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29.10.13. Pit for LM (red, Conflux, random Ciele, Ciele) def Player_ (blue, Necropolis, Tanth, Tanth), skirmish, 132.
Another difficult game...
We each took one restart - Ciele came in, Inte, 9 air elementals, decent gold at Castle - 4 heroes on the first day. Some lookout towers placed, a couple of crypts - we play.
112 - necro village, lookout tower. Lots of gold, mines - for magma and boars. Also an external dwelling of fish is visible. In the Mage Guild - shield, slow. Good.
113 - returned through the wasteland passage to my respawn, took the crypt.
114 - since in the crypt we leveled water and power, I think about hitting the boars. I run towards them.
115 - crypt for 5 vampires by Inte, I transfer troops to Ciele. There are predictably many boars, but they are harder to take down than I expected. Lost all the faeries and 3 air elementals, 12 remain. Issues with both ore and wood prevent proper building.
116 - I place bounties of 1000, claim the external dwelling of fish. The army runs to retake the mercury mine for the air elemental upgrade, and Ciele walks to the capital on foot because I need to learn earth spells, since earth magic was granted.
117 - the fish in the citadel are done. Here the opponent resigns, fine, auto, we play for a draw.
121 - 24 air elementals with some fodder break the Magmas, the second mine is ours, income 4k+, 8 heroes.
122 - upgrade to Storm Elementals, I break through the portal for the golems. On the other side - very unpleasant 50+ Greater Basilisks, and it leads somewhere deep into a corner via wasteland. Not suitable, I run through the second wasteland passage for 50+ ghosts.
123 - I open a great central lookout tower. Nearby - a Pandora's Box for swords, a bit further - a couple of external dragon dwellings, which I have no means to take. I see the opponent. He has a Dragon Fly Hive for Djinns and a Titan's Cuirass for demons. The passage there - for Dendroid Soldiers and Greater Birds.
124 - Pandora's Box for all secondary magic. I wanted experience, of course, but this turned out even better, since I got a decent water bolt for 6 mana. The maxi-crypt allows me to level earth, and with expert slow I hit the Dendroid Soldiers - 40+ of them go down not so easily, I have to spend 10 mana. Blue is already literally two steps away...
On his turn, Tanth breaks through the birds and attacks. There turn out to be many troops - 6 Wyverns, 100 Skeletons, 6 Liches, unexpected 4 Champions, and even more unexpected 45 Greater Basilisks. I have 24 Storm Elementals and 29 fish + small fodder from the right-side heroes.
Speed is with me, so I immediately shoot a bolt at the Basilisks, storms at them too. On the second round I repeat, the opponent advances. On the third round, the storms want to go first again, I throw the last bolt at the Liches and buyback for 7k. Total killed around 30 Basilisks, 5 Liches, and up to 30 Skeletons. He killed, I think, one fish and some small units.
125 - I buyback, well, split up, and again position myself on the border of the opponent's zone. This time, no attack follows.
126 - well then, we hit the demons. There are almost 120 of them with Haste, all storm shots are spent, it takes a long time to fight, but I break through. Lost Trotglodytes at the very end due to morale and a couple of fish. Mana remaining is 36 units, spell power is off the charts - 16.
127 - I see Tanth, but decide not to attack - for some reason there is another horde of Greater Basilisks there, plus Greater Zombies have been added, better to destroy the opponent's chains and economy, and then finish off with growth. I take two villages, kill two heroes. Using the lookout tower, I essentially reveal the rest of the map.
Tanth takes a village and goes to that same portal for the Basilisks.
131 - I split my forces, bring in growth, sit in a village on the other side of the portal.
Tanth breaks through, horrifed to discover he ended up right next to Ciele, runs to my respawn.
132 - I attack with Enian, after the opponent learns that Ciele's lightning bolts hit for 400+, a surrender follows.
Thank you for the game.
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Judging by the reports, Conflux has been stomping everyone so far. Looks like I'm just that clumsy :D :smile16:
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Pit for LM
29.10.13. Pit for LM (red, Conflux, random Ciele, Ciele) def Player_ (blue, Necropolis, Tanth, Tanth), skirmish, 132.
Another difficult game again...
We each took one restart - got Ciele, Inte, 9 air elementals, decent castle gold - 4 heroes on day one. Scattered lookout towers, a couple of crypts - we play.
112 - necro village, lookout tower. Very much gold, mines - for Magma and Basilisk. Also an external dwelling of Pixies is visible. In the Mage Guild - Shield, Slow. Good.
113 - returned via the non-road passage to my respawn, took a crypt.
