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And who was the one entering incorrect information back then? :D
New here? I'm Roha — want a quick tour?

_/
P.S. I wish Grizzwald to do well in the next Novichok
P.S. I wish Grizzwald would do well in the next Novice tournament;)
Thanks, but I won't be participating in Novice anymore ;) Because I'll end up in a group with someone and rage quit immediately :D:D
If YouTube ever finds the time in its schedule to write a report on our latest game, I will confirm it.
P.S. I wish Grizzwald good luck in the next Novice tournament;)
Pete, as always, is at the highest level; I won't encourage him to develop a star complex and won't specify exactly what he's good at.
I want to express my gratitude to the organizers and heroesworld in general for the opportunity to be among the Heroes community and participate in Tournaments for my favorite game.
In the final, the winner of the upper bracket needs to win 2 times, and the winner of the lower bracket needs to win 3 times.
30.10.2013 Diabler (Blue, Rampart, Mephala, Monere) def u2noob (Red, Inferno, Axsis, Gunnar) 2sm4d3 131
We restarted. The generator apparently wanted to make up for all the previous generations and dealt a decent hand.
111 Stables under the castle, a decent spread, there are 2 crypts and a monere. I decide to take them with upgraded archers. I use the monere to clear stacks of resources and run to the stables under the crypts. The scouts reveal a bunch of resources with easy guards.
112. I take both crypts, pre-min, pre-max. I kill centaurs for resources. I kill someone else for resources. Lots of money, lots of resources. I'm thinking about building a Mage Guild on the second week.
113. Monere hits a block, for +2 speed and an external unicorn dwelling. I set up a chain to run around the mountains and take the far crypt, chests, and resources. A centaur external dwelling is found.
114 The respawn zone is cleared, money is near 10k. Monere runs along the road towards the secondary, stopping opposite a 4th crypt.
115 The army returns to Monere, who takes the crypt and, along with the unicorns, hits energy beings for a passage to the secondary town. There's a pile of gold there; Deemer breaks in with Monere. And collects the piles of gold.
116 Monere hits a block of 50-99 dogs, guarding a Griffin Conservatory, 4 resources, and a scroll. Monere gives the army to Deemer. He goes scouting and for resources - he finds another Griffin Conservatory and a passage to the treasure zone. A Citadel is built at home.
117. Fast turn. Monere returns to the stables; the scouts form a chain to collect the 3 chests found earlier near the external dwelling.
121. There's a mass buyout; Kyrre arrives with 3 stacks. Monere runs on 3k movement points. Monere takes the dwarf dwelling. The scouts pick up the previously prepared chests. Monere breaks through 35 stormbirds for an external dwelling and an artifact. 122 I set up a chain to return the army in order to take the Griffin Conservatory. Monere crashes into a guard and reveals a road to another secondary town. He is 2 movement points short of the Griffin Conservatory, so I decide to have Kyrre take the medusa dwelling. It turns out she is so fast that she also manages to return the army. I transfer the army to a scout standing at the Griffin Conservatory via Monere, while breaking through for +4 spell power and buying Monere a spell book at home.
123 Monere takes the Griffin Conservatory. Turns out it's a level 2. I lose 8 dwarves and a centaur. Monere runs very far; the scouts, along with the army, take the level 20 dwarf dwelling. I build Mage Guild level 2 at home.
124 I upgrade the horses and break through the dogs with Monere. I enter the level 1 Griffin Conservatory. I pick up a scroll, and inside there's an Imp familiar - not bad. I sit down in the necromancy (shrine). And instead of refilling mana, I mistakenly build a tavern:( The scouts prepare to take crypts on the mud terrain, while Kyrre runs to the treasure zone.
125 I take the max-level Griffin Conservatory with Monere, losing all the dendroids, centaurs, and 2 horses. Mage Guild level 3 at home. The scouts find another Griffin Conservatory, but it's near an external dwelling of the Horn, which is very far. Deemer takes a small crypt and stands by to pick up chests. Kyrre breaks into the treasure zone and reveals 2 obelisks.
126. Red appears near the metro close to the castle, but immediately hides. I build Mage Guild level 4 at home - it has Clone and Water Walk. I take chests for experience with Deemer - Expert Wisdom and Expert Scouting. I split him to guard the home and there I take +1 spell power. Monere runs into the treasure zone, kills dragons for a Pandora's Box - it has 10k experience. Monere is left without magic. Kyrre takes 2 obelisks and reveals another one.
