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Group 3a
19.10.2013 HellLighT (Green, Necromancer, Galthran), Slayzer (Red, Tower, Neela) def BISHOP (Blue, Inferno, Calh, Tiraxsor), Pyre (Brown, Rampart, Ivor) Jebus cross 126
Not a bad start, tasty boots lying right by the path :smile08:, Galthran himself with 2 stacks, next came a Gnoll Marauder with 3 stacks, which were successfully converted into skeletons, and immediately became 120 of them. Septienna rewarded me with a Death Wave (which played no small role in the game).
On day 112 I discover that the road which was supposed to lead to the GO leads to grass, I was about to mention a restart, but decided to just push through for conscience's sake, immediately fought 18 Master Genies for the Griffin Conservatory, a prison, and a +1 Luck artifact, ran further along the road and near the tower-town grabbed a Pandora's Box with 24 Griffins with Growth and there... :smile24: :smile24: :smile24:
I decide that if there's a GO off-road, I'll play on. Galthran picked Offense, pushed Defense. On day 113 I dive into the Griffin Conservatory with single Fairies and Lords without looking, and there it's max!! Everything was smooth and calculated, except for about 8 consecutive morale procs (no exaggeration, first time I've seen that) right during the griffin stack shift; at one point, only 5 Vampires were left!! but victory went to the bloodsuckers, and with no losses to boot. Galthran hops on an Angel to the main to restore mana and run to where the GO should be, while the rest of the hero shuffle (most of whom were pulled from prisons, about 4-5 dumped in, their meat of course subject to ruthless transformation :smile51: ) discovered a Black Market and an Observation Post; a beautiful view opened up, revealing another Griffin Conservatory and 3 Dragon Fly Hives deep off-road :smile28:, at the head of the horde was the rescued Pire with Expert Logistics, while Necromancer apprentices wandered behind :smile13:. From the market, a +1 All armor, a Necromancy Cloak, and 2 morale banners were bought, one of which conveniently protected against Mind spells). The GO turned out to be 20 Gray Behemoths, with a stable and an arena nearby. I emerged on day 116 with 3000 speed, but without Pathfinding, so it took 2 days to reach the center, but more than smoothly, plowing through everything without mass magic (Behemoths, Devils, Hell Charged Bulls literally fell on auto-fight). The treasure zone gave a full level 3 Pandora's Box and a KV ring which I almost immediately sold for 20k gold at the respawn. Entered the library, grabbed the Citadel near the Inferno exit. The treasure zone turned out to be small and empty: 3 Dragon Fly Hives, 2 of which were inconveniently placed, +15 resistance boots, +2 All, +3+3 shield, and a Pandora's Box with 3 Arch Devils (the only decent one). On day 121, on last moves, I reach Ivor with no mana and an army (11 Green Dragon horns, 10 Wyverns, and 25 Grand Elves), having 7 Angels (1 Pally from the second Conservatory), 300 Skeletons, 3 Arch Devils, 26 Wyverns. In one turn I take out the Grand Elves and 6 horns; the rest, as it seemed to me, was immediately revived, but I never saw them again :smile09:. On day 122, I consume a Dragon Utopia (1), get Wings, and start pressing as much as possible. The Rampart uprising was suppressed in 2 turns, but the Inferno player, notably fattened on Dragon Utopias, emerged, his +10 spell power glowing since the middle of the first week! He drives off Slayzer, who had extended his claws into the Dragon Fly Hives I hadn't taken, with an exchange of 1 Angel and 7 of the opponent's Wyverns... According to a pre-prepared plan, a return to the center (recaptured by BISHOP) via prison and wings follows. The beaten Galthran is bought back and catches the army on a horse (5 Angels, a Wyvern, 4 Sultans, 43 Demons). In one turn, the Angelic brotherhood cuts down four traitorous brethren :smile31: :smile36:. A revival follows. I sit in a Citadel town, drive off Brissa and kill Calh (who also seemed to be a papa, but was afraid to overwrite the army). Immediately after, Tiraxsor comes for me with leftover meat and single Efreets, SP 19, clearly smells of Armageddon. I cast Antimagic on the Arch Devils, Armageddon flies, halving all unprotected guys. Meanwhile, the opponent is left with 4 Efreets and 15 Demons. I think "well, a Death Wave on 95 — this is a win". Not quite: 2 Efreets resist!!! on 5%!! lol omg wtf :smile11: :smile05:. I shave off one, and another Armageddon follows. Only 3 Arch Devils and 100 Skeletons remain from the army... Sadness. But oh well, the opponent had even less, and Brown was basically dying with singles deep in his respawn without towns. However, I was worried about BISHOP having DD/fly, which could drag out the game, but I was met with war. An attempt to assassinate with a Devil, a Sultan, and 6 Pits through Summon, with 26 craps each (enough for 3 casts), failed because the Arch Devils did whatever they wanted through Wait (killed the Sultan and the Devil) and could simply wait out the Antimagic and heal. Another attack with 6 single Pits, provoking me to waste mana, which I stupidly did the first time, instantly casting Antimagic and Waiting. Next comes an attack with a scrub having 30 mana and 13 spell power; with a possible explosion, this still kills me. However, thinking it through, I remember I have a Death Wave, which shouldn't fail a second time! And so it happened. GG WP :smile03: :smile49: Thanks for the game.