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05.11.13 Toganash (red, random Castle, Valeska, Gundulla) lose rebellious (blue, random Castle, Silvia, Isra), 6lm10a, 234
Started a new one. On 112 I took a respawn more intuitively than logically; I didn't like the tight blocks, even if they were own-foot units. There seemed to be experience from them, but there was nothing to grab onto at the respawn, no decent heroes arrived, only one road into the metro and beyond, and right next to it was a one-way path constantly threatening sudden attacks. Also, the presence of strong blocks hinted that freebies would be few and impassable blocks could be many.
Started again. Both non-necros. From the start I have Charna with a "skull helmet," in the tavern Vidomina with Gunnar: not bad so far. But the opponent is respawning.
Started as Grindan. Air units are built on 2 roads from the castle: there are 13 of them at the start. Garrison immediately goes into the crypt under the castle: max; I leave two air units – it's a pity. Mephal sees a tower. I set up a chain to break through a passage to her and pass it further down to break the road to the dirt. On 111, Garrison leveled up to 3lvl from battles and stone – they persistently offer scouting, I refuse, but it doesn't leave the feeling that trash will be offered now, as usually happens if you don't accept AI conditions. This is how he takes revenge, apparently. But the opponent didn't let me find out if that was true – respawning.
Next start as Rampart, respawn is nothing: small, crooked and immediately an exit to the swamp through a block of shooters. And considering that I am blue and this is my only road, there is a very high probability that it leads only to a one-way path. Respawn, while it's still available.
Both went as Castle. From the start Valeska with 2 stacks and built shooters – not bad. On 112 I go into a near-max crypt with a dummy hero so that Valeska doesn't deviate from the roads, but I failed and the dummy entered without troops: -2500 as if from a bush, on top of everything the dummy had the main property skill. In the end, Valeska had to go there herself: 1 click, but so many negatives. On 114 only reached the exit from the respawn. Due to the loss of the dummy, Valeska had to pick up the boots of speed herself. There was a dummy nearby, but he also got distracted by the necklace of speed. With the sign of courage, it's a decent set of artifacts at the start, but with the loss of the dummy, picking up artifacts, breaking the road into the metro, which turned out to be blocked by 20-49 gr. lizards anyway, Valeska lost a day in tempo. Since nothing was noticed at the respawn, Valeska had one recipe: straight ahead. At the exit from the respawn, there's immediately a crazy crossroads. I break the metro – don't go down, I break the portal – decide to go, as further the road is on snow and blocked by vivs. The portal leads to the underground, from where there are again three roads. Two – into the metro outside and one further into the treasure zone, apparently. I hit the first metro with 27 nomads, above are 50-99 orcs, well, no need to disturb them. Then I run to the gnome nest 15. End of 115. On 114 there was a wild thought to go for angels since there was 11000 gold, but I was afraid that at the last moment resources might not be enough and although there is a lot of money, not that much. And if they are placed on the very last breath, the idea seemed completely doubtful. In the end, I place horses, pity there's no stable at the respawn, buy everything and pass it forward. On 116 already ran almost to the edge of the map, but so far neither villages nor anything else useful that can be done on the 2nd. I see a Dragon Utopia, but I don't see how to get there. On 117 rode up to the orange Inferno, but didn't take the castle. Gave troops to the dummy and turned Valeska around. Maybe the computer will put something useful overnight, say, ifrits. And with Valeska, I don't know what to do yet, whether to break previously unbroken blocks or go back home. In any case, the chain didn't fit there and a day was probably lost. I gathered resources, had plenty of money, I think I could easily put angels in cheat, but who knew.
