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Average losses are higher than necessary, but I doubt you named the correct numbers for Castle)
Half the points, I assume, means 17+?
Added after 1 hour 44 minutes
Day Three
Another morning caught me in much better physical shape; without much thought about this turn of events, I started disturbing the sleep of those around me in the hall... they turned out to be Merlin, Grizvald, and VinniVan; soon Dust woke up, then PReDs jumped out of a smaller bedroom and moved to sleep in the spot where I had been. Intrigued by this turn of events, I decided to peek into that room, but as soon as I entered, my eyes started watering so much that I couldn't even make out who was there :smile33: :smile05: ... apparently, they were the toughest soldiers from the previous day :smile13: , the smell of fumes, stuffiness, socks, and probably decomposing corpses simply prevented me from entering; the room was instantly sealed and christened the death room, and its inhabitants — the zombie apocalypse army :smile30: :smile34: , laughter gradually began to wake people up. After dealing with the leftovers of the hodgepodge, we started cleaning up the incredible mess around us... and then new guests started arriving; PHomm (sorry if I misspelled the nickname) dropped by with his wife. Then came another war of waking up the night wanderers) A very sweet sight was Artyom Valenok in pink underwear (followed by a heap of homophobic humor) We couldn't resume our tournament battles for a very long time, but having gathered our strength, and some having had a drink for courage, we sat down at the laptops closer to noon... My second match was against Mr. Dirty Fish, with whom I immediately drew up for Jebus Cross and the same pair as in the first game (red Barbarian vs blue Rampart). MrFish quickly used up his restarts, and I was ready to generate myself a chocolate, but I was punished for my arrogance—both layouts were just complete garbage :smile21: , I had to take a few more restarts because after the Schism the road led to a dead-end town and ended there, so it was impossible to escape without control... the final generation was quite interesting and looked decent at first glance... from the start, Bron came as the second hero and brought 20 Gnolls, 7 Waspworts, and 4 Serpent Flies (maximum stacks), and my own meat was also decent; next, Mullich appeared in the tavern with a starting artifact of +1 speed. Well, I thought, it's heating up. I immediately revealed several prisons with acceptable guards for Mullich, an external dwelling of Roches, a decent amount of gold, 2 Dragon Utopias; the prisons also gave a variety of meat, so I had plenty to push with. Perhaps this ruined my start—I started breaking 20+ Golden Golems, losing some meat in the process. Since Mullich immediately got Logistics, I decided to level him up, took the external Roches dwelling, lit up +6 all stats behind Mages, behind the mountains a cape of +2 speed, and an external Roches dwelling behind non-gr Demon creatures. I felt this was it! I found 2 Griffin Conservatories in a remote corner (I had no idea how to pull them out of there) and in the very corner of the map, 2 Pandora's Boxes with 20+ Sharpshooters and 20+ Waspworts. I wanted to rush toward the Cloak and the external Roches dwelling, but accidentally misclicked and ran half a turn toward the Pandora's Boxes. I decided it would do anyway, brought the Bears and attacked the Sharpshooters. Everything was going quite well, and 40 Sharpshooters should have fallen like cut grass with the loss of a couple of Roches, but they got a morale at a critical moment and reached the Bear in melee, finishing it off. I was saddened—the Pandora had all Earth Magic without Wisdom (and in 2 turns I would get and expert it... that's what you get for the misclick to the Pandoras). The second gave 10k gold. Turn toward the Cloak and the external dwelling, and there were 50+ Demons! Well, that's a surprise; at least it was the end of the week (but what's there to be happy about when the tempo is terrible; I was taking 3-4 minutes per turn). I had a lot of money and decided to upgrade the growth from 2 Bears, otherwise I could have burned out against the Demons without defense and offense magic. So I did, brought and broke around 80 Demons (as it turned out, the center and the neighboring respawn were Stronghold again, just like last time), recalculated for +6 all stats, took 2 small Dragon Fly Hives, and wandered toward the Schism. Fortunately, I got lucky with it; even on the second there were fewer than 50 simple Castle Cavaliers, but I still had neither Defense nor Offense, only advanced Earth Magic. The army: 17 Behemoths, 2 Ancient Behemoths, about 10 Wyverns, and I managed to pull an Angel out of one Griffin Conservatory! What the... but stats were almost 15 each, 200+ mana, and +5 speed total. The exit was only on day 125; I dealt with the Schism without any problems, and there was a gift: Mother Mephala was sitting with a handful of Behemoths. If she hadn't had Tactics, she would have stayed lying there, but I was unlucky—she did have it. At least I drove her off the treasure zone and immediately took the central town :smile54: but I didn't find any army; the revealed part of the center offered nothing good. On her