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12.11.2013 The_ (red, Conflux, Labetha, Gurni) def twaryna (blue, Castle, Caitlin, Taz) JC, 126
We each took one respawn and started playing.
Stables not far from the castle, good spread for 8 heroes (though because the stables were on rough terrain, the heroes themselves didn't spread far), Nymus arrived, I figured I'd level him. The next day I find Gurni, 5 hives already spotted at the respawn.
Until day 115, I did nothing but gather, because two roads were blocked, one leading to the GO (for variety, just one day's march from the castle), the other to the secondary, so naturally less money than usual. After clearing crypts, ogre forts, picking up artifacts +4 attack and +4 defense, Gurni stood on a treasure chest I found (I was really hoping for experience, since Gurni was level 3 by day 116). Thanks to the built-up air elementals — birds were ready by day 116, which was decisive; without birds, the hives definitely wouldn't have started falling, because the first two were max-level and near-max-level. After breaking two hives, I advance the ducks under Gurni, who takes a Pandora's box that gives all water magic... without Wisdom of course, though it doesn't really matter — water is water anyway. There I also found an external dwelling of psychs + another Dragon Fly Hive. On day 117, I pick up another 4 hives and an external bird dwelling; Gurni stops at the stables not far from a Dragon Utopia.
By day 121, I have 60 ducks, a level 1 Dragon Utopia that gives a Blackshard of the Dead Knight + Sphere of Earth, a Helm +10 Knowledge picked up off the ground behind the vampires. On day 122, Gurni refills mana at the well before the GO; on day 123, he breaks Bone Dragons. For three days in the treasure zone, I eat a couple of hives, pick up stat artifacts, two Books of Earth, one of Air + bracers, a couple of libraries, several Dragon Utopias, xp chests, 15 Wyverns, 6 Hydras, 60 Lizardmen. Though I fought battles carelessly — sometimes I exposed the ducks, sometimes I burned them myself — in the end I lost about 15 of them. On day 125, Tazar jumps out through the GO and is left with 400 movement points from the central castle (it never even crossed my mind that this could be *his* GO, because neither the resources nor the artifacts lying in front of the GO had been picked up).
With Dimension Door and Fly, I take a couple of bonuses and cast Town Portal to the tower, from where I attack Taz; his mana is at zero, with an army of 75 ducks he has nothing to fight with, his stats are also sad, Frostbite is a mere formality.
As the "post-mortem" showed, even though the content was decent too (a couple of confluxes, hives, two external angel dwellings, 4 external horse dwellings, +3 speed), the roads and the blocks on those roads ruined the entire game; from the castle to the GO, not counting the blocks, it would have taken about 4 days' march, or even more.
Thanks for the game!