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05.11.13 Toganash (red, random Castle, Valeska, Gundulla) lose rebellious (blue, random Castle, Silvia, Isra), 6lm10a, 234
Started a new one. On 112 I took a respawn more intuitively than logically; I didn't like the tight blocks, even if they were own-foot units. There seemed to be experience from them, but there was nothing to grab onto at the respawn, no decent heroes arrived, only one road into the metro and beyond, and right next to it was a one-way path constantly threatening sudden attacks. Also, the presence of strong blocks hinted that freebies would be few and impassable blocks could be many.
Started again. Both non-necros. From the start I have Charna with a "skull helmet," in the tavern Vidomina with Gunnar: not bad so far. But the opponent is respawning.
Started as Grindan. Air units are built on 2 roads from the castle: there are 13 of them at the start. Garrison immediately goes into the crypt under the castle: max; I leave two air units – it's a pity. Mephal sees a tower. I set up a chain to break through a passage to her and pass it further down to break the road to the dirt. On 111, Garrison leveled up to 3lvl from battles and stone – they persistently offer scouting, I refuse, but it doesn't leave the feeling that trash will be offered now, as usually happens if you don't accept AI conditions. This is how he takes revenge, apparently. But the opponent didn't let me find out if that was true – respawning.
Next start as Rampart, respawn is nothing: small, crooked and immediately an exit to the swamp through a block of shooters. And considering that I am blue and this is my only road, there is a very high probability that it leads only to a one-way path. Respawn, while it's still available.
Both went as Castle. From the start Valeska with 2 stacks and built shooters – not bad. On 112 I go into a near-max crypt with a dummy hero so that Valeska doesn't deviate from the roads, but I failed and the dummy entered without troops: -2500 as if from a bush, on top of everything the dummy had the main property skill. In the end, Valeska had to go there herself: 1 click, but so many negatives. On 114 only reached the exit from the respawn. Due to the loss of the dummy, Valeska had to pick up the boots of speed herself. There was a dummy nearby, but he also got distracted by the necklace of speed. With the sign of courage, it's a decent set of artifacts at the start, but with the loss of the dummy, picking up artifacts, breaking the road into the metro, which turned out to be blocked by 20-49 gr. lizards anyway, Valeska lost a day in tempo. Since nothing was noticed at the respawn, Valeska had one recipe: straight ahead. At the exit from the respawn, there's immediately a crazy crossroads. I break the metro – don't go down, I break the portal – decide to go, as further the road is on snow and blocked by vivs. The portal leads to the underground, from where there are again three roads. Two – into the metro outside and one further into the treasure zone, apparently. I hit the first metro with 27 nomads, above are 50-99 orcs, well, no need to disturb them. Then I run to the gnome nest 15. End of 115. On 114 there was a wild thought to go for angels since there was 11000 gold, but I was afraid that at the last moment resources might not be enough and although there is a lot of money, not that much. And if they are placed on the very last breath, the idea seemed completely doubtful. In the end, I place horses, pity there's no stable at the respawn, buy everything and pass it forward. On 116 already ran almost to the edge of the map, but so far neither villages nor anything else useful that can be done on the 2nd. I see a Dragon Utopia, but I don't see how to get there. On 117 rode up to the orange Inferno, but didn't take the castle. Gave troops to the dummy and turned Valeska around. Maybe the computer will put something useful overnight, say, ifrits. And with Valeska, I don't know what to do yet, whether to break previously unbroken blocks or go back home. In any case, the chain didn't fit there and a day was probably lost. I gathered resources, had plenty of money, I think I could easily put angels in cheat, but who knew.
On one 121 I check the Inferno castle – the same 4 demons are there and I go in with a dummy without hesitation, not noticing what the cunning computer placed: not ifrits, but a castle. In the end, auto-battle shows me a loss against 4 demons, and that is: 2 horses, 26 pikemen, 7 goblins, 4 knights and 6 orcs. Fortunately, I prudently didn't take archers, gave them to Valeska. Upon replaying, the demons finally came out from behind the walls after 3 rounds and breaking a breach. Significant losses were: 10 pikemen and 1 knight. The rest of the scum doesn't count, but my low bow to the computer for the castle. I would have had to place it myself to hold it anyway. Meanwhile, bypassing the block of vivs on the road through the sands, grey is rushing toward my respawn. In the castle, I buy out Müllich, where he remains due to lack of time. For orange at the respawn I see a cons not close, another, no less far, underground. Racking my brain what to do. On 122, breaking through the portal on the respawn in a chain with 4 horses, in the fourth already unnecessary battle I lose 1 horse. Valeska passes the snow without penalty thanks to a mage with gremlins successfully bought on the new week in the Inferno castle and attacks the castle with power. Lucky me, Solmir is sitting there with a chain-weapon and 2 shooters. Left are 13 archers, 2 horses, 1 spearman, 1 griffon, 1 knight. I don't even know if it's worth running to the cons, because there's nothing left to take the 3rd, and Masslow isn't here yet. Grey's respawn is tiny and unrealistically poor. On 125 Müllich stops two steps from the tea double, at the respawn I see a cons. Very short of money, despite 3 prefectories, 4 Mage Guild in the tower and again walking on water and clone, it's disappointing. We will build 5 and put a library, hope it helps. 127 ends at the tea respawn, where Valeska takes the 1st cons, Pandora for 17 gr., psychs for 20 gr. griffons and stands on the stable. Didn't put Mage Guild in the tower, money went to building stables in the double. On the 3rd, plans are to get two more cons via chains, although all at different ends of the map, and with Valeska break heavy blocks, maybe there is something behind them. So far everything is empty. I don't see any available treasure zones. Apparently, a financially stressful week ahead. On 131 troops run completely to the former land of orange for a cons, how much money is lacking and on top of that Tower pleased with a magic mirror in 5 Mage Guild, which took all resources. 133 I take the cons at Inferno - only a two-star. Valeska at lvl up refuses log in favor of expert earth: need air if the game drags on. Runs to take cyclops nest and whatever else is found further through previously unbroken blocks because I still see nothing useful on artifacts. We will build Mage Guild as possible. 