Posts from Discussion about Sylvan (Wood Elves).
Disappointed that the horned unicorns have become weaker, but overall everything is fine.
Appearance:
- Ents - I liked them! They look powerful and "substantial".
- Unicorns - a bug =( The icon of the silver unicorn is almost indistinguishable from the icon of the ordinary unicorn. Both unicorns on the icons are white, but in reality, the silver unicorn has the appropriate color! =(
- It's very unusual to look at the "path of movement" from below - all of them are pointy-eared and have similar faces - at first, it's very easy to get confused...
- I liked the little dragons - they're not bad =)
Tactics:
- No matter how hard I tried, I couldn't find the "sworn enemies" I had designated on the map =). Therefore, I couldn't test the ability, but that's okay.
- Ents are, in my opinion, overpowered... They have an incredibly large amount of HP, a decent attack, a quite good speed, average initiative, and when upgraded and in a defensive state, their defense is simply incredibly high... IMO, with such HP, the Ent should be made slower or at least have a lower initiative, or at least a weaker attack... Seriously, who has 170+ HP at level 6?? 8)
- Wardancers are terribly weak - they are rarely used. IMO, the "No Retaliation" ability should be removed from the un-upgraded Fae and given to the upgraded Wardancers; then it would be much more fun and better =)
- It's interesting that the damage from the Bee Swarm ability of the Fae is so insignificant that it is used even less often than Cleansing. At the same time, sometimes there is no other option, and you don't want to waste the Fae...
Overall, the race is interesting =). I enjoyed playing as them...
/topic/at/88386/ Анатраилл
Message from Uke-by_HoMM![Zavulon]
Elves are completely overpowered!!! Not only do they constantly hit with luck, but their ents are also overpowered. And I won't even mention the archers; their attack is higher than their HP!
/topic/at/88386/ Анатраилл
Elves are just overpowered! Not only do they constantly hit with luck, but their ents are also overpowered. And I won't even mention the archers; their attack is higher than their HP!
No worries, there will be an Emporived lucky spell with an opposing element to deal additional damage from the elemental chain :D
And there are guys on raptors for the treants (who decided that they have high defense?;)).
Are there any units that fight Treants riding Raptors? (Who decided that Raptors have high defense?;)
What, is it small? :eek: Once it takes root, it becomes virtually invulnerable. Guys on raptors are committing suicide. Although, I don't remember if these guys have "No retaliation," then maybe it's still okay =) They've really buffed these little trees. Unless you reduce their speed or give them triple lightning damage, for example. Then it might still be balanced)
You know that Raiders ignore 20% of the target's defense for each tile they move. So, after moving 5+ tiles, they attack completely ignoring any defense. In a duel, I used a witch casting +9 attack and wiped out an entire stack of 12 Treants (that's 2172 HP, quite a lot) with 62 Raiders:cool:
Sorry, I just can't seem to get myself to play as the Dark Elves. Now it makes sense. Indeed, it's effective. Considering the speed of the Raiders... I feel sorry for the Treants =) No one will protect them; they have to protect everyone themselves... Hmm... It would be interesting to hear how representatives of OTHER factions destroyed Treants.
For reference: I just had a "major battle" against a Druid. I was playing as the Necromancers.
My army:
12 upgraded Liches
1300 Skeleton Archers
134 upgraded Zombies
8 upgraded Nazgûls
53 Spectres
25 Unicorns
25 Vampires
Enemy army:
50+ Master Hunters
30+ Unicorns
9 Emerald Dragons
34 upgraded Druids
75 Wardancers
21 upgraded Treants.
The enemy cast Haste on everyone, and his Treants quickly ran to my side and took root, after first attacking my Nazgûls. The Dragons flew to attack the Liches, and the rest waited at a distance. True, initially the enemy sent a stack of the least useful creatures to the Elves - the Wardancers, who immediately died. So. I killed the Treants with Touch of Death, and the Zombies distracted the Dragons from the Liches. I placed the Skeletons a bit unsuccessfully, and they often couldn't shoot. But the Liches had complete freedom. Both the Druids and the Hunters died from decay. The hero constantly resurrected hordes of undead - I had a spellpower of 13, so I sometimes resurrected entire stacks (8 Nazgûls at once or 53 Spectres). The enemy also knew how to resurrect and constantly resurrected the only Emerald Dragon. The Dragon worked well - the Treant settled in and blocked all entrances and exits, the Spectres were far away, and the Nazgûls were entangled. As a result, I could only kill the Dragon with a stack of Skeletons, which meant they, for the most part, lost their turn. Moreover, the Elf's ability was simply annoying! My units almost never managed to hit properly, always unsuccessfully, unlike the enemy, who almost always hit with luck. This was seriously annoying. In the end, the Nazgûls, killing 17 Treants with 17 Touches of Death, broke free. Only the "cows" - Unicorns - remained, which I didn't kill in order to resurrect the remnants of the army.
Outcome: no losses, except for 21 Unicorns, which do not remain in the army after resurrection (like all living creatures). I was saved by Raise Dead and very strong knowledge (14+double fountain = 280 mana). That's how it was =)
In my collector's edition, he's translated as Ryland.
Oh, here comes Katrin... :)
<from moderator>
I think we've figured out who's who. We've identified Ryland and Roland. In the future, please don't return to this topic in the section about Heroes 5;). Don't clutter the forum.
/topic/at/88386/ Анатраилл
I like it when you can see the whole thing... What I liked most was that the leaves fall from the trees... it's cool when the tree is left without them...
/topic/at/88386/ Анатраилл