secondly, saying that "the mage has to carry the burden for everyone" can be said about any castle's mage. He's a hero, and it's his responsibility.
For me, order and chaos are almost the same, but I still prefer chaos! :D So, you look at the battlefield, and your troops are already gone (they died bravely! :D), and only the Dungeon creatures are covering you from the archers (Hydras are not suitable! They don't have magic immunity! :D). Without hesitation, you can launch ARMAGEDDON! :D :cool:
Yes, Chaos breaks through with its combat spells. But it also has its drawbacks. First, it lacks a spell to remove enchantments. All curses remain on it. The Dark creatures are, of course, immune. But what if Haven casts hypnosis on the Efreet or Hydra?
Yes, Chaos breaks through with its combat spells. But it also has its drawbacks. First, there is no spell to remove enchantments. All curses remain on it. The Dark creatures are, of course, protected. But what if Haven casts hypnosis on Efreet or Hydras?
I agree, and you can't resurrect him if the hero has life magic, and besides, Haven magic is more interesting with its combinations of tricks for enemies, not like Chaos, where there are only combat spells with some blessings: like cat attack (or whatever it's called), confusion, but it's also more difficult to apply Chaos magic blessings to black dragons.
From the Chaos faction's blessings, there's still Bloodlust and Assassin. But again, most people only perceive them as combat spells. This is also incorrect. I'm for game diversity, so I agree with you that "the magic of Order is more interesting due to the combinations of tricks for enemies."
And who will win against whom is a debatable question. It will all depend on the skill level of the gamer. Let Order prevail!
Also, Chaos, with its rich set of spells, could benefit from an energy-draining ability. But I don't remember such a spell existing. Order, on the other hand, has it. "Waste Not, Want Not." This is probably the second drawback of the Chaos faction.
Among the Chaos blessings, there's also Bloodlust and Assassin. But again, most people only focus on combat spells. This is also incorrect. I'm for game diversity, so I'm for Order, as you correctly said – "Order magic is more interesting because of the combinations of tricks for enemies." And who will win against whom is a debatable question. Everything will depend on the skill level of the player. May Order prevail!
Chaos, with its rich set of spells, could also benefit from an energy drain ability. But I don't remember if there is one. Order has it. "Don't want to spend" is probably the second drawback of Chaos.
Chaos, on the other hand, has a magical flash that reduces the mana cost of spells by half, but I agree with you, Order is the best Castle, thanks to its adaptability to various magics; it can respond to the spells of all races: summon = banish, blessings/curses = removal/spell steal, protection from barbarians = mirage, hypnosis, blindness, mirror of pain, protection from Chaos = blinding the hero, and if possible, even hypnotizing him (although I don't remember if this is possible)
Everyone has their drawbacks. You need to know how to work around them effectively. First and foremost, you need to be able to play on the contradictions between opposing factions.
Chaos has a magic surge that reduces the mana cost of spells by half.
Yes, but it would be great if there weren't one BUT. The magic surge reduces the cost of using spells for all heroes and creatures, not just your own, but also your opponent's. That doesn't seem very good. Although, in the absence of anything else, it's still not bad.