127. Gunnar comes out, but the main hero and Deemer are lucky - he went after an obelisk and a Pandora's Box for some reason, not coming our way. A small fight between scouts occurs. In the treasure zone, Kyrre takes 3 obelisks, returns the army. I wanted to return everything to the main via chain, but I can't reach. I split Monere to the secondary town and refill mana. The army has 25 Grand Elves, 19 Pegasi, 7 Angels, 5 Unicorns. I build Mage Guild level 5 and it gives Imp familiar. I realize that now even if the opponent attacks, Deemer will cut him down nicely with the Imp familiar dealing 475 damage. The opponent takes an obelisk, a Pandora's Box, and ends up not far from my main.
131 I attack with Deemer and Pegasi. The opponent has 2 Angels, so I decide to cut them down. In the second round, I surrender/withdraw. I split Monere, run to the stables, bring the army and attack. Monere - Expert Wisdom, Logistics, Offense, Tactics, Air Magic and has Advanced Armorer. Also a powerful Imp familiar. After Mass Haste, the opponent runs away and surrenders.
Thank you very much for the games)
27.10.2013 Diabler (blue, rampart, kyrre, alamar) lose u2noob (red, Stronghold, Crag Hack, Sirena) Jebus Cross 127 game 1
I restarted, the opponent had 3 restarts. Ufretin arrives immediately; I understand that if a restart doesn't come, the exit will be late. I spread out. Thank God I found 2 external unicorn dwellings and dragons. Kyrre levels up well on chests. Until the unicorns appeared, I just ran around the respawn zone collecting resources. On 115 I collect the external dwellings; Kyrre runs to the external dragon dwelling, buying a spell book along the way. For 60-99 upgraded Harpies they gave Alamar with Expert Earth Magic, who went into the external dwelling. I took it with the loss of Troglodytes. Scouting revealed 2 powerful relics - the Book of Water and the Sack of Gold! On 121 Kyrre takes the stables and prepares to take an obelisk/2 conservatories. The scouts take the obelisk. Alamar refills mana, takes the University. On 123 Alamar breaks through guards consisting of Fairies. Without him I don't know what I would have done. On 124 a crazy turn happens. There are lots of prisons in the center. In 2 prisons there are scouts level 20 and 30 with Literacy and Expert Earth Magic. With Slow I break through; I split Kyrre to the center; I take a Pandora's Box left by her; it has all the magic:( I take another Pandora's Box hoping to level up Water Magic and attack Titans for the Sword of Judgement. I break them; I send scouts scouting. In the last 15 seconds of the turn I see Crag Hack standing almost at the starting position, and I have Shackles of War. Due to lack of time I make a mistake and send the entire army to kill Crag Hack. On 125 the opponent attacks with Sirena with a level 5 hat and kills almost everyone with Implosion; I surrender/withdraw on 1 dragon. On 126 the opponent captures the central castle and I can't believe my eyes: CRAG HACK comes out of the Dungeon. Huge morale drop:( He went to take my main. I brought meat home and holed up there with Alamar with 17 spell power and lots of mana. Crag Hack doesn't particularly shine with magic. However, when he attacks, everything falls apart; there's a cape (Angel Wings?):( If it weren't for that, I would have defeated Crag Hack and taken his artifacts, as I had a chain lightning for 770 damage, Summon Elemental (Fish), and Resurrect for the end of the battle.
Thanks for the game
Added after 4 minutes
30.10.2013 Diabler (Red, Stronghold, Crag Hack) def u2noob (Blue, Flux, Ignissa, Clavius) Jebus Cross 116 game 2
I wrote the report, but it got deleted:(
We restarted. The generator pleases again. It gave only mountains, a block of Pegasi guarding an obelisk. I broke them, however there was a money problem. I found 3 hives. On 114 I took an external dwelling of Archangels (?). On 116 I sacrifice on demons for a Pandora's Box. Efreet guards. Thank God Crag Hack escaped. On his 116, the opponent surrenders.
Thanks for the game
Denouement :)
20.11.2013 The_ (blue, Rampart, Kyrre) def Diabler (red, Conflux, random, tuned, dragon) 146, 8mm6a. (3-0)
We played this game with a break, I don't remember the respawns particularly, but considering my respawn, I most likely didn't have any :).