On one 121 I check the Inferno castle – the same 4 demons are there and I go in with a dummy without hesitation, not noticing what the cunning computer placed: not ifrits, but a castle. In the end, auto-battle shows me a loss against 4 demons, and that is: 2 horses, 26 pikemen, 7 goblins, 4 knights and 6 orcs. Fortunately, I prudently didn't take archers, gave them to Valeska. Upon replaying, the demons finally came out from behind the walls after 3 rounds and breaking a breach. Significant losses were: 10 pikemen and 1 knight. The rest of the scum doesn't count, but my low bow to the computer for the castle. I would have had to place it myself to hold it anyway. Meanwhile, bypassing the block of vivs on the road through the sands, grey is rushing toward my respawn. In the castle, I buy out Müllich, where he remains due to lack of time. For orange at the respawn I see a cons not close, another, no less far, underground. Racking my brain what to do. On 122, breaking through the portal on the respawn in a chain with 4 horses, in the fourth already unnecessary battle I lose 1 horse. Valeska passes the snow without penalty thanks to a mage with gremlins successfully bought on the new week in the Inferno castle and attacks the castle with power. Lucky me, Solmir is sitting there with a chain-weapon and 2 shooters. Left are 13 archers, 2 horses, 1 spearman, 1 griffon, 1 knight. I don't even know if it's worth running to the cons, because there's nothing left to take the 3rd, and Masslow isn't here yet. Grey's respawn is tiny and unrealistically poor. On 125 Müllich stops two steps from the tea double, at the respawn I see a cons. Very short of money, despite 3 prefectories, 4 Mage Guild in the tower and again walking on water and clone, it's disappointing. We will build 5 and put a library, hope it helps. 127 ends at the tea respawn, where Valeska takes the 1st cons, Pandora for 17 gr., psychs for 20 gr. griffons and stands on the stable. Didn't put Mage Guild in the tower, money went to building stables in the double. On the 3rd, plans are to get two more cons via chains, although all at different ends of the map, and with Valeska break heavy blocks, maybe there is something behind them. So far everything is empty. I don't see any available treasure zones. Apparently, a financially stressful week ahead. On 131 troops run completely to the former land of orange for a cons, how much money is lacking and on top of that Tower pleased with a magic mirror in 5 Mage Guild, which took all resources. 133 I take the cons at Inferno - only a two-star. Valeska at lvl up refuses log in favor of expert earth: need air if the game drags on. Runs to take cyclops nest and whatever else is found further through previously unbroken blocks because I still see nothing useful on artifacts. We will build Mage Guild as possible. 134 can be put into one of the worst days. Tea takes his castle back, there was only a citadel, killing Müllich in it (was too greedy with resource trade and buying everything, didn't expect him to be so strong), library in Tower showed only "counterattack" and summoning "water-girls," and the cons that dummies took - another minimal. No more cons visible, no available Dragon Utopia visible, left to break a passage, get cyclops nest. Building Mage Guild in Inferno. On 135 Valeska runs by the grass road for luck, part of troops is given back to dummies, they gallop to the other end of the map to take back tea's castle. Dummy on Inferno land opens another cons and two relics: oh, where was I before... on 137 Valeska reaches a god-forgotten Rampart village, breaking a nagash nest for 6 on the way (caught my breath slightly with money), a cons is glowing, but I run around from where it was required. I decide to surrender, leave troops to dummies, let gnome nests and bee hives devastate for now. In the end, dummies open another cons nearby (2 in total) and Dragon Utopia right there. Again I rode away too early with Valeska. But nothing, on 142 I will buy myself out there again and go break the Dragon Utopia, should make it by 143. "Resurrect" from a scroll is available, though magic power is low. Need jumps already. In Inferno 4 Mage Guild gave chain-weapon and resurrect, the latter is no longer relevant, and resources are gone again. I remember cases when in pursuit of control I built Mage Guild in five cities, hope it doesn't come to that. On 142 dummies take a minimal cons near the Dragon Utopia, in the second max they leave one horse with morale griffons and all the meat that was for the Dragon Utopia. (dummies are complete zeros). Valeska prepares to take at the Dragon Utopia. Took it, nothing useful, except "titan shield". I run to the portal at the other end of the respawn for 50-99 gr. medusas' sake for Pandora. There is experience in it. On 144 already preparing to jump into a portal on the off-road, but I see another Dragon Utopia in the corner at the respawn. I break the portal and go to the Dragon Utopia. In Inferno castle 5 Mage Guild gives explosion, start building in Rampart village, already a bit stressful: this is already the third Mage Guild. Dummies clean up for resources as they can, at home Darkstorm takes cyclops nest and nagash nest – both minimal. By the end of the week it wouldn't hurt to think about building angels. Ideally in both castles, but then I'll have to give up building Mage Guild. Let's see what the 2nd Dragon Utopia thinks about this. Started building money structures in castles: I notice that I don't build them at all, and on HL it wouldn't hurt, starting from the second. There is movement of blue on stones, green respawn. For opponent it's not clear yet who the father is, periodically Isra glows with parameters near 10, but I doubt it's him. He has more army power, probably a great crit, he's had it since the start of the game. Good that there's no necro computer on the map that opponent could have taken. For he, damn him, quickly builds an amplifier (computer). But even a necro village is undesirable for me here, can raise a fort and put a converter. Dragon Utopia explains that Mage Guild needs to be built further: gave "red ball" and shield "+all".
