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So, are we really supposed to praise the Demons? They are certainly not weak, and their summoning ability is good, but if you think about it, besides succubi and cave lords, they don't have any truly formidable units... And they fall pretty easily... In my opinion, both Elven factions can defeat them, and so can Haven. They're not that great!
eXeCuToR, are you comparing armies with equal stats? I'm not talking about the number of creatures, but about the hero's skills and parameters, artifacts, positive effects, skill points, etc. If you compare sides that are equally leveled up, then everything depends on the player's skill... However, in unequal conditions, some areas of the map may offer advantageous conditions for one race or another, which allows them to level up faster... And unfortunately, the artificial intelligence doesn't always play perfectly. I hope you are judging the balance after playing enough battles on the "Hero" difficulty level.
Are you really praising demons? They are not weak, and their summoning is good, but if you think about it, besides succubi and cave lords, they don't have any truly strong units... And they fall pretty easily... In my opinion, both elf factions can defeat them, and so can Haven. They're not that great!
Oh, I wouldn't say that! Their dark magic works well, and all their units are interesting – each has some kind of distinct advantage, which, as a result, provides a wide range of tactical options. Honestly.
Actually, I agree! Their dark magic works well, and all their units are interesting – each has some kind of distinct advantage, which, as a result, provides a wide range of tactical options. Honestly.
Well, you can say the same thing about Dungeon... Each unit has a good additional ability, and if you use them correctly, you get amazing bonuses... At least, the upgraded Minotaurs and upgraded Riders...:smile13:
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Well, you can say the same thing about Dungeon... Each unit has a good additional ability, and if you use them correctly, you get amazing bonuses... At least, the upgraded Minotaurs and upgraded Riders...:smile13:
Isn't this balance? If a person doesn't know how to use the advantages, then there's no need to rush to conclusions about the game being unbalanced!
It's foolish to think so, because the Dungeon faction wins through the strength of its units, but there are few of them, and they are expensive, and the loss of units greatly affects the army's combat effectiveness. The hero has very little mana but a lot of spells. Necropolis takes the army by numbers, the Fortress is good, but its speed is low. Mages, the main thing in battle is the hero, and the units are needed to keep the hero alive. Everywhere, a different approach is needed, and everything is equal.
It depends on the player; I can only use the Necropolis (summoning magic:)), but some players can't, and vice versa, so the balance is different for everyone.
Isn't this balance? If a person doesn't know how to use the advantages, then there's no need to rush to conclusions about the game being unbalanced!
Even if it wasn't me who said it... it's good that there's a person like Hacker on the forum...:smile01: who laid out the objective truth like cards on the table... people, think about it, it's no secret to anyone... you need to learn how to use what you have...
Message from Игрок
Exactly!!! WELL DONE!!! All races are equal, we just have different levels of mastery over the advantages of these races.
In order for all races to be equal, they must simply be identical...:) ...In fact, thank you to the developers for trying and continuing to try to create some kind of balance... And in reality, it exists (my dear friends, this is called - balance) :smile16: Each race has strong and hidden features, you need to learn to see them... as for the disadvantages of the race... you need to turn them into advantages or neutralize them... with all your abilities...:smile01:
Message from heatshot
The dark side is stronger Balance...
Don't worry, there are many people who are ready to stand on the side of light!:smile13: And nothing will discourage them, neither the balance (whatever it may be), nor the threats...:smile44:
P.S. Hacker +1....Игрок +1..(for your opinion):smile16:
Isn't this about balance? If a person doesn't know how to use the advantages, then there's no need to blame the game for being unbalanced!
Am I blaming it on the imbalance? I'm actually saying that the game is well-balanced, in my opinion, and any faction can defeat any other faction. I was saying this on the previous page... It's just that for some, one faction is weaker, and another is stronger; this mainly depends on how well the player knows how to use them.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
In my opinion, demons are the weakest. But only until they level up and get their super ability. True, they have Daleb with a terrifying ballista for rapid development. Yesterday, I played with a friend as demons. And on the first level, she received a ballista. With a double shot, she instantly eliminates neutral creatures. And the enemy hero also got a good beating from it (he showed up in the second or third week) - with its help, she quickly destroyed 200 gremlins and their escort. If he had come to me instead of my friend - the warlock - we would have had to start a new game.
In my opinion, demons are the weakest. But only until they level up and get their super ability. True, they have Daleb with a terrifying ballista for rapid development. Yesterday, I played with a friend as demons. And on the first level, she received a ballista. With a double shot, she instantly destroys neutral creatures. And the enemy hero also got a good dose of it (he showed up in the second or third week) - with its help, she quickly eliminated 200 gremlins and their support. If he had come to me instead of my friend - the warlock, we would have had to start a new game.
In reality, demons aren't weak; they're just VERY difficult to start with without "Daleb with a terrifying ballista";) (I only play as demons because of her). There are no archers, and the unupgraded levels 1, 2, and 3 aren't particularly impressive, and there are losses in every battle...:smile18: But otherwise, they're quite good!!! Try it, I recommend it...
Boris K
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I just recently started playing Heroes. I began learning the game by playing through the campaigns. With friends, I only play as factions that I've already somewhat learned in the campaigns. Right now, I'm playing through the third campaign. I don't want to play as Humans or Necropolis with my friends because after the 1.5 update comes out, I'll have to relearn everything. That leaves only Demons. And that's what I'm playing as. It's a shame that you can't choose heroes from the campaigns. I would play as Agrael. And for Humans, Isabel is the best support hero (IMHO).
In my opinion, demons are the weakest. But only until they level up and get their super ability. However, they have Daleb with a terrifying ballista for rapid development. Yesterday, I played with a friend as demons. He got a ballista on the first level. With a double shot, it instantly destroys neutral creatures. And the enemy hero also got a good beating from it (he showed up in the second or third week) - with its help, he quickly destroyed 200 gremlins and their cover. If he had come to me instead of my friend, the Warlock, we would have had to start a new game.
I wouldn't say that demons are the weakest, and it's not about the super ability. Besides the Castle, the super ability of the others is no worse. And what's wrong with the army? Let's compare: IMP – 1st or 2nd place. Demons – 5th place Cerberus – 2nd-4th place DEMONESS – 1st place Hell Hound – 2nd-4th place Cave Lord – (an interesting question) ARCHDEVIL – (2nd-4th place)
It is foolish to think so, because the Dungeon wins through unit strength, but they are few and expensive, and the loss of units greatly affects the army's combat effectiveness
Well, I don't quite agree with that; it's unlikely that without casting the Dungeon could withstand anyone, the small number of units certainly plays a part. That is why I believe the Shadows win primarily through the power of magic—Meteor Shower simply mows down everyone and everything, although in 2.1 I think they nerfed it a bit; the meteors stopped hitting quite as hard. As for the balance, the Necropolis stood out in all parts and was, in my view, the strongest, and five is no exception. All the others are more or less equal, except perhaps the mages were made slightly weaker than the rest, or maybe I just don't know how to play them.
"Если свет который во мне есть тьма, то какова тогда тьма?"