114 - since the crypt leveled Water and Power, I think about hitting the Basilisks. Running to them.
115 - crypt with 5 Vampires by Inte, I transfer troops to Ciele. As expected, there are very many Basilisks, but they are harder to kill than I calculated. Lost all Fairies and 3 Air, 12 left. Problems with both Ore and Wood prevent proper building.
116 - I put up 1000 gold, claim the Pixie external dwelling. The army runs to reclaim the Mercury mine for the Air upgrade, and Ciele - on foot to the capital, because I need to learn Earth spells, since Earth was given.
117 - Pixies in the Citadel are ready. Here opponent resigns, fine, auto, we play for a draw.
121 - 24 Air Elementals with a small cleanup squad tear apart the Magma Elementals, the second mine is ours, income 4k+, 8 heroes.
122 - Storm Elemental upgrade, I break through a portal behind Golems. On the other side - very unpleasant 50+ Greater Hydras, and it also leads somewhere deep into a corner via non-road. Not good, I run to the second non-road passage behind 50+ Ghosts.
123 - I open a nice central lookout tower. Nearby - Pandora's Box with Swords, a little further - a couple of external Dragon dwellings, which I have nothing to take with. I see the opponent. He has a Dragon Fly Hive behind Djinns and a Titan's Cuirass behind Demons. The path there - behind Trees and Greater Birds.
124 - Pandora's Box gives all secondary skills. Of course, I wanted experience, but this turned out even better, since I got a decent Water Bolt for 6 mana. A max-crypt allows me to level Earth and, already with Expert Slow, I hit the Greater Trees - 40+ of them don't go down easily, I have to spend 10 mana. The blue player is literally two steps away...
On his turn, Tanth breaks through the Birds and attacks. There turns out to be a lot of troops - 6 Wyverns, 100 Skeletons, 6 Liches, unexpected 4 Cavaliers and even more unexpected 45 Greater Basilisks. I have - 24 Storm Elementals and 29 Pixies + a small cleanup squad from the right-side heroes.
Speed is with me, so I immediately shoot a Bolt at the Basilisks, Storms at them as well. In the second round I repeat, the opponent moves forward. In the third round the Storms want to go first again, I cast the last Bolt at the Liches and buyback for 7k. In total I killed about 30 Basilisks, 5 Liches and nearly 30 Skeletons. He killed, I think, one Pixie and some chaff.
125 - I buyback, well, split up, and again stand on the border of the opponent's zone. This time there is no attack.
126 - well then, we hit the Demons. There are nearly 120 of them with Gorgons, all Storm shots are spent, fought for a long time, but broke through. Lost Troglodytes at the very end due to morale and a couple of Pixies. Mana remaining - 36 points, spell power is off the charts - 16.
127 - I see Tanth, but decide not to attack - there, for some reason, is again a horde of Greater Basilisks, plus Greater Zombies have been added, better to destroy the opponent's chains and economy, and then finish him off with growth. I take two villages, kill two heroes. With the lookout tower, I essentially reveal the rest of the map.
Tanth takes a village and goes to that very portal behind the Hydras.
131 - I split up, bring in the growth, sit in a village on the other side of the portal.
Tanth breaks through, horrified discovers that he landed right next to Ciele, runs to my respawn.
132 - I attack with Enian, after the opponent finds out that Ciele's Lightnings hit for 400+, a surrender follows.
Thank you for the game.
Confirmed
Everything built up nicely, had Cavaliers in the fort on day 1, went into the treasure zone on day 121 with 2 Cavaliers and a hundred Skeletons. Immediately a Pandora's Box with 45 Greater Basilisks. Took a village and see movement from the red player in the neighboring treasure zone. I reveal my entire army, estimate that I am stronger in terms of raw troops. At some point it wasn't enough and the Basilisks were left out, I was afraid they would be killed. But no. The opponent just broke through the Trees. I attack, cut down all the cover and all the retaliations, the opponent buys back. I was a bit surprised that he bought back for 10k+. Profiteer. I need to urgently realize this gold, and the only option to spend it is on a stack of Zombies. So I do. The opponent claims the Cuirass, I understand I need to run to another treasure zone to seek fortune. I should have claimed it myself, but I was afraid without Slow. 3 Mage Guilds and not a single Slow :(
I broke through the Hydras, and flew straight into Ciele's face. The path led to his necro village, as it turned out.
Thanks for the game.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
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Good heavens, who plays as Necropolis and then goes into skirmish mode? Seriously?
Не бійся коли ти один, бійся коли ти нуль.

