Skip to content

Terra dei Demoni

#76
Auto-translated
In the original map, the idea was Jebus-like: gather goats, vipers, and angels from their native spawn points and bring them to the central treasure. If you don't do it that way, you'll get a result similar to a Jebus map, where you reach level 131. But here, you can slowly take each resource point in the corner of the spawn, because it's more advantageous than rushing to the opponent and getting beaten because you didn't gather enough resources or didn't distribute them properly. Smoka)
Regarding the topic: I tried to generate maps with L+U - sometimes it would produce a Grand Orb along the way, but it was still too rare. And with double transitions, both transitions ended up in portals. In general, I think it's not that important; if you can't get 2 Grand Orbs, then there's nothing to find in the treasure.
Наполеон в Москву тоже на 133 пришёл ;) (с)

Statistics

Welcome our newest member: leyu