147 Valeska finishes at the beginning of treasure zone in underground with parameters near 15. Put angels in both castles, still no control. At least let me get TP so I can unite troops quickly. Everything is scattered, Valeska just gallops on angels alone. Ambush with control: not given in three previously raised Pandoras during the game, none in two castles yet, Dragon Utopias are also empty, new ones not scouted.
211 starts without money and resources. Valeska takes a necklace for morale and luck "+3" in "sort of" treasure zone, minimal relic – waste of time. Half the map is open, and there's absolutely nothing. Only two unscouted road directions left, on one "air view" shows blue.
213 in Rampart finally put 5 Mage Guild – JUMPS. Valeska finds a prison in treasure zone, pays off, we take stable at home, then to Rampart, and now who knows where without troops... stand for splitting, hoping that tomorrow the prison dummy can capture a neutral village if he makes it. In 2 days lost 1 angel, 2 horses, 41 archers with dummies. Attentiveness is gone and concentration too due to lack of control, wanted to be faster, went for shooter guards for Pandoras with dummies, what can you do. Also need TP urgently. Troops are all scattered, even with control it will take about 3 days to gather into one fist. Still no money, even if trading, otherwise Valeska would have already bought herself out in Inferno preparing to jump to the Dragon Utopia, which she didn't know how to reach before, but now stood for splitting.
On 214 remembered all the swear words I knew: decided to save one jump and decided to run with Valeska to the Dragon Utopia, jumping only once, but in the end was short by 400 mp and on 215 opponent took her. After such stupid mistakes, all mood for the game disappears... dummy from Dungeon didn't make it with troops to the village and it's not even clear if there will be a passage to it, only passed troops to Gundulla, and he stumbled upon Dragon Utopia: must take. Darkstorm also in Dungeon stumbled upon Dragon Utopia, I feel one cannot delay, but how to take, I don't know. Parameters are weak, no mana, troops: 2nd growth from castle – a pity to lose. 216 Gundulla takes Dragon Utopia with loss of 3 angels: they give orator's hat, but there is no passage to the village from here. Darkstorm doesn't have time to move, Valeska takes blue's swamp castle and citadel-village. No one has normal troops still, everything is scattered, need to gather. Scary to imagine how much Isra could crit for herself. The game drags on, I don't like that, it starts to stress me. Need to level up Gundulla, if there's FB with "red ball", she will look more profitable than Valeska there. Also should manage to demonize and crit (because the game can turn into who gathers more meat and takes parameters), but the timer doesn't agree with me in everything and imposes a veto on some actions.
222 blue take my Tower, former grey. From there it's not far to my main. Skeletons up to 1500. They have TP unlike me. I ate another 2 Dragon Utopias and nothing, not even for parameters, except sandals. On 223 will put 2 Mage Guild 4 lvl in castles. That will be 5 cities with fully built Mage Guild. Then the last available Tower for building Mage Guild remains, just taken in underground by Darkstorm, who didn't attack Dragon Utopia, waited for Gundulla. Building Mage Guild portal didn't give: brutal. Thank God Gundulla took КЗ and wings in Dragon Utopia. Now need to level up parameters, gather army into one fist and not fuck up anywhere.
223 lost recently taken Tower-village. Thank God managed to take the nearby Dragon Utopia.
224 gathered all troops, but part left in city in a rush, didn't have time by timer to properly pump Gundulla, had to run out urgently so as not to lose move points. Also didn't pass necessary artifacts from Valeska. Need TP for Valeska for mobility.
224 Blue cut down my dummy, who prepared to take Tower-village through portal from home respawn. Last time in a rush left decent power with the dummy, want to cry. How he spotted the portal in underground, need to check. Well naturally took my own castle, at least there's nothing there.
226 I expose Valeska stupidly, no TP to leave, already used 2 jumps. Don't manage to grab the castle on 231.
Further the game went as a race and eating the timer, stopped recording what was what, only nervous. Still didn't get TP. As a result of all actions OPP finally killed strategic Valeska for the 2nd time, exactly guessing where she could be found.
P/s: Although yes, the second time a strong player like reb could make correct conclusions and check this teleport, but the first time, when he kills my dummy jumping into the dark, where he exactly hits the teleport to my respawn – you can only call that FUCKING luck, or maybe he jumped to maroon...
Thx for the game.
