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Fixing the buggy passages is not possible. This is a common feature of all templates.
Therefore, it is proposed to add restarts based on the absence of a path in the Global Objective (GO), the presence of paths between opponents bypassing the central treasure, and the absence of a path between opponents (sometimes rocks cut the central treasure into 2 isolated parts).
The GO on the teleport can only be fixed by reducing the total number of zones. But, in my opinion, this will change the gameplay in the wrong direction. If anyone comes up with a way to do this differently, I will make changes to the template.