134 can be put into one of the worst days. Tea takes his castle back, there was only a citadel, killing Müllich in it (was too greedy with resource trade and buying everything, didn't expect him to be so strong), library in Tower showed only "counterattack" and summoning "water-girls," and the cons that dummies took - another minimal. No more cons visible, no available Dragon Utopia visible, left to break a passage, get cyclops nest. Building Mage Guild in Inferno. On 135 Valeska runs by the grass road for luck, part of troops is given back to dummies, they gallop to the other end of the map to take back tea's castle. Dummy on Inferno land opens another cons and two relics: oh, where was I before... on 137 Valeska reaches a god-forgotten Rampart village, breaking a nagash nest for 6 on the way (caught my breath slightly with money), a cons is glowing, but I run around from where it was required. I decide to surrender, leave troops to dummies, let gnome nests and bee hives devastate for now. In the end, dummies open another cons nearby (2 in total) and Dragon Utopia right there. Again I rode away too early with Valeska. But nothing, on 142 I will buy myself out there again and go break the Dragon Utopia, should make it by 143. "Resurrect" from a scroll is available, though magic power is low. Need jumps already. In Inferno 4 Mage Guild gave chain-weapon and resurrect, the latter is no longer relevant, and resources are gone again. I remember cases when in pursuit of control I built Mage Guild in five cities, hope it doesn't come to that. On 142 dummies take a minimal cons near the Dragon Utopia, in the second max they leave one horse with morale griffons and all the meat that was for the Dragon Utopia. (dummies are complete zeros). Valeska prepares to take at the Dragon Utopia. Took it, nothing useful, except "titan shield". I run to the portal at the other end of the respawn for 50-99 gr. medusas' sake for Pandora. There is experience in it. On 144 already preparing to jump into a portal on the off-road, but I see another Dragon Utopia in the corner at the respawn. I break the portal and go to the Dragon Utopia. In Inferno castle 5 Mage Guild gives explosion, start building in Rampart village, already a bit stressful: this is already the third Mage Guild. Dummies clean up for resources as they can, at home Darkstorm takes cyclops nest and nagash nest – both minimal. By the end of the week it wouldn't hurt to think about building angels. Ideally in both castles, but then I'll have to give up building Mage Guild. Let's see what the 2nd Dragon Utopia thinks about this. Started building money structures in castles: I notice that I don't build them at all, and on HL it wouldn't hurt, starting from the second. There is movement of blue on stones, green respawn. For opponent it's not clear yet who the father is, periodically Isra glows with parameters near 10, but I doubt it's him. He has more army power, probably a great crit, he's had it since the start of the game. Good that there's no necro computer on the map that opponent could have taken. For he, damn him, quickly builds an amplifier (computer). But even a necro village is undesirable for me here, can raise a fort and put a converter. Dragon Utopia explains that Mage Guild needs to be built further: gave "red ball" and shield "+all".
147 Valeska finishes at the beginning of treasure zone in underground with parameters near 15. Put angels in both castles, still no control. At least let me get TP so I can unite troops quickly. Everything is scattered, Valeska just gallops on angels alone. Ambush with control: not given in three previously raised Pandoras during the game, none in two castles yet, Dragon Utopias are also empty, new ones not scouted.
211 starts without money and resources. Valeska takes a necklace for morale and luck "+3" in "sort of" treasure zone, minimal relic – waste of time. Half the map is open, and there's absolutely nothing. Only two unscouted road directions left, on one "air view" shows blue.
213 in Rampart finally put 5 Mage Guild – JUMPS. Valeska finds a prison in treasure zone, pays off, we take stable at home, then to Rampart, and now who knows where without troops... stand for splitting, hoping that tomorrow the prison dummy can capture a neutral village if he makes it. In 2 days lost 1 angel, 2 horses, 41 archers with dummies. Attentiveness is gone and concentration too due to lack of control, wanted to be faster, went for shooter guards for Pandoras with dummies, what can you do. Also need TP urgently. Troops are all scattered, even with control it will take about 3 days to gather into one fist. Still no money, even if trading, otherwise Valeska would have already bought herself out in Inferno preparing to jump to the Dragon Utopia, which she didn't know how to reach before, but now stood for splitting.
On 214 remembered all the swear words I knew: decided to save one jump and decided to run with Valeska to the Dragon Utopia, jumping only once, but in the end was short by 400 mp and on 215 opponent took her. After such stupid mistakes, all mood for the game disappears... dummy from Dungeon didn't make it with troops to the village and it's not even clear if there will be a passage to it, only passed troops to Gundulla, and he stumbled upon Dragon Utopia: must take. Darkstorm also in Dungeon stumbled upon Dragon Utopia, I feel one cannot delay, but how to take, I don't know. Parameters are weak, no mana, troops: 2nd growth from castle – a pity to lose. 216 Gundulla takes Dragon Utopia with loss of 3 angels: they give orator's hat, but there is no passage to the village from here. Darkstorm doesn't have time to move, Valeska takes blue's swamp castle and citadel-village. No one has normal troops still, everything is scattered, need to gather. Scary to imagine how much Isra could crit for herself. The game drags on, I don't like that, it starts to stress me. Need to level up Gundulla, if there's FB with "red ball", she will look more profitable than Valeska there. Also should manage to demonize and crit (because the game can turn into who gathers more meat and takes parameters), but the timer doesn't agree with me in everything and imposes a veto on some actions.
222 blue take my Tower, former grey. From there it's not far to my main. Skeletons up to 1500. They have TP unlike me. I ate another 2 Dragon Utopias and nothing, not even for parameters, except sandals. On 223 will put 2 Mage Guild 4 lvl in castles. That will be 5 cities with fully built Mage Guild. Then the last available Tower for building Mage Guild remains, just taken in underground by Darkstorm, who didn't attack Dragon Utopia, waited for Gundulla. Building Mage Guild portal didn't give: brutal. Thank God Gundulla took КЗ and wings in Dragon Utopia. Now need to level up parameters, gather army into one fist and not fuck up anywhere.
223 lost recently taken Tower-village. Thank God managed to take the nearby Dragon Utopia.
224 gathered all troops, but part left in city in a rush, didn't have time by timer to properly pump Gundulla, had to run out urgently so as not to lose move points. Also didn't pass necessary artifacts from Valeska. Need TP for Valeska for mobility.
224 Blue cut down my dummy, who prepared to take Tower-village through portal from home respawn. Last time in a rush left decent power with the dummy, want to cry. How he spotted the portal in underground, need to check. Well naturally took my own castle, at least there's nothing there.
226 I expose Valeska stupidly, no TP to leave, already used 2 jumps. Don't manage to grab the castle on 231.
Further the game went as a race and eating the timer, stopped recording what was what, only nervous. Still didn't get TP. As a result of all actions OPP finally killed strategic Valeska for the 2nd time, exactly guessing where she could be found.
P/s: Although yes, the second time a strong player like reb could make correct conclusions and check this teleport, but the first time, when he kills my dummy jumping into the dark, where he exactly hits the teleport to my respawn – you can only call that FUCKING luck, or maybe he jumped to maroon...
Thx for the game.
P/S: Please do not take my post as an accusation, God forbid. It's just very painful to lose... very.
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In reply to RA_Ge
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RA_Ge
5.11, RA_ge (Red, Dungeon, Shakti, Shakti) def Akella (Blue, Rampart, Kyrre, Kyrre/Charna) JC 126