484800548

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the guys are playing for fun, not for the win
it's okay, Satyr
you, Maretti, Chemist, Svarog... you're more than enough for the respected community to struggle with the Necromancers in this tournament.
https://www.twitch.tv/grando__
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Satyr
Good heavens, who plays as Necropolis and goes into skirmish mode? What's up with you guys?
It's perfectly playable, don't be so negative :D
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
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Satyr
Goodness, who plays Necropolis and goes into skirmish mode? What's up with that, guys?
Yeah. IMO, Necropolis plays well on all XL maps, Jebel, and Diamond. The rest of the map templates are just not worth it.
29.10.2013 Maretti (red, necro, clavius) def cuc9ctblu (blue, fortress, tazar, jabarkas) 6lm10a 133

All 6 restarts used and I got straker and ufretin in tavern, so start was hard. But it didnt take long to get going and then it was chokolade all the way. 16 angels from 5 cons, wings, 30 plus wyvs, hh, air book, boots and gloves, perfect skills on clavius. Thanks for playing.
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29.10.13. Browser (red, Necro, Tamika) def Маr (blue, Ramp, Ivor, Kyr), mini-No, 136.

Standard surrender - the start was the same.
At the beginning of week 2, I stuck the horses into the citadel - took the swamp and the inf - and went for the last comp Castle - raised some Necro skeletons - players 1 and 2 had no exit into the treasure zone (scouting showed no road and a bug - cut off from the swamp treasure zone (the tastiest one) - I only found a normal one at Castle behind the castle - on week 2 I beat the Necro cloak and looked at what was in the treasure zone - Angel Niche - 2 Dragon Utopias - there was a Griffin Conservatory at each respawn (4+4+2) - I took all the conservatories and the angels spawned on day 136 (resulting in 15 turning into Archangels on day 143) - I ran around raising Necro, collecting skeletons and building Archs - in short, the opponent was collecting Ducks - he surrendered on day 136 - something about family circumstances - who knows how it would have ended - neither I nor he had control in the Dragon Utopias - red ball in the central treasure zone - that's about it - the 2 Utopias gave me decent stats (Glad +6 All, Hat +2 Haste), but the opponent reached the central treasure zone faster - there were Dragon Fly Hives there too - in general, who knows how it would have turned out, but GG is GG. Thanks for the game and your time.
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Player_
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Player_
It's a decent game, don't rush it :D
hl, late game, everything's fine... this is a true Necropolis.

лето 2012.
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Well, judging by the report, there were quite good chances. Although, I would definitely chicken out playing Necropolis in a skirmish, as well as Fortress).
Наполеон в Москву тоже на 133 пришёл ;) (с)
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Myxomoar
Well, judging by the report, there were quite good chances. Although, I would definitely be too scared to play Necropolis in a skirmish, as well as Fortress.
There are always chances.

I remember reading a report on ProGamer about a match against Chaos League (XL+U on 200%), and someone won with Inferno against Necropolis (with Gosh) and a triple-build, and not even with a rush - they outplayed him in the late game.
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30.10.13. Aiwe (red, Tower, Nila) def The_(blue, Dungeon, Shakti), mininosta , 216

It was very tough at the beginning—treasure zone on snow with some bad luck, but then I got going.

We pushed and pushed; closer to the 2nd month, I started looking for the opponent since the tavern showed an advantage in one-unit count, and I followed that lead. Eventually, I entered 2 Dragon Utopia zones where I finished collecting the alliance; on the next turn, the opponent ran right up to me, and I attacked on my turn.

