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Group 3a
19.10.2013 HellLighT(Green,Necro,Galthran), Slayzer(Red,Tower,Neela) def BISHOP(Blue,Inferno,Calh,Tiraxus), Pyre(Brown,Rampart,Ivor) Jebus cross 126
Not a bad start, right away by the road there were tasty boots :smile08:, Galthran himself with 2 stacks, a Gnoll with 3 stacks came second, which were successfully turned into skeletons, and there were immediately 120 of them, Septienna rewarded with Wave of Death (which played no small role in the game).
On day 112 I discover that the road that was supposed to lead to the GO leads to grass, I was about to call the tech restart, but decided to just walk through for conscience's sake, immediately fought 18 Master Genies for a Griffin Conservatory, a prison, and an artifact +1 luck, ran further down the road and near the tower-village I grab a Pandora's Box with 24 Griffins with Haste, and inside ... :smile24: :smile24: :smile24:
I decide that if there is a GO off-road, then I'll play, Galthran grabbed Offense, advanced Defense. On day 113 I dive with single Fairies and Lords into the Conservatory without looking, and it's maxed out!! Everything was smooth and calculated, except for about 8 consecutive morale procs (no exaggeration, first time seeing that) right during the Griffin stack swap, at one point there were only 5 Vampires left!! but victory went to the bloodsuckers, even without losses, Galthran hops on an angel to the main to regen mana and run to where the GO should be, and the rest of the hero scramble (most of whom were pulled from prisons, about 4-5 dumped in, the meat from which was of course subject to ruthless transformation :smile51: ) discovered a Black Market and a lookout tower, a beautiful view opened up, to another Conservatory and 3 Dragon Fly Hives along deep off-road :smile28:, at the head of the horde was the rescued Pire with expert Logistics, and necromancer apprentices were skulking behind :smile13: from the market I bought armor +1 all stats, necromancy cloak, and 2 morale badges, one of which conveniently protected against mind spells) the GO turned out to be 20 Grey Worgs, and nearby it a stable and an arena, exit happened on day 116 with 3000 speed, but without Pathfinding, so it took 2 days to reach the center, but more than successfully plowing through everything without mass magic (bears, devils, upgraded minotaurs fell on auto-battle) in the treasure zone they give a full level 3 Pandora's Box and a KV ring which I almost immediately turned in for 20k gold at respawn, entered the library, took the Citadel near the Inferno exit, the treasure zone turned out to be small and empty, 3 Dragon Fly Hives, 2 of which were inconveniently placed, boots +15 resistance, +2 all stats, +3+3 shield and a Pandora's Box with 3 Archmagi (the only worthy one), on day 121 on last moves I reach Ivor without mana and with an army (11 Green Dragons, 10 Wyverns and 25 Grand Elves), having 7 angels (1 Palladin in the second Conservatory) 300 skeletons, 3 Archmagi, 26 Wyverns in one turn I destroy the Grand Elves and 6 Dragons, the rest as it seemed to me was immediately bought back, but I never saw them again :smile09: On day 122 I eat a Dragon Utopia (1) it gives wings, and I start pressuring as much as possible, Rampart's uprising was suppressed in 2 turns, but the Inferno player came out noticeably bloated on Dragon Utopias, +10 spell power of which had been glowing since mid first week! He drives off Slayzer, who had sunk his claws into the Dragon Fly Hives I didn't take, with an exchange of 1 angel and 7 Wyverns of the opponent... according to a pre-prepared plan, there's a return to the center recaptured by BISHOP through a prison and wings, the defeated Galthran is bought back and catches the army on a scout hero (5 angels, Wyvern, 4 Efreet Sultans 43 Demons) in one turn my angelic brotherhood cuts down four traitorous brethren :smile31: :smile36: a buyback follows, I sit down in the Citadel town, drive off Brissa and kill Calh (who apparently was also a papa but was afraid to waste the army) right after that Tiraxus immediately covers me with the meat remnants and single Efreet, spell power 19, clearly smells like Armageddon, I cast Anti-Magic on the Archmagi, Armageddon flies in, halving all unprotected guys, but the opponent is left with 4 Efreet and 15 Demons, I think well Wave of Death at 95 - that's victory, not so, 2 Efreet resist!!! at 5%!! lol omg wtf :smile11: :smile05: I shave off one, and another Armageddon follows, only 3 Archmagi and 100 skeletons remain from the army... sad, but oh well the opponent had even less, and Brown was generally dying on singles deep in his respawn without towns, however what worried me was BISHOP having DD/fly, which could drag the game out, but I was met with war, an assassination attempt with a Devil, Efreet Sultan and 6 Pit Fiends through summoning 26 imps each (enough for 3 casts) was unsuccessful, because the Archmagi through wait did whatever they wanted (killed the Sultan and Devil) and could simply wait out the Anti-Magic and heal, another attack with 6 single Pit Fiends, provoking me to waste mana, which I stupidly did the first time, immediately casting Anti-Magic and waiting, then came an attack by a scout with 30 mana and 13 spell power, with the possibility of Explosion this still kills me, however thinking hard I remember I have Wave of Death, which shouldn't fail a second time! and it happened, GG WP :smile03: :smile49: Thanks for the game.
Thanks for the game!