P/S: Please do not take my post as an accusation, God forbid. It's just very painful to lose... very.
Started a new one. On 112 I took a respawn more intuitively than logically; I didn't like the tight blocks, even if they were own-foot units. There seemed to be experience from them, but there was nothing to grab onto at the respawn, no decent heroes arrived, only one road into the metro and beyond, and right next to it was a one-way path constantly threatening sudden attacks. Also, the presence of strong blocks hinted that freebies would be few and impassable blocks could be many.
Started again. Both non-necros. From the start I have Charna with a "skull helmet," in the tavern Vidomina with Gunnar: not bad so far. But the opponent is respawning.
Started as Grindan. Air units are built on 2 roads from the castle: there are 13 of them at the start. Garrison immediately goes into the crypt under the castle: max; I leave two air units – it's a pity. Mephal sees a tower. I set up a chain to break through a passage to her and pass it further down to break the road to the dirt. On 111, Garrison leveled up to 3lvl from battles and stone – they persistently offer scouting, I refuse, but it doesn't leave the feeling that trash will be offered now, as usually happens if you don't accept AI conditions. This is how he takes revenge, apparently. But the opponent didn't let me find out if that was true – respawning.
Next start as Rampart, respawn is nothing: small, crooked and immediately an exit to the swamp through a block of shooters. And considering that I am blue and this is my only road, there is a very high probability that it leads only to a one-way path. Respawn, while it's still available.
Both went as Castle. From the start Valeska with 2 stacks and built shooters – not bad. On 112 I go into a near-max crypt with a dummy hero so that Valeska doesn't deviate from the roads, but I failed and the dummy entered without troops: -2500 as if from a bush, on top of everything the dummy had the main property skill. In the end, Valeska had to go there herself: 1 click, but so many negatives. On 114 only reached the exit from the respawn. Due to the loss of the dummy, Valeska had to pick up the boots of speed herself. There was a dummy nearby, but he also got distracted by the necklace of speed. With the sign of courage, it's a decent set of artifacts at the start, but with the loss of the dummy, picking up artifacts, breaking the road into the metro, which turned out to be blocked by 20-49 gr. lizards anyway, Valeska lost a day in tempo. Since nothing was noticed at the respawn, Valeska had one recipe: straight ahead. At the exit from the respawn, there's immediately a crazy crossroads. I break the metro – don't go down, I break the portal – decide to go, as further the road is on snow and blocked by vivs. The portal leads to the underground, from where there are again three roads. Two – into the metro outside and one further into the treasure zone, apparently. I hit the first metro with 27 nomads, above are 50-99 orcs, well, no need to disturb them. Then I run to the gnome nest 15. End of 115. On 114 there was a wild thought to go for angels since there was 11000 gold, but I was afraid that at the last moment resources might not be enough and although there is a lot of money, not that much. And if they are placed on the very last breath, the idea seemed completely doubtful. In the end, I place horses, pity there's no stable at the respawn, buy everything and pass it forward. On 116 already ran almost to the edge of the map, but so far neither villages nor anything else useful that can be done on the 2nd. I see a Dragon Utopia, but I don't see how to get there. On 117 rode up to the orange Inferno, but didn't take the castle. Gave troops to the dummy and turned Valeska around. Maybe the computer will put something useful overnight, say, ifrits. And with Valeska, I don't know what to do yet, whether to break previously unbroken blocks or go back home. In any case, the chain didn't fit there and a day was probably lost. I gathered resources, had plenty of money, I think I could easily put angels in cheat, but who knew.
