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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to Wicc
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#2729
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Wicc
And why is that? So it would be easier to peek at the map?

If the artifacts are generated anew each time, it's easy to guess what a player receiving 3 unnecessary relics in Utopia will try to do.


In reply to KobRa_RR
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#2730
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KobRa_RR
Are you talking about Dragon Utopia? It's better not to do that, I hope I don't have to explain why?)
Agreed. And by the way, it was actually me who suggested it (maybe someone else did too, but I definitely did). Yes, my idea was to render cheating in the form of "peeking" meaningless before taking treasuries online: if the guards and rewards are unknown in advance, the player must decide for themselves, "are they ready to meet their dream?" ;) But offline everything is different! With random generation of treasury layouts at the moment of attack, a player will almost certainly save first, and then restart until the desired "chocolate" drops. ;) And how are offline Tournaments supposed to be conducted in that case?! :confused: :smile21:
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#2731
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Marmot
I agree. And by the way, it was exactly me who suggested it (maybe someone else did too, but I definitely did). Yes, my idea was to make "peeking" own-cheating pointless before taking treasuries online: if the guards and reward are unknown in advance, the player must decide for themselves, "are they ready to meet their dream?" ;) But offline it's all different! With random generation of treasury layouts at the moment of attack, a player will almost certainly save first, and then restart until the desired "chocolate" drops. ;) And how are offline tournaments supposed to be run in that case?! :confused: :smile21:
Offline Tournaments are already conducted on regular HD without HD+, as they are positioned to fully comply with SoD mechanics, including all SoD bugs.

Added after 5 minutes
KobRa_RR
if artifacts are generated new every time, it's not hard to guess what a person who receives 3 useless relics in Dragon Utopia will try to do
Build an auto-save option into HD before and after each battle. At the same time, this would speed up move repetition in case of a disconnect.

Moreover, saves during a turn should be overwritable—so there is no desire to load a slightly earlier save.
In reply to Wicc
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#2732
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Wicc
Implement an HD option for automatic saving before and after each battle. This would also speed up the replay of turns in case of a disconnect.

Moreover, saves during a turn should be made overwritable – so there is no desire to load a slightly earlier save.
Then it would be better to make autosaving after each action: moved a unit, picked up a resource, cast a spell, dealt damage. Then the save can be made as a single file with a list of actions, like in AutoCAD. There is no need to replay turns after a disconnect, and pulling the plug is pointless.
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In reply to Wicc
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#2733
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Wicc
Offline Tournaments are already held on standard HD, without HD+, as they aim for complete adherence to the SoD mechanics, and including all the bugs of SoD.
Yeah, this is the perfect moment to say: precisely because of this, primarily, I stopped updating the mod a year ago (I play on version 3.07f, which already fixed the most annoying Heroes bugs: AI freezes, hero "duplications," "graying" of cities, etc.). Since then, the mod has developed in a direction that I didn't like, and primarily - separating all options that do not correspond to "pure" SoD into a separate group. Okay, sulfur in naga-jars – everyone has long been used to this, and it doesn't bother anyone. But who needs freezes or "miracles" of quick battles, as well as battles of AI against AI? That is, this was a clear and significant step backward, but those who disagreed were told to go away, and the train continued to rush into the "land of wonders." I generally stopped following the mod updates. I wonder if anything else from what I asked for earlier was implemented: displaying 5-6 applied spells in battle, the number of remaining rounds of the spell's effect, displaying visited dwellings and mills when hovering the cursor...? The only thing I see is that now the "struggle" is no longer with the "native" bugs of the game itself, but with the bugs of the mod. That's sad... :(
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#2734
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Marmot
The only thing I see is that the "struggle" now is no longer with the "native" bugs of the game itself, but with the bugs of the mod. It's sad... :(
You know, creating a quality product is impossible without testing and bug fixing. Only those who do nothing make no mistakes. It's sad when this isn't understood. Nothing stops anyone from playing HD (without plus) and getting that same SoD.
In reply to Vatya
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#2735
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This was indeed a strange post. Because you, Marmot, would be the first to say what a terrible ND mod it is, bug after bug, crash after crash, it's impossible to play. And how can anyone even play THIS? SoD forever, blah blah blah. Therefore, the fact that there are constant updates is very good.
No one is stopping you from playing HD (without the plus) and getting the same SoD experience.
I thought he didn't understand that because:

