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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”Auto-translated
YURA YURA, what do you mean by a "bugged passage" in the SMC treasure room? If there's no guard at all, then it's possible; if there is, then it's not. In my opinion, it's quite straightforward!
Added after 38 seconds HellLighT
You can pass through the shifted guard passages on all maps with companions (except for the main treasure room on Mininost). SMC is played without companions, so unfortunately, it's a technical loophole, and I see that half the forum is using it.
Finally, there's one normal person on the forum! I was specifically talking about SMC!
Well, Champion of Siberia, after all :smile13:
What do you mean by a bugged passage in the Sylvan map editor? If there is no guard, then it's possible; if there is, then it's not. In my opinion, it's quite straightforward!
If there is no guard, of course. We weren't talking about that here.
Of course, if there's no guard. We weren't talking about glitches here.
What kind of stupidity, Jura? If there's no guard, there's no trial or investigation. And in general, a bugged passage could be, for example, a passage without a guard. But as soon as you step into the treasure room, you see five guys standing there, not guarding anything, and you're obligated to eliminate them! And don't try to excuse the "no guard" thing, as they say, "no" means "no."
And can you complete the Treasury on a small map by using a glitched passage? This is the original question, and my answer is no. And by "glitched," I mean a passage that doesn't require bypassing security!
Can you pass through the glitched passage in the Treasury on a Small map? That was the original question, and I answered that it's not possible, and by "glitched," I mean a passage that doesn't require bypassing the guards!
So, who's the doctor here if you and the champion understand this phrase differently than everyone else?
Question regarding point 1.4: Restart at the player's request if the only path leads to the Guardian Outpost (for templates 2SM4d(3), Jebus cross, Balance, Nostalgia). It can be done on the day this fact is discovered, but no later than day 115.
For Balance, there is almost always a path to the village in the starting zone.
And if, accordingly, there are two paths from the starting city: one leading to a dead end at the village on the respawn point, and the other leading to the Guardian Outpost.
Does this situation qualify as a restart under this rule? If so, I think it would be helpful to add this clarification to the rules (e.g., "only paths leading to other zones from the starting zone are considered," "...where the only path from the starting zone to other zones leads to the Guardian Outpost").
We played in a tournament, at night, and there were no judges, so there was a disagreement regarding this point.
Brutal. I would have given the victory to the veteran player. It's an absurd situation.
How about changing the rule regarding stalemate situations, prohibiting players from occupying a space on the battlefield that is inaccessible for attack?
Retreating when you can't catch up is still somewhat fair, but when you can't even attack, it's just plain idiotic.
That’s rough. I would have conceded the match in the old boy’s place. It’s an absolutely absurd situation. How about changing the rule regarding stalemate situations to prohibit occupying a space on the battlefield that is inaccessible for attack? Retreating when you can’t catch up is still somewhat fair, but when you can’t even attack, it’s just plain idiocy.
That’s exactly what I suggested. If the rule is revised to prevent such situations from recurring in the future, I agree not to insist on its application in this match.
this isn't a situation where someone can't catch up; it's a bugged situation, and such cases need to be considered separately. Based on the game and the overall situation, it was clear that Oldboy lost. No one wants to award a victory due to such a bug, so the game needs to be reviewed.
This isn't a bug. Don't be dense.
1) If it's really your first turn, you can occupy that space yourself and attack from there.
2) In the game, there's a spell called Remove Obstacle, which, you (Sloth_D and Sisasty, I mean), might be surprised to learn, actually does something!
By the way, you should also check if the opponent had it in their spellbook; it might just be a joke if they did.
And, Sisasty, I'll repeat my main point: if anything needs to be revised, it's the wording of the rules regarding stalemate situations, and then it will be clear for any specific game. Situations like this have happened before.
This is probably the only case in a million where you really want to have the "remove obstacle" spell in your spellbook. I haven't used it even once in all my experience.