turn, Mephala, having replenished her mana, returned to the treasure zone, not empty-handed but with 45 Grand Elves, 15 Orc Chieftains, and 9 Wyverns, plus a few Behemoths and some chaff. The worst part is that she had an Orb. Realizing that, despite the speed, I was unlikely to quickly break through 3 fat stacks without combat skills to reach the Grand Elves closing in with Tactics, I made a clever move: I ran into the revealed part of the treasure zone and the neighboring Citadel respawn, where I saw the last ingredient—a Vial for the potion. Along the way, I found 2 Dragon Utopias but didn't take them yet (I didn't really have the means). I visited the Library, 2 Pandora's Boxes with 15 Cyclops Kings and 15 Behemoths!!! :smile44: Overjoyed, I immediately broke through 4 fat Schisms on the Citadel respawn (where, by the way, I got expert Tactics, which completely solved the final problem, having 16 speed on Behemoths and 14 on Ancients) and lined up 5 heroes with 11 speed for the Vial, whose location, as you understand, was quite inconvenient. Meanwhile, the opponent, backed by a dirty 30-level Crag Hack, annihilated the remnants of my central cockroaches and, after quite interesting fights in the treasure zone with Wizards and Bone Dragons for a Dragon Fly Hive + a Relic, was left with an army of 20+ Grand Elves and a handful of Ogres on the Hive :smile51: I had nothing to reach him with, but I wasn't grieving. Having assembled the Elixir, I dove into the Dragon Utopias. In the first one, with the loss of 13 Archers, I got a level 5 hat. With expert Air Magic and Fly, I immediately flew into another one—again a single stack, giving a Plate Armor and some other useful artifacts) And with Dimension Door, I reached the third one near the central town, and what do you think? Again a single stack! It gave some other junk + on the last moves I killed 37 Hydras for a Circlet of the Sea Captain. Fish's fate was not prepared for such a turn of events, and he capitulated :smile15:, thanks for the game!
Unfortunately, my next opponent from the pair Dust — Bloodliker couldn't free himself from a drawn-out game, and Lyokha also wanted to treat us to some magnificent meat with potatoes again, but alas, that didn't work out) Their game ended with Bloodliker buying himself out for 800 rubles! But everyone needed rest, so it was decided to first go to the banya that had been ordered for that day. So, having warmed up nicely and downed some beer, I was mentally ready to go for the next game, but upon returning, I found that a tactical contest was starting. I sat down among the first, and after Kostya said, "Yeah, I did it quickly in 10 minutes," I started taking Crypts quickly too, finishing in about 15-20 minutes, not thinking much in places and losing extra troops. After me, Lefish sat down and started beating the first Crypt for 40 minutes, and accordingly his losses were somewhat lower in places. I began to realize this wouldn't lead to anything good, started rushing him and distracting him :D :smile28: maybe Fish himself fished it up, or maybe my efforts weren't in vain, but thanks to his losing over Castle, I overtook everyone by a significant margin, woohoo! True, Napalm and PReDs couldn't participate in the contest because they were grinding their 8mm6a for about 12 hours :smile04: We sat down to play our second game only after midnight! But wisely having drawn up for m200-balance, my blue Conflux against Dust's Citadel... What surprised me greatly was that the Moon appeared three times, though twice during technical restarts, but with one restart still in reserve, I caught this fiery beast again! :smile08: The layout had a Schism with no road (plus Wizards), but the other guards were quite tolerable. I broke through to the Necropolis week without much trouble, took a prison with a level 10 Vistana; the Moon quickly leveled up Fire Magic, and at the end of the week, the only remaining passage—a portal—was broken through. With the mana-sucking creatures on the other side, there were no problems either, since there was a Mana Well nearby. The sandy treasure zone didn't please me, but the exit into the opponent's area was intriguing, with a Pandora's Box for 20+ Dendroid Soldiers and Naga Queens. I collected a million resources and started building the Mage Guild in Necropolis. On day 121, I took the max Naga Bank and bought Air Elementals with an upgrade, getting 26 + 9 simple ones left. Behind the Dendroids was the entire level 2 of magic. I broke through to the opponent, but between us stood 10-19 Cyclopes. By this time, through trading with 3 markets, I built Mage Guild 4, and there was Armageddon + Chain Lightning. I couldn't upgrade the Birds in time, but Mage Guild 3 had Anti-Magic! The Cyclopes scattered with Chain Lightning without much loss, and by day 126 I was at the opponent's respawn, where no one even met me! I took the towns, did double mana, and ran along the path, where my scout revealed a Swamp town with 2 external Wyvern dwellings :smile07: Timely, I thought. On day 127, I attacked him in town, put Anti-Magic on the Storms, and the next turn the game was over—see appendix. By this point, I was already quite tipsy from cocktails mainly made of vodka and juice, so after sitting with the guys a bit longer, I went to sleep, considering it was already 4 in the morning.
