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What prevents you from crossing out that same Castle for yourself if you really don't want to play with it? Why do you need to keep it for yourself? Are you sure you understood the rules of the "crossing out" mechanic correctly?
Read it more carefully; I crossed out the Castle for myself. First, I say, "But let's say I'm playing as Red and decided to cross out bad Castles for myself," and then, after some reasoning, it follows, "So, I crossed out the Castle." You just lost the thread of the conversation.
I am building my strategy this way because I decided that crossing out castles for myself is a bad plan specifically on this template. But let's say I'm playing red and decided to cross out bad castles for myself. What can I cross out, do I really have that many bad castles? Necro, four double-bilds, Dungeon, Castle — that's already seven excellent castles. Conflux is a decent castle in my opinion. So, I crossed out Tower. I even crossed out Conflux, let's say. But then, I ask you, what am I supposed to cross out next with such a strategy?
Well, these castles aren't equivalent, a double-ramp is clearly better here than a single-castle.
The general principle here is this — you sort the castles by strength, for yourself and for the opponent (the order may be different), then you either cross out from the top of his list or from the bottom of your list. He does the same accordingly.
If both cross out competently, you end up with a roughly equivalent pair, and which one exactly depends on the crossing-out strategy. Alternatively, you can try to catch the opponent making a mistake — if he sorted the castles by strength incorrectly.
Player_
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Something feels off: ( The entire selection will usually boil down to a narrow set of castles because the secondary skills are fixed. Also, it reminds me of some kind of jank. I still can't forget the generation where I had a triple Grand Order consisting of titans, archdevils, and efreet sultans. I'll probably skip it.
Well, these towns are not equal, a double Rampart is clearly cooler here than a single Castle.
The general principle here is this: you sort the towns by strength, for yourself and for the opponent (the sequence may differ), then you either cross off from the top of his list or from the bottom of your list. He does the same accordingly.
If both cross off competently, the result is a roughly equal pair, and exactly which one depends on the crossing-off strategy. Or you can try to catch the opponent making a mistake — if he sorted the towns by strength incorrectly.
Yes, I thought about it, it's actually logical. This way you can even end up with a pair of Necro vs Necro. If Red starts crossing off towns for himself until the end, it will be dangerous for Blue to interfere and cross off many of the opponent's towns; there's no way to catch him out — because of having a Tower himself, he risks playing a double Tower or a single town against a full double, so he must always respond to Red's actions synchronously. It only depends on him whether the Necro mirror will be played or not, and Red really risks nothing here... By the time of Blue's last cross-off, Red will have a ready setup, and if Blue crosses off his Necro in advance, Red will free up a cross-off slot by the number of towns in his pool to respond in kind. Again, if Red doesn't want to play the Necro mirror, he loses nothing by crossing off the opponent's Necro, so this move could remain in effect, I think.
Added after 8 minutes But with this strategy, in most cases, it will be double vs double played. If Red plays by crossing off the opponent's towns, then as I showed, it will most likely be a Conflux mirror — Red is unlikely to want to play Tower against a Citadel. Or there may be variations in Blue's lineups, if in response to Blue's uncontroversial removal of the opponent's Dungeon and Castle, Red removes Conflux instead of Swamp or Rampart. But overall, these are all nuances; the number of possible non-double vs non-double lineups remains small.
GoD
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The idea is very interesting, and the template is fresh. I'm definitely interested.
GoD 647-139-286
"РЫЦАРЬ АПОКАЛИПСИСА"
Mar
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I'm not very familiar with demonology ((( Where can I find this table about it? And how do I use it? I've seen it a couple of times, but I still don't understand it. ((( Is there a dependence on the number of pets? And is it true that Nimmuus summons more demons? Thanks.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
I'm not very familiar with demonology ((( Where can I find this table about it? And how do I use it? I've seen it a couple of times, but I still don't understand it. ((( Is there a dependency on the number of pits? And is it true that Nimmuus summons more demons? Thanks.
Nimmuus summons the same number of demons as any other creature, like a Fafnir. 7 pits can summon a maximum of 10 demons. General principle: --the amount of health of the demons is equal to the amount of health of the killed creatures (actual, taking into account artifacts) --demons cannot be summoned from non-living creatures --the maximum amount of health of the demons is equal to the amount of health of the pits (nominal, as far as I know, without taking into account artifacts and damage) --one stack of pits can summon demons only once per battle In general, read the topic "Tactics for Inferno".
The idea is interesting, something like the "First Snow" event, but for Inferno. And they even prepared a special template – RESPECT! But the timing isn't great; there are many other tournaments happening right now, and it's difficult for many to sign up for this one. Maybe it would be a good idea to offer this template for consideration, let people play and provide feedback, and then, when the cold weather hits, unleash the "Heat" to warm everyone up!
The idea is interesting, something like the "First Snow" tournament, but for Inferno. And they even prepared a special template – RESPECT! But it's not the best timing, as many other tournaments are currently running, and it's already difficult for many to sign up for this one. Maybe it would be a good idea to offer this template for consideration, let people play and give feedback, and then, when the cold weather hits, unleash the Heat to warm everyone up!
I'm not in a hurry. That's why the tournament dates are indicated as "Start upon reaching the required number of participants."
If someone can't participate right now, they can simply reserve a spot, indicating a convenient start date. For example, "ready to start in 2 weeks" or "ready to start in a month." And closer to the date, they can confirm or decline their participation.
... --the maximum health of demons equals the health of pits (nominal, as far as I understand, without taking into account artifacts and damage) ...
a common misconception: pits have 45 HP, but they can raise at most 50 HP on horned demons, which you actually mentioned above: 7 pits can raise 10 horned demons.
Wladysha
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Ideally, for the template, it would be better to replace the secondary structures with villages (since there's not much money on the template, it's unlikely anyone will actually build them). This would make it easier with the Warlock, and something should be done about the portal; it's too easy for the blue player to break through one guard, while the red player has to break through two, and they're not even equivalent. I generated the map 5 times, and every time the red portal had very strong guards. Also, it would probably be better to place pre-built Pit Fiends in Inferno.
CrazyDuck
CrazyDuck 666798343
Maretti
Maretti 581475607
Finally a tournament using the chess timer, allthough I would have preferred a bit more time.