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#33
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Phoenix_1973
You know that Raiders ignore 20% of the target's defense for each tile they move. So, after moving 5+ tiles, they attack completely ignoring any defense. In a duel, I used a witch casting +9 attack and wiped out an entire stack of 12 Treants (that's 2172 HP, quite a lot) with 62 Raiders:cool:
Ah, I see 8)

Sorry, I just can't seem to get myself to play as the Dark Elves. Now it makes sense. Indeed, it's effective. Considering the speed of the Raiders... I feel sorry for the Treants =) No one will protect them; they have to protect everyone themselves... Hmm... It would be interesting to hear how representatives of OTHER factions destroyed Treants.

For reference: I just had a "major battle" against a Druid. I was playing as the Necromancers.

My army:

12 upgraded Liches
1300 Skeleton Archers
134 upgraded Zombies
8 upgraded Nazgûls
53 Spectres
25 Unicorns
25 Vampires

Enemy army:

50+ Master Hunters
30+ Unicorns
9 Emerald Dragons
34 upgraded Druids
75 Wardancers
21 upgraded Treants.

The enemy cast Haste on everyone, and his Treants quickly ran to my side and took root, after first attacking my Nazgûls. The Dragons flew to attack the Liches, and the rest waited at a distance. True, initially the enemy sent a stack of the least useful creatures to the Elves - the Wardancers, who immediately died. So. I killed the Treants with Touch of Death, and the Zombies distracted the Dragons from the Liches. I placed the Skeletons a bit unsuccessfully, and they often couldn't shoot. But the Liches had complete freedom. Both the Druids and the Hunters died from decay. The hero constantly resurrected hordes of undead - I had a spellpower of 13, so I sometimes resurrected entire stacks (8 Nazgûls at once or 53 Spectres). The enemy also knew how to resurrect and constantly resurrected the only Emerald Dragon. The Dragon worked well - the Treant settled in and blocked all entrances and exits, the Spectres were far away, and the Nazgûls were entangled. As a result, I could only kill the Dragon with a stack of Skeletons, which meant they, for the most part, lost their turn. Moreover, the Elf's ability was simply annoying! My units almost never managed to hit properly, always unsuccessfully, unlike the enemy, who almost always hit with luck. This was seriously annoying. In the end, the Nazgûls, killing 17 Treants with 17 Touches of Death, broke free. Only the "cows" - Unicorns - remained, which I didn't kill in order to resurrect the remnants of the army.

Outcome: no losses, except for 21 Unicorns, which do not remain in the army after resurrection (like all living creatures). I was saved by Raise Dead and very strong knowledge (14+double fountain = 280 mana). That's how it was =)

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