Half the points, I assume, means 17+?
Added after 1 hour 44 minutes
Day Three
Another morning caught me in much better physical shape; without much thought about this turn of events, I started disturbing the sleep of those around me in the hall... they turned out to be Merlin, Grizvald, and VinniVan; soon Dust woke up, then PReDs jumped out of a smaller bedroom and moved to sleep in the spot where I had been. Intrigued by this turn of events, I decided to peek into that room, but as soon as I entered, my eyes started watering so much that I couldn't even make out who was there :smile33: :smile05: ... apparently, they were the toughest soldiers from the previous day :smile13: , the smell of fumes, stuffiness, socks, and probably decomposing corpses simply prevented me from entering; the room was instantly sealed and christened the death room, and its inhabitants — the zombie apocalypse army :smile30: :smile34: , laughter gradually began to wake people up. After dealing with the leftovers of the hodgepodge, we started cleaning up the incredible mess around us... and then new guests started arriving; PHomm (sorry if I misspelled the nickname) dropped by with his wife. Then came another war of waking up the night wanderers) A very sweet sight was Artyom Valenok in pink underwear (followed by a heap of homophobic humor) We couldn't resume our tournament battles for a very long time, but having gathered our strength, and some having had a drink for courage, we sat down at the laptops closer to noon... My second match was against Mr. Dirty Fish, with whom I immediately drew up for Jebus Cross and the same pair as in the first game (red Barbarian vs blue Rampart). MrFish quickly used up his restarts, and I was ready to generate myself a chocolate, but I was punished for my arrogance—both layouts were just complete garbage :smile21: , I had to take a few more restarts because after the Schism the road led to a dead-end town and ended there, so it was impossible to escape without control... the final generation was quite interesting and looked decent at first glance... from the start, Bron came as the second hero and brought 20 Gnolls, 7 Waspworts, and 4 Serpent Flies (maximum stacks), and my own meat was also decent; next, Mullich appeared in the tavern with a starting artifact of +1 speed. Well, I thought, it's heating up. I immediately revealed several prisons with acceptable guards for Mullich, an external dwelling of Roches, a decent amount of gold, 2 Dragon Utopias; the prisons also gave a variety of meat, so I had plenty to push with. Perhaps this ruined my start—I started breaking 20+ Golden Golems, losing some meat in the process. Since Mullich immediately got Logistics, I decided to level him up, took the external Roches dwelling, lit up +6 all stats behind Mages, behind the mountains a cape of +2 speed, and an external Roches dwelling behind non-gr Demon creatures. I felt this was it! I found 2 Griffin Conservatories in a remote corner (I had no idea how to pull them out of there) and in the very corner of the map, 2 Pandora's Boxes with 20+ Sharpshooters and 20+ Waspworts. I wanted to rush toward the Cloak and the external Roches dwelling, but accidentally misclicked and ran half a turn toward the Pandora's Boxes. I decided it would do anyway, brought the Bears and attacked the Sharpshooters. Everything was going quite well, and 40 Sharpshooters should have fallen like cut grass with the loss of a couple of Roches, but they got a morale at a critical moment and reached the Bear in melee, finishing it off. I was saddened—the Pandora had all Earth Magic without Wisdom (and in 2 turns I would get and expert it... that's what you get for the misclick to the Pandoras). The second gave 10k gold. Turn toward the Cloak and the external dwelling, and there were 50+ Demons! Well, that's a surprise; at least it was the end of the week (but what's there to be happy about when the tempo is terrible; I was taking 3-4 minutes per turn). I had a lot of money and decided to upgrade the growth from 2 Bears, otherwise I could have burned out against the Demons without defense and offense magic. So I did, brought and broke around 80 Demons (as it turned out, the center and the neighboring respawn were Stronghold again, just like last time), recalculated for +6 all stats, took 2 small Dragon Fly Hives, and wandered toward the Schism. Fortunately, I got lucky with it; even on the second there were fewer than 50 simple Castle Cavaliers, but I still had neither Defense nor Offense, only advanced Earth Magic. The army: 17 Behemoths, 2 Ancient Behemoths, about 10 Wyverns, and I managed to pull an Angel out of one Griffin Conservatory! What the... but stats were almost 15 each, 200+ mana, and +5 speed total. The exit was only on day 125; I dealt with the Schism without any problems, and there was a gift: Mother Mephala was sitting with a handful of Behemoths. If she hadn't had Tactics, she would have stayed lying there, but I was unlucky—she did have it. At least I drove her off the treasure zone and immediately took the central town :smile54: but I didn't find any army; the revealed part of the center offered nothing good. On her turn, Mephala, having replenished her mana, returned to the treasure zone, not