My opponent took three restarts, I took two, and off we went...

111 - Scattered into six heroes. 122 troglodytes. Revealed two Dragon Fly Hives, a Griffin Conservatory, an external Scorpicore dwelling, a Stable. GO from Pit Lords and Cyclopes.
112 - Another Griffin Conservatory. Took the first Dragon Fly Hive (minimal), revealed a home Dragon Utopia. Collected an artifact for +1 to speed.
113 - I reveal two more Dragon Fly Hives and a Griffin Conservatory.
114 - I pick up a secondary (Rampart), wait near the Dragon Fly Hive
115 - I take two Dragon Fly Hives (both minimal)
116 - Scout heroes took the external Scorpicore dwelling. Shakti picks up a Pandora's Box for 6 gr. Nagas. Gave two levels of Air, if I had Wisdom I think I would have gotten all of Air.
117 - I take the fourth Dragon Fly Hive (for 8 ducks). A miner by the Stable.
121 - I take the fourth Dragon Fly Hive. Shakti gets either Expert Earth or basic Defense. Since the Griffin Conservatory (3-4) was supposed to fall next, I had to take Earth.
122 - The maximum Griffin Conservatory falls. Shakti gets defeated and takes another Griffin Conservatory (2) near the main.
123 - Scout heroes take another Dragon Fly Hive, a max Griffin Conservatory. Shakti hits GO. 10 Angels, 30 ducks, 13 Scorpicores. And immediately behind the Genies picks up KZ. And not a single(!) artifact for attack or defense.
124 - I take the central Castle. Two more Dragon Fly Hives (already 49 ducks)
125 - Scout heroes captured a Shield +4 OL, Boots, a Dragon Fly Hive. Shakti teleported into the home Dragon Utopia. (another KZ)
126 - Took a Helm for +5 OL. Another Dragon Fly Hive. Unfortunately, the scout hero lost one Angel to 100+ Thunderbirds (((. Ran a scout to the opponent's GO.
There were already 58 ducks. Stats improved. Another two Ducks max and the center would have been cleaner than a surgical room :), but the opponent writes GG.