One road looped into the underground, part of the respawn was under a block of 20+ Medusas behind a box, stables in the very corner of the respawn, never visited them. Before the metro, I found an external dwelling of Centaurs, and underground already a Griffin Conservatory (2-4). Quickly running to the green computer (Inferno), I managed to collect a lot of gold from its respawn, resulting in Cavaliers in the Castle. Kyrre learned Earth Magic and Pathfinding, killed the computer on the first, moved closer to the center.
On the second, having purchased Cavaliers, I broke through into the adjacent zone, found a Shield +4, Armor +1 all, a Dwarf Cottage, a Madhouse, and a passage to another computer - again Inferno. After entering its starting location from the portal to the Castle, even Kyrre ran for two days. Captured the Castle only on day 125. The guild gave Oil, Kyrre leveled up Earth Magic. I build a chain to haul the meat (fortunately, the scout heroes were already on upgraded Pegasi, otherwise nothing would have worked out). I split back home to take the home box and the Griffin Conservatory.
Third week: during the process of hauling meat, I broke through one of the passages further into the center, where the opponent immediately appeared, but the main and army were not visible (who knew then that the dragon standing on the watchtower with Air Elementals and Pixies was the main). Killing one scout hero, Alagar scouted as much as he could, then met death himself so as not to block the main hero. We parted ways there for now, especially since Diemer found two more Griffin Conservatories and two Dragon Fly Hives in the starting zone of the green Inferno (the first captured computer). Kyrre easily breaks the Conservatory, it turned out to be a 2. Army: 10 Unicorns, 17 Dendroid Soldiers, 40+ Grand Elves, filler. I build chains for the Conservatories. The very first Conservatory, which Diemer takes (who, of course, wasn't passed the artifacts), turns out to be a max — the result is sad: loss of 1 Angel, 4 Cavaliers, all Dendroid Soldiers, 6 Grand Elves, all the filler. For the next Conservatory, Kyrre arrives. A 3, with Oil it falls without problems. I split back to the green Inferno, run to the center through another portal. Meanwhile, the scout heroes finish off two Dragon Fly Hives (here another questionable move: attacking with 8 Angels, stats 8-8, a scout hero lost 1 Angel in a max Dragon Fly Hive, although the Angels were split, why I was too lazy to give filler is unclear).
Again some crooked adjacent zone, teleport to teleport, but I find Gloves of Speed, and finally get to a normal treasure zone. I collect Dragon Flies there, bringing the count to 32, 8 Angels, enough filler — I need Dragon Utopias. And they are found, two of them. I free Galthaean from prison with Expert Scholar. In the green Inferno, I build Mage Guild level 4 (gives Town Portal), I retrain Kyrre to Resurrection. I attack the first Dragon Utopia — max, but Resurrection pulls through, I only lose the filler. It gives Armor +4+4, Wings of the Wind, a Water Book (under Expert Water Magic, I took a Monk back in the day :D), Boots of Speed +15%. With the Wings, I also eat the second Dragon Utopia — a 3, it gives Crystal Zone and a Red Orb. After such a successful day, per tradition, I dorked around and lost some units while clearing artifacts and Dragon Fly Hives. At the end of the week, I flew home to refill mana and, with Wings, attack the opponent (his respawn was literally just across the cliffs from my main).
Fourth week: imba Kyrre easily flies to the opponent's main. Army: 8 Angels, 40 Dragon Flies, 50 Grand Elves, 10 Unicorns, 50 Pegasi (two external dwellings of them were found after breaking the Medusa block), Centaur Captains. Stats aren't strong, something like 22-23-6-6. Next, I pursue the opponent, periodically getting distracted by the goodies he left behind. Picked up a Dragon Utopia — gave Crystal Cape. Couldn't resist, Dimension Doored into another zone, picked up a Conservatory, a Dragon Fly Hive. Meanwhile, Torossar, jumping into a portal, fell one movement point short of the Castle where the opponent was building Angels. On their turn, the red player surrendered, although the dragon had leveled up excellently, but there was too little meat — nothing to take Dragon Utopias with.
Thanks for the game!
And add it in! :smile44: :smile03: :smile49: