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Posts from [2x2 Tournament] Double Up [SoD]

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#470
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Restrictions on templates:
Jebus Cross (L-U),
- Monsters are weak
- Restart at the player's request if the only path leads to the opponent's starting zone. This is allowed on the day this fact is discovered.
- Restart at the player's request if there is no path to the central treasure. This is allowed on the day this fact is discovered.
- Using "Angel Wings" and the spells "Fly" and "Dimension Door" when moving from your zone to the opponent's zone is only allowed if the path to the central treasure is cleared from both zones.
- In case of buggy paths between zones, it is only allowed to move to the adjacent zone if the path to the central treasure is cleared from both zones.
- It is allowed to enter the allied starting zone by any means.
- It is only allowed to move from the central zone to the allied zone if the path to the central treasure is cleared between these zones (exception: City Portal and the gate to Inferno)

A question arose regarding buggy generation, where a path leads to the allied zone. In this case, is it allowed to move along this path to the allied respawn point?
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#471
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- If buggy passages between zones occur, you can only move to the adjacent zone if the line of sight to the center is clear from both zones.
I answered my own question.
#472
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You can move from your zone to an ally's zone using any method (glitched passage, flight, Dimension Door, Teleport). However, you cannot fly or use Dimension Door to move from a Tier 3 zone to an ally's zone if their City of Defense has not been breached.
In reply to Dima Surmay
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#473
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Dima Surmay
You can move from your zone to an ally's zone using any method (a glitched passage, flying, Dimension Door, Teleport). However, you cannot fly or use Dimension Door to move from the third zone to an ally's zone if their City of the Guard has not been breached.
I think that using a glitched passage should either be completely prohibited or allowed only if the City of the Guard has been breached on both sides of the third zone – at least, that's how it seems to me. Moving between zones without breaching the City of the Guard is definitely not allowed; I'm sure of that. It's a glitched (randomly generated) passage, and it's not advisable to use glitches in fair play.

лето 2012.
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#474
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We've already discussed 100 times that the bugged passage to an ally can be freely used. But the bugged passage to an opponent can only be used after breaking their Guard of Magic and your own.

Added 2 minutes later
Dima Surmay
You can pass from your zone to an ally's zone in any way (bugged passage, flight, Dimension Door, Teleport). But you can't fly or use Dimension Door to an ally's zone from the third zone if their Guard of Magic hasn't been broken.
Everything is correct.
In reply to Dirty_Player
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#475
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Dirty_Player
We've already discussed 100 times that the bug allowing passage to an ally can be freely used. But the bug allowing passage to an opponent can only be used after breaking their own and your Guard of the Oasis.

Added 2 minutes later

That's correct.
That's strange, Kostya... It turns out this is a real advantage, allowing you to combine armies and easily break the Guard of the Oasis with weak monsters... The word "Bug" generally implies something forbidden, but using a bug... Well, I would be in the place of the tournament judges and reconsider this interpretation of the bugged passage for the future.

лето 2012.
#476
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I agree with Darkello; in the future, it would be better to ban such a buggy road, as it gives an unfair advantage.
In reply to Dima Surmay
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#477
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Dima Surmay
I agree with Darkello, it's better to ban such a buggy road in the future, it's too much of a cheap advantage.
Well, I think many will support me here, Dim.. Imagine two territories, for example, elves without hives and cons, and a Stronghold with 1 hideout of bears and also without hives and cons, but due to the buggy road, this turns into polar bears under the elves by day 115-116, which allows you to break any ГО without a chance, and let alone if one or both get chocolate, then what will happen to the ГО :) Plus, this is a one-sided advantage, meaning one side has the opportunity and the other doesn't — which is also not right.

PS
there's already enough randomness on Jebus Cross

лето 2012.
#478
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As far as I remember, such a buggy passage was allowed only in the first tournament, and then it was prohibited. And now, is it allowed again, or am I missing something? It seems that in one case, you need to defeat the guards on the Grand Order to connect, while here, everything is easy and simple. So, it's anarchy then. Or, draw the passage on the template between allies without guards.
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#479
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In a 2v2 format, there’s so much imbalance that a bugged passage is unlikely to change anything. IMHO.
In reply to Dirty_Player
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#480
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Dirty_Player
In a 2x2 format, there's so much imbalance that a bugged passage probably won't change anything. IMHO.
++
What's there to say when the strongest duo in this tournament lost after winning 2 out of 2. There's no fairness in this game, especially in a 2*2 format.

Added after 16 minutes
I'm willing to bet ten on Dirty in today's game, anyone interested?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#481
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What's there to say when the strongest duo in this tournament lost after winning 2 out of 2 matches? There's no fairness in this game, especially in the 2*2 format. What do you think?[/QUOTE]
Yes, Satyr, we are definitely the best! We'll prove it in the next season.
693078206
In reply to Сатир
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#482
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Satyr
++
What's there to say when the strongest duo in this tournament lost after playing 2 out of 2 matches. There's no fairness in this game, especially in the 2*2 format.

Added 16 minutes later
I'm willing to bet ten on Dirty in today's game, anyone interested?
I'm in. Hopefully not rubles)
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#484
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I'm also ready to participate in the pool :) $10 on Fish.
In reply to BISHOP
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#485
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BISHOP
I'm also ready to participate in the pool :) $10 on Fish.
Accepted! Okay???

лето 2012.