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I'll sign up as cannon fodder. :smile13:
Mar
iCQ 557157576.
Mar
iCQ 557157576.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
New here? I'm Roha — want a quick tour?
There's this one thing: Blue always has a portal in their Grand Order, which means double Grand Order, and this also completely blocks the central castle in one of the map generations. Not to mention the zone bugs (I had a situation where there were two exits from my spawn point, leading to my Inferno and the opponent's Inferno – along the path, without any guards). All of this severely disrupts the gameplay.
If there's a way to fix this, it would be great.
No, not always through the portal for blue. It's random. Sometimes it's through the portal for red, and blue doesn't have one.
I think such randomness isn't very good :( Is there a way to make both exits through a portal?
Also, when the exit isn't through a portal, one secondary treasure room isn't generated; instead, a treasure room is generated in its place, which can ruin a double build.
We could remove the zone with the Inferno cities. And move the Inferno cities themselves to the players' starting locations. Total: minus 2 locations.
All 3 secondary zones can be combined into 1 zone with neutral terrain, for example, lava. That's another minus 4 locations, which will significantly reduce the chances of teleporting to the center.
Of course, the size of the zones needs to be increased.
In this version, there is no central treasure to fight for. The game becomes slower, more focused on camping, and encourages players to hoard resources.