On one 121 I check the Inferno castle – the same 4 demons are there and I go in with a dummy without hesitation, not noticing what the cunning computer placed: not ifrits, but a castle. In the end, auto-battle shows me a loss against 4 demons, and that is: 2 horses, 26 pikemen, 7 goblins, 4 knights and 6 orcs. Fortunately, I prudently didn't take archers, gave them to Valeska. Upon replaying, the demons finally came out from behind the walls after 3 rounds and breaking a breach. Significant losses were: 10 pikemen and 1 knight. The rest of the scum doesn't count, but my low bow to the computer for the castle. I would have had to place it myself to hold it anyway. Meanwhile, bypassing the block of vivs on the road through the sands, grey is rushing toward my respawn. In the castle, I buy out Müllich, where he remains due to lack of time. For orange at the respawn I see a cons not close, another, no less far, underground. Racking my brain what to do. On 122, breaking through the portal on the respawn in a chain with 4 horses, in the fourth already unnecessary battle I lose 1 horse. Valeska passes the snow without penalty thanks to a mage with gremlins successfully bought on the new week in the Inferno castle and attacks the castle with power. Lucky me, Solmir is sitting there with a chain-weapon and 2 shooters. Left are 13 archers, 2 horses, 1 spearman, 1 griffon, 1 knight. I don't even know if it's worth running to the cons, because there's nothing left to take the 3rd, and Masslow isn't here yet. Grey's respawn is tiny and unrealistically poor. On 125 Müllich stops two steps from the tea double, at the respawn I see a cons. Very short of money, despite 3 prefectories, 4 Mage Guild in the tower and again walking on water and clone, it's disappointing. We will build 5 and put a library, hope it helps. 127 ends at the tea respawn, where Valeska takes the 1st cons, Pandora for 17 gr., psychs for 20 gr. griffons and stands on the stable. Didn't put Mage Guild in the tower, money went to building stables in the double. On the 3rd, plans are to get two more cons via chains, although all at different ends of the map, and with Valeska break heavy blocks, maybe there is something behind them. So far everything is empty. I don't see any available treasure zones. Apparently, a financially stressful week ahead. On 131 troops run completely to the former land of orange for a cons, how much money is lacking and on top of that Tower pleased with a magic mirror in 5 Mage Guild, which took all resources. 133 I take the cons at Inferno - only a two-star. Valeska at lvl up refuses log in favor of expert earth: need air if the game drags on. Runs to take cyclops nest and whatever else is found further through previously unbroken blocks because I still see nothing useful on artifacts. We will build Mage Guild as possible. 134 can be put into one of the worst days. Tea takes his castle back, there was only a citadel, killing Müllich in it (was too greedy with resource trade and buying everything, didn't expect him to be so strong), library in Tower showed only "counterattack" and summoning "water-girls," and the cons that dummies took - another minimal. No more cons visible, no available Dragon Utopia visible, left to break a passage, get cyclops nest. Building Mage Guild in Inferno. On 135 Valeska runs by the grass road for luck, part of troops is given back to dummies, they gallop to the other end of the map to take back tea's castle. Dummy on Inferno land opens another cons and two relics: oh, where was I before... on 137 Valeska reaches a god-forgotten Rampart village, breaking a nagash nest for 6 on the way (caught my breath slightly with money), a cons is glowing, but I run around from where it was required. I decide to surrender, leave troops to dummies, let gnome nests and bee hives devastate for now. In the end, dummies open another cons nearby (2 in total) and Dragon Utopia right there. Again I rode away too early with Valeska. But nothing, on 142 I will buy myself out there again and go break the Dragon Utopia, should make it by 143. "Resurrect" from a scroll is available, though magic power is low. Need jumps already. In Inferno 4 Mage Guild gave chain-weapon and resurrect, the latter is no longer relevant, and resources are gone again. I remember cases when in pursuit of control I built Mage Guild in five cities, hope it doesn't come to that. On 142 dummies take a minimal cons near the Dragon Utopia, in the second max they leave one horse with morale griffons and all the meat that was for the Dragon Utopia. (dummies are complete zeros). Valeska prepares to take at the Dragon Utopia. Took it, nothing useful, except "titan shield". I run to the portal at the other end of the respawn for 50-99 gr. medusas' sake for Pandora. There is experience in it. On 144 already preparing to jump into a portal on the off-road, but I see another Dragon Utopia in the corner at the respawn. I break the portal and go to the Dragon Utopia. In Inferno castle 5 Mage Guild gives explosion, start building in Rampart village, already a bit stressful: this is already the third Mage Guild. Dummies clean up for resources as they can, at home Darkstorm takes cyclops nest and nagash nest – both minimal. By the end of the week it wouldn't hurt to think about building angels. Ideally in both castles, but then I'll have to give up building Mage Guild. Let's see what the 2nd Dragon Utopia thinks about this. Started building money structures in castles: I notice that I don't build them at all, and on HL it wouldn't hurt, starting from the second. There is movement of blue on stones, green respawn. For opponent it's not clear yet who the father is, periodically Isra glows with parameters near 10, but I doubt it's him. He has more army power, probably a great crit, he's had it since the start of the game. Good that there's no necro computer on the map that opponent could have taken. For he, damn him, quickly builds an amplifier (computer). But even a necro village is undesirable for me here, can raise a fort and put a converter. Dragon Utopia explains that Mage Guild needs to be built further: gave "red ball" and shield "+all".