I've stopped following the mod's updates altogether.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#2736
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+ Is it possible to display your own timer during another player's turn?
In reply to Vatya
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#2737
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By the way, people here have already encountered the new version of the mod. They attacked giants, checked if there was a Guard Shield, attacked again, received the Guard Shield, and consequently, got beaten up :D
In reply to Vatya
#2738
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Yeah, this is the perfect moment to say: that's precisely why, a year ago, I stopped updating the mod (I'm playing on version 3.07f, which already fixed the worst Hero-related bugs: AI freezes, hero "duplications," "graying out" of cities, etc.). Since then, the mod has been developing in a direction that I don't like, and primarily – separating all options that don't correspond to "pure" SoD into a separate group. Okay, the sulfur in naga-jars – everyone has gotten used to that, and it doesn't bother anyone. But who needs freezes or "miracles" of fast battles, as well as AI vs. AI battles? That is, it was a clear and significant step backward, but those who disagreed were told to go away, and the train continued to rush into "Wonderland." I stopped following the mod updates at all. I wonder, has anything else been implemented from what I asked for before: displaying 5-6 applied spells in battle, the number of remaining rounds of the spell's effect, displaying visited dwellings and mills when hovering the cursor over them? The only thing I see is that now the "struggle" is no longer with the "native" bugs of the game itself, but with the bugs of the mod. That's sad...
I didn't even understand the essence of the claims, honestly.

- Is it bad that HD+ separated from HD? Shouldn't it have been separated?
- Is it bad that HD+ appeared? Is it unnecessary?
What is the step backward? I don't understand. Backward is where? And forward is where?
Since then, the mod has been developing in a direction that I don't like
The direction of HD's development has never changed.
I'm playing on version 3.07f
I specifically looked at the changelog from 3.07 to 3.64.
I won't even comment.
I wonder, has anything else been implemented from what I asked for before: displaying 5-6 applied spells in battle, the number of remaining rounds of the spell's effect, displaying visited dwellings and mills when hovering the cursor over them?
A salary of ?? thousand rubles a month, enough to support a family of 3 in a provincial town, and I will fulfill every (within reason) wish regarding Heroes.
And you, Marmot, wouldn't you like to fulfill My wishes? I can prepare a list.
The only thing I see is that now the "struggle" is no longer with the "native" bugs of the game itself, but with the bugs of the mod.
First, the fight against the original bugs never stopped. And there is constant progress in this.
And secondly, am I not supposed to fix the mod's bugs?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Dirty_Player
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#2739
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Dirty_Player
By the way, people here have already encountered the new version of the mod. They attacked giants, checked if they had Guard Shift, attacked again, received Guard Shift, and consequently, got beaten :D


The main thing in Heroes is planning, but how can you plan now? And what's the point of checking Guard Shift or terrain? I don't think there was any reason to change these things. So, what's happening is this: the giants were just standing there, and then in one second, they quickly ran to the camp, trained, pumped up their muscles, got plate armor, and now they have Guard Shift – it's some kind of magic. The giants can't possibly upgrade to Titans that quickly:eek:
ICQ: 564224919
In reply to Wicc
#2740
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Wicc

Implement an HD option for automatic saving before and after each battle. This will also speed up the replay of moves in case of a disconnect.
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Actually, after implementing autosaving, the need for saving after disconnects suggests a ban on saving by the player in general. This applies to online play, of course. After all, nothing prevents the player from making a save beforehand, then checking something, and if something doesn't work out, disconnecting and thus returning to the initial state.
And if a loss is imminent, this could be recorded so that the player cannot manipulate the situation. After all, the opponent's presence in the battle can already be linked to a stopped, displayed timer.
Summer 2013


In reply to Toganash
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#2741
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I think criticizing the HD+ mod is pointless, and baratorch deserves respect. If you don't like it, turn it off; if you really don't like it, play the vanilla SOD. P.S.: Thanks to people like baratorch and other passionate individuals who express their opinions and share their thoughts instead of just complaining, the Heroes community thrives and continues to improve.
ICQ: 564224919
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#2742
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Don't touch Baratorcha! He's one of the most important people in the Heroes community, just as important as Van Cannegham.
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In reply to Roger DAltavilla
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#2743
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baratorch

[!] The method of obtaining the initial seed for the random number generator in battles has been changed. As a result, the placement of obstacles, the presence or absence of an improved stack, and the course of the battle (morale, luck, damage, etc.) will differ in the same battle compared to previous versions.
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I would like to know what the purpose of this change is. Was there something wrong with the previous system? Is there something I don't know?
ICQ: 564224919