I had a strong stack of wyverns and a good amount of demons + fodder; the opponent had slightly more wyverns and 15 firebirds. I was nervous because on the first round, paralysis from scorpicorns hit the wyverns, and then poison hit the demons, but in the end, thanks to the alliance, Nila's passive, and a larger amount of fodder, I won.

Thanks for the game!

P.S. FizMig says that scorpicorns cannot cause paralysis with a red orb; is that an error there or maybe some kind of bug XD?
http://heroes3.tv/aiwe
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wowa (red, necro, Clavius, Isra) def Гриша =) (blue, barb, Crag) 8mm6a, 213

We started a long time ago, so I don't remember it well
Spawned in the underground, but my own town is also necro and there's sera for liches
Also Isra, whom I initially planned to lightly necro-buff, but it turned out differently: instead of frozen necromancy, the most typical skills were pushed in besides artillery -- by the end I had air and earth, tactics, logistics, offense, and wisdom, of course))
So she spent the whole game pap-stinging with advanced necro :smile04: but the Necromancer's Cloak helped, then Necromancer's Boots, and 2 necro-amplifiers, with the first one captured from the grey player on week 1 :) I didn't specifically mass skeletons -- as soon as I got control, I bought air for Clavius and Serfirota in the Conflux village, quickly leveled them up (Isra, being high-level with a bunch of skills, would have leveled her own air prohibitively slowly) calculated the opponent through scouts, chained all towns, and caught Crag at the exit of the treasure zone!
And I gained control in a Dragon Utopia beyond the mountains -- at home in the tower there was fly, but Isra only had advanced wisdom, which I was terribly happy about when I was about to fly over those mountains! :D But almost zero-level Serfirota with expert wisdom and advanced earth performed decently in a day, and the Dragon Utopia fell almost without losses -- at home there was resurrect on the 4th
Well, then with КВ and КЗ, I played practically with three armies, with one having 75% necro, another 65%, but with a specialty :smile04: so by the finale 1700 skeletons gathered without a transformer or special neutral clearing, and the rest of the troops from 3 necros + ducks left the barbarians no chance

GG, thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
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Aiwe
30.10.13. Aiwe (red, Tower, Nila) def The_(blue, Dungeon, Shakti), mininosta , 216

It was very tough at the beginning—the treasure zone on the snow had some bad luck, but then I got going.

We pushed and pushed; closer to the 2nd month, I started looking for the opponent since the tavern showed an advantage in one-unit count, and I followed him via views. Eventually, I entered 2 Dragon Utopias where I finished collecting the Haven; on the next turn, the opponent runs right up to me, and on my turn, I attack.

I had a strong stack of wyverns and a good one of demons + fodder; the opponent had slightly more wyverns and 15 fire birds. I was nervous because on the first try, paralysis from scorpicors hit the wyverns, and then poison hit the demons, but in the end, thanks to the Haven, Nila's passive, and a larger amount of fodder, I win.

Thanks for the game!

P.S. FizMig says that scorpicors cannot cause paralysis with a red orb; is that an error there or maybe some kind of bug XD?


I don't even know what to say, I seemed to move around reasonably well, although the second week was hard because in the treasure zone 4 guards in a row completely blocked the road—fanatics, cyclops, liches, snipers—they bit me pretty badly. I think about 15 ducks + all the healing.

For several games in a row now, I haven't wanted to collect anything—not elixirs, not AOTD, not Haven; after about 8 Dragon Utopias and treasure zones + artifact merchants + black market, I found nothing for speed, neither for the hero nor for the creatures. The demons there had 13 or 14 speed; it goes without saying for other creatures, as even gremlins moved before my stacks. A glimmer of hope appeared when the cats' passive triggered on the wyverns, but in vain; even though poison triggered on my wyverns too, prayer + light speed, seasoned with a red orb, left no hope for a happy ending.

The game somewhat reminded me of playing as a beginner in terms of dynamics, only in reverse—for every argument I had, the opponent had one of his own.

p.s. Later I'll attach a screenshot (if laziness doesn't win), showing what they give in a max Dragon Utopia: captain's hat, boots of levitation, book of water, a hat +4+4 to magic; now I understand how people who have never been on the water develop seasickness ;)

Thanks for the game, a good victory!
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