Thanks for the game.

I confirm,
thanks for the game.
In reply to Toganash
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Toganash
05.11.13 Toganash (random Castle, Valeska, Gundulla) lose rebellious (random Castle, Sylvia, Isra), 6lm10a, 234
Since October 18th, exactly 60 generations have occurred (including restarts). I agree, it was a maphacker move
©
:smile44: The fearless scout hero was just walking along peacefully with his weak army and big plans - and suddenly out of nowhere a fighter swoops in :smile13: The jackpot was ruined - a large enemy force was destroyed and the path to the red lair was revealed. Well, it was a trade-off for my 500 peasants :) And then, of course, it’s closer to go from the village tower to the dungeon along my route - the ground view shows a big black hole and inconvenient terrain, and it’s more useful to explore uncharted territory rather than follow a well-trodden path.
And the necro village was still mine, and the converter had to be there - since in my nearest adjacent zone, 13 peasant stacks were farmed (and maybe more), and two - halfling stacks :eek: And it was from the necro that all the dangerous monoliths came. And the first time exiting the monolith, red Theodorus with a pack of unicorns was ambushed, but lessons don’t teach anything - Valeska is drawn by the smell of death and went there too :)
And I wasn’t planning to send my main hero to the central ramp village, but was bringing the scout hero Jeddit there so he could make the final jump. Well, Isra was a pleasant surprise - she didn’t pick a single wrong skill :p And by the end, her 2500 skeletons with speed 8 and +3 health had nothing to fear anymore. We pretty much gutted the map, and there were few Dragon Fly Hives and other goods anyway. By the way, the purple dungeon did put up a Guardian. Thanks for the game.
Summer 2013