147 Valeska finishes at the beginning of treasure zone in underground with parameters near 15. Put angels in both castles, still no control. At least let me get TP so I can unite troops quickly. Everything is scattered, Valeska just gallops on angels alone. Ambush with control: not given in three previously raised Pandoras during the game, none in two castles yet, Dragon Utopias are also empty, new ones not scouted.
211 starts without money and resources. Valeska takes a necklace for morale and luck "+3" in "sort of" treasure zone, minimal relic – waste of time. Half the map is open, and there's absolutely nothing. Only two unscouted road directions left, on one "air view" shows blue.
213 in Rampart finally put 5 Mage Guild – JUMPS. Valeska finds a prison in treasure zone, pays off, we take stable at home, then to Rampart, and now who knows where without troops... stand for splitting, hoping that tomorrow the prison dummy can capture a neutral village if he makes it. In 2 days lost 1 angel, 2 horses, 41 archers with dummies. Attentiveness is gone and concentration too due to lack of control, wanted to be faster, went for shooter guards for Pandoras with dummies, what can you do. Also need TP urgently. Troops are all scattered, even with control it will take about 3 days to gather into one fist. Still no money, even if trading, otherwise Valeska would have already bought herself out in Inferno preparing to jump to the Dragon Utopia, which she didn't know how to reach before, but now stood for splitting.
On 214 remembered all the swear words I knew: decided to save one jump and decided to run with Valeska to the Dragon Utopia, jumping only once, but in the end was short by 400 mp and on 215 opponent took her. After such stupid mistakes, all mood for the game disappears... dummy from Dungeon didn't make it with troops to the village and it's not even clear if there will be a passage to it, only passed troops to Gundulla, and he stumbled upon Dragon Utopia: must take. Darkstorm also in Dungeon stumbled upon Dragon Utopia, I feel one cannot delay, but how to take, I don't know. Parameters are weak, no mana, troops: 2nd growth from castle – a pity to lose. 216 Gundulla takes Dragon Utopia with loss of 3 angels: they give orator's hat, but there is no passage to the village from here. Darkstorm doesn't have time to move, Valeska takes blue's swamp castle and citadel-village. No one has normal troops still, everything is scattered, need to gather. Scary to imagine how much Isra could crit for herself. The game drags on, I don't like that, it starts to stress me. Need to level up Gundulla, if there's FB with "red ball", she will look more profitable than Valeska there. Also should manage to demonize and crit (because the game can turn into who gathers more meat and takes parameters), but the timer doesn't agree with me in everything and imposes a veto on some actions.
222 blue take my Tower, former grey. From there it's not far to my main. Skeletons up to 1500. They have TP unlike me. I ate another 2 Dragon Utopias and nothing, not even for parameters, except sandals. On 223 will put 2 Mage Guild 4 lvl in castles. That will be 5 cities with fully built Mage Guild. Then the last available Tower for building Mage Guild remains, just taken in underground by Darkstorm, who didn't attack Dragon Utopia, waited for Gundulla. Building Mage Guild portal didn't give: brutal. Thank God Gundulla took КЗ and wings in Dragon Utopia. Now need to level up parameters, gather army into one fist and not fuck up anywhere.
223 lost recently taken Tower-village. Thank God managed to take the nearby Dragon Utopia.
224 gathered all troops, but part left in city in a rush, didn't have time by timer to properly pump Gundulla, had to run out urgently so as not to lose move points. Also didn't pass necessary artifacts from Valeska. Need TP for Valeska for mobility.
224 Blue cut down my dummy, who prepared to take Tower-village through portal from home respawn. Last time in a rush left decent power with the dummy, want to cry. How he spotted the portal in underground, need to check. Well naturally took my own castle, at least there's nothing there.
226 I expose Valeska stupidly, no TP to leave, already used 2 jumps. Don't manage to grab the castle on 231.
Further the game went as a race and eating the timer, stopped recording what was what, only nervous. Still didn't get TP. As a result of all actions OPP finally killed strategic Valeska for the 2nd time, exactly guessing where she could be found.
P/s: Although yes, the second time a strong player like reb could make correct conclusions and check this teleport, but the first time, when he kills my dummy jumping into the dark, where he exactly hits the teleport to my respawn – you can only call that FUCKING luck, or maybe he jumped to maroon...
Thx for the game.
P/S: Please do not take my post as an accusation, God forbid. It's just very painful to lose... very.
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