empty-handed but with 45 Grand Elves, 15 Orc Chieftains, and 9 Wyverns, plus a few Behemoths and some chaff. The worst part is that she had an Orb. Realizing that, despite the speed, I was unlikely to quickly break through 3 fat stacks without combat skills to reach the Grand Elves closing in with Tactics, I made a clever move: I ran into the revealed part of the treasure zone and the neighboring Citadel respawn, where I saw the last ingredient—a Vial for the potion. Along the way, I found 2 Dragon Utopias but didn't take them yet (I didn't really have the means). I visited the Library, 2 Pandora's Boxes with 15 Cyclops Kings and 15 Behemoths!!! :smile44: Overjoyed, I immediately broke through 4 fat Schisms on the Citadel respawn (where, by the way, I got expert Tactics, which completely solved the final problem, having 16 speed on Behemoths and 14 on Ancients) and lined up 5 heroes with 11 speed for the Vial, whose location, as you understand, was quite inconvenient. Meanwhile, the opponent, backed by a dirty 30-level Crag Hack, annihilated the remnants of my central cockroaches and, after quite interesting fights in the treasure zone with Wizards and Bone Dragons for a Dragon Fly Hive + a Relic, was left with an army of 20+ Grand Elves and a handful of Ogres on the Hive :smile51: I had nothing to reach him with, but I wasn't grieving. Having assembled the Elixir, I dove into the Dragon Utopias. In the first one, with the loss of 13 Archers, I got a level 5 hat. With expert Air Magic and Fly, I immediately flew into another one—again a single stack, giving a Plate Armor and some other useful artifacts) And with Dimension Door, I reached the third one near the central town, and what do you think? Again a single stack! It gave some other junk + on the last moves I killed 37 Hydras for a Circlet of the Sea Captain. Fish's fate was not prepared for such a turn of events, and he capitulated :smile15:, thanks for the game!
Unfortunately, my next opponent from the pair Dust — Bloodliker couldn't free himself from a drawn-out game, and Lyokha also wanted to treat us to some magnificent meat with potatoes again, but alas, that didn't work out) Their game ended with Bloodliker buying himself out for 800 rubles! But everyone needed rest, so it was decided to first go to the banya that had been ordered for that day. So, having warmed up nicely and downed some beer, I was mentally ready to go for the next game, but upon returning, I found that a tactical contest was starting. I sat down among the first, and after Kostya said, "Yeah, I did it quickly in 10 minutes," I started taking Crypts quickly too, finishing in about 15-20 minutes, not thinking much in places and losing extra troops. After me, Lefish sat down and started beating the first Crypt for 40 minutes, and accordingly his losses were somewhat lower in places. I began to realize this wouldn't lead to anything good, started rushing him and distracting him :D :smile28: maybe Fish himself fished it up, or maybe my efforts weren't in vain, but thanks to his losing over Castle, I overtook everyone by a significant margin, woohoo! True, Napalm and PReDs couldn't participate in the contest because they were grinding their 8mm6a for about 12 hours :smile04: We sat down to play our second game only after midnight! But wisely having drawn up for m200-balance, my blue Conflux against Dust's Citadel... What surprised me greatly was that the Moon appeared three times, though twice during technical restarts, but with one restart still in reserve, I caught this fiery beast again! :smile08: The layout had a Schism with no road (plus Wizards), but the other guards were quite tolerable. I broke through to the Necropolis week without much trouble, took a prison with a level 10 Vistana; the Moon quickly leveled up Fire Magic, and at the end of the week, the only remaining passage—a portal—was broken through. With the mana-sucking creatures on the other side, there were no problems either, since there was a Mana Well nearby. The sandy treasure zone didn't please me, but the exit into the opponent's area was intriguing, with a Pandora's Box for 20+ Dendroid Soldiers and Naga Queens. I collected a million resources and started building the Mage Guild in Necropolis. On day 121, I took the max Naga Bank and bought Air Elementals with an upgrade, getting 26 + 9 simple ones left. Behind the Dendroids was the entire level 2 of magic. I broke through to the opponent, but between us stood 10-19 Cyclopes. By this time, through trading with 3 markets, I built Mage Guild 4, and there was Armageddon + Chain Lightning. I couldn't upgrade the Birds in time, but Mage Guild 3 had Anti-Magic! The Cyclopes scattered with Chain Lightning without much loss, and by day 126 I was at the opponent's respawn, where no one even met me! I took the towns, did double mana, and ran along the path, where my scout revealed a Swamp town with 2 external Wyvern dwellings :smile07: Timely, I thought. On day 127, I attacked him in town, put Anti-Magic on the Storms, and the next turn the game was over—see appendix. By this point, I was already quite tipsy from cocktails mainly made of vodka and juice, so after sitting with the guys a bit longer, I went to sleep, considering it was already 4 in the morning.