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06.11.13 zloi_romantik (Red, Tower, Iona, Gosh) def MuLLIyTa (Blue, Castle, Katya) 115 smka
We played allrandom, in the first 3 generations — 3 Confluxes. My opponent started to suspect something :D , but there were 2 blocks, so I had to take 111...I need to tell HEROINA that his program is unfinished — it should also remove blocks :p
Jokes aside, but I had to play Tower vs Castle, seemed fine money-wise. Gosh arrived, I have a native secondary, but... cow block. I turn around — orc block, a scout hero from the prison thins out the orcs with archers and meat. Gosh is preparing to finish them off, but then comes the surrender...
Thanks for the game
296524052
Весна 2012.
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06.11.13 zloy_romantik (Red, Tower, Iona, Gosha) def MuLLIyTa (Blue, Castle, Katya) 115 skirmishes

02.11.2013 AYMAN (red, Castle, Valeska, Pir) def MuLLIyTa (blue, Rampart, Ivor, Ivor) 2sm4d(3), 123

It all happened, but I don't want to remember it.
382944227
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06.11.2013 shameonyou (red, Ramp, Mephala) def. aka.Ward3n (blue, Inferno, Ayden, Marius) 8mm6a 135

We played all-random. Both of us ran out of resets, and I was dealt red Ramp and a double. On week 1 I gathered money, cleared a decent number of ranged guards and about 20 Centaurs remained, took the town on day 117 and planted a Citadel there. On week 2 I got Earth, but despite 2-3 found Griffin Conservatories it never leveled up. On day 131 I took 3+3 Griffin Conservatories, a couple of days later a Dragon Utopia tier 3 (Blackshard, Boots of Levitation, Gladius), then a tier 2 (+4 all, Cape of the Conjurer!!!). I built a level 5 Mage Guild which gave Dimension Door. I had basic Air. I was planning to go to another Dragon Utopia, but everything there was bad and the opponent surrendered. Thanks for the game.
__________________
The hardest battles are fought in the mind
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shameonyou
06.11.2013 shameonyou (red, ramp, mephala) def. aka.Ward3n (blue, Inferno, aiden, marius) 8mm6a 135

Played all-random. Both of us ran out of rests and I was dealt red ramp and double. On the 1st, I collected money, broke through quite a few ranged guards and about 20 kents were left, took the comp on 117 and put a citadel there. On the second, I got land, but it never upgraded despite 3-4 found cons. At 131, I took 3+3 cons, after a couple of days Dragon Utopia 3 (black orb, boots of levitation, gladius), then 2 (+4 all, captain's hat !!!). Built up to 5 GM where I was given DD. Had basic air. Was planning to go to the other utopia, but everything there is bad and the opp surrenders. Thanks for the game.
Everything was so foul, it was just same-old... surrendered out of hopelessness.
ГГ WP Thanks for the game!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

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06.11.13 Vatya (blue, Ramp, Ivor) def Sloth_D (red, Castle, Valya) mininosta 116

21 archers from the start, nice. Respawn is huge, only saw a passage to the Conflux player. Ran for 3 days to get there and fought him for 2 days. Valya breaks into the main to clear another road, checks the Griffin Conservatory on the way, minimal. I calculated, thought 21 archers would take down the stack, but it turned out I counted poorly. Didn't manage to cover the archers in time, ended up barely escaping, thankfully the Centaur tank fine under the shield with advanced defense. Life started to improve, what with the angel, but things were bad for the opponent, and the angel in the tavern killed all desire to continue.
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Vatya (blue, Rampart, Ivor) def Sloth_D (red, Castle, Valya) mini-tournament 116
+
icq 385383256
07.11.2013 Maretti (blue, ramp, kyrre) def Bishop (red, castle, caitlin, dessa) 6LM10a 147

Very nice and rich map gave a huge army with a production of 10 gold dragons pr week. I got full control early, so things went pretty easy. I had 12 golds, 8 angels, 104 wyverns 30 war unicorns and aprox 100 grand elfs for final battle. In FB Bishop needed alot of luck and moral to have a chance, but instead i got something like 10 luck and morals in 2 rounds, so the win was clear. Thanks for playing.
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03.11.2013 Oldboy (blue, stronghold, dessa) def. RaiseTheDead (red, necropolis, galtran), Jebus, 122

It's not that I won, I just don't know what else to do here except write a report. At the beginning of my turn 122, the opponent reported that he had a bug - at the end of turn 121, he was supposed to receive a consul, but he did it at the last second, didn't have time to click "ok" in the window where he received the troops, and the angels were not added to the army. Therefore, it would be great if I could get an automatic win for turn 117.
I'm not against exploring various bugs, so I asked again - did you have a free slot in your army? The opponent replied - yes.
In addition, I faced the prospect of having to replay an entire turn 121 (because the opponent noticed the bug only after receiving turn 122), the time was 3:15 am, we were planning to play until 3 am, so I suggested going to sleep and in the morning giving the saves to the judges to check if the bug really existed. The opponent suggested that there was no need to bother the judges - it wasn't a tournament. Okay, the next morning I looked for someone on ICQ to help, and Yostairs agreed. We both sent him the passwords. But during the check, it turned out that there was no free slot in Galtran's army.
When I asked the opponent if he agreed that there was no bug, but simply that he didn't have time to make the move, he stopped communicating with me altogether. And that's fine.

07.11.2013 Oldboy (blue, stronghold, dessa) lose to twaryna (red, fortress, broghild), Jebus, 125

I confirm in advance.
Thank you for the game
https://www.twitch.tv/grando__
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03.11.2013 h2so4 (blue, r, meph) def kesa (red, dung, shak), Jebus, 122

good respawn on both sides but opp slipped a bit

ggwp.thx
icq: 665973202
In reply to H2SO4
H2SO4
03.11.2013 h2so4 (blue, r, meph) def kesa (red, dung, shak), Jebus, 122

good respawn on both sides but opp slipped a bit

ggwp.thx
Confirm.thx for game
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05.11.2013 Juristis (blue, Conflux, random, Ciele) def shpilenger (red, Tower, Solmyr), Skirmish, 135
Fast roads, Shakti comes with 3 stacks and under the castle there's an external dwelling of air, decided to play. Decided to level Ciele, ran through the upgraded dwellings in the first week, took a Necromancy secondary skill, a gold mine, broke through the trolls on the road to the treasure zone, but there was a block of 50+ orcs for a prison. Turned around. At home 1-3 in the Citadel.
On day 121 upgraded Storm elementals, bought them all and broke through off-road through 40 Evil Eyes with Haste into another treasure zone, on the lava. Cleared it during the second week, took a hive of 8 Wyverns, a swamp village, a quest for 60 Gnoll slaves, a couple of upgraded dwellings. Also there were Shackles for 100+ elves, a box for 20+ Sharpshooters, and another quest for 50+ Evil Eyes, left all of that for later. At the end of the week went from this treasure zone into a third one for a quest helm +2 for 50+ orcs. On day 126 took the helm, a prison with Zubin level 5, then a box for 30 Magogs and an external dwelling of devils (for the much-needed first strike). At home in mage guild level 3 gave Antimagic, Ring of Cold, and Teleport. Ciele with Intelligence and Earth magic, for the helm got 25 demons.
On the third week spotted Solmyr with a very small army (fewer than 100 Gremlins, about 20 Gargoyles, several Mages), realized there had been a loss, and having learned Antimagic went on the attack. Took all of the opponent's towns except the main one, Solmyr attacked and bought himself off, cutting my Magogs and 4 Wyverns. Also lost 2 devils, fell to a Chain Lightning from the opponent's upgraded Kaled. Also took a maximum hive. On day 135 Ciele was attacked on snow by Solmyr, and thanks to the Ring of Cold kills him in 2 rounds. Thanks for the game!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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Сообщение от RA_Ge
01.11.2013 darkello(Red,Rampart, Kyrre, Kyrre)def Graf_Bananov(Fortress,Tazar,Tazar)J 8mm6a 127

Tazar was hot on Kyrre's heels on 126, Kyrre had taken a Tower with a rebuilt Castle that day, and hid there. Tazar incautiously attacked, and Kyrre's 4-6 by parameters 37 Elves, 5 Unicorns, 7 Pegasi, 3 Dendroids, 2 Nagas, 17 Dwarves, and 30 Centaurs against 5-11-2-2 2 Hydras, 4 Wyverns, 103 Gnolls, 44 Lizardmen, 1 Angel, 3 Serpents, and 3 Minotaurs
gg
thanks for the game

лето 2012.

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