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Posts from Queen – “The King’s Sunset” [Campaign 1, Mission 5]

4.7 (3 ratings)
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19 years ago
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1) Alan! My map is all blue! In the middle, I see some yellow stuff, and to the right of it, there's a pale blue circle. What does the circle or the yellow thing in the middle of the map signify? And what's with the magnifying glass? How do I use it? 2) Jomalunga! What if I access this level through the campaign? Just point out the location directly on the black background (even approximately) - I'll figure it out, please.
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19 years ago
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2 Frosty So let's figure this out from the very beginning...
Did you visit all three obelisks???
If so, a puzzle map has opened for you (R key). In the center of it, a cross marks the spot where the Tear of Ashi is buried. This puzzle displays a part of the actual map; find that area and position your hero approximately on the cross. Then dig (a full move is required), the digging key is D. If a message appears like "there is something slightly to the northeast or south there," move your hero one cell in the indicated direction and dig again. When it says your search has been successful, the artifact will be in your inventory; run back to the Castle and build it.

P.S. The thing about the magnifying glass was just a figure of speech.... Meaning you take a real one and study the screen with it 8)) Sorry for misleading you...
Let me know if it's still unclear, then I'll play the mission again and send screenshots of all the steps with explanations.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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19 years ago
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I've already finished the first one, and now I'm struggling with version 2.1.
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19 years ago
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Can you help me? Should there be a quest about finding the Grail in the mission? I freed him, found the Grail, and took Godric to the lower right garrison – but there’s no cutscene. I captured the demon castle, and they wrote that Agrail had escaped but would return (wait for it). I only have three quests in the mission.
I had a similar bug (licensed version 1.3, hero difficulty). I captured the upper post (the one with a lot of resources) and the demon castle. Then I took Godric down, and Agrail appeared. So I killed him. That’s it; the mission can’t be completed; you have to wait, apparently, for someone to kill Nicholas. The developers clearly didn’t anticipate this outcome.
19 years ago
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In this mission, you cannot capture the demon castle or kill Agrael. I passed this mission on the 3rd attempt. The first time, I captured the castle, and then I found out that it wasn't allowed. The second time, Isabel was killed.
In reply to Boris K
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19 years ago
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That's strange, but I seem to remember capturing a Dungeon castle. I bypassed a huge garrison and took it. I also learned some useful spells. :smile20:
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19 years ago
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I captured the upper post (the one with a lot of resources) and the demonic castle.
Did you spend 2 months building up your army? There are only legions of demons stationed there.
.
Then I led Godric down, and Agrael appeared. So I killed him. That's it, the mission cannot be completed; you can wait until you turn blue, but apparently, there's no one left to kill Nicholas. The developers clearly didn't anticipate this outcome.
Agrael descends after Godric disappears from the map, then Nicholas arrives and confronts Agrael, and that's it. The mission ends.
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19 years ago
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Did you spend 2 months building up your army? There are only legions of demons in the garrison.
And what about the Berserker?
Agraal descends after Godric disappears from the map, then Nikolai arrives and confronts Agraal head-on, and that's it. Mission over.
Exactly, he descends. But he will only kill Nikolaus after the tournament, and therefore he can be intercepted.
Personally, I was just interested in how correctly the scripts are written, or whether the developers relied on the fact that no one would kill Agraal. The campaign itself is very easy, so I wanted to experiment.
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19 years ago
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And what about the Berserk?
Sorry, I don't understand what you mean by "Berserk."
Personally, I was just curious how well the scripts were written, or whether the developers were relying on the fact that no one would kill Agrael. The campaign itself is very easy, so I wanted to experiment.
Please, feel free to experiment; I just described a scenario for completing the mission.
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19 years ago
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Sorry, I don't understand, what is a berserker?
It's a spell, 4th circle of Dark Magic. With a little bit of magic, it's extremely effective for eliminating large groups of enemies, both without a hero and against a hero who can't remove it. Or is the question about something else?
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19 years ago
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I didn't have any problems with this mission at all; I found the Tear of Ashera after opening only two obelisks... I don't think I took the Demon Castle (but I don't really remember), and in general, there don't seem to be any difficulties there...
19 years ago
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I also wanted to jump over the garrison, but in version 1.4, this spell is blocked in this mission. It's unclear where the berserker came from. There are 1000 high-initiative demons in the garrison. They moved first, and Isabel only had the "Pray" spell left (which doesn't require mana). But I had 850 archers and 16 archangels.
In reply to Alan
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19 years ago
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to frostyhero
Alan;40889
2 Frosty So, let's clarify everything from the very beginning...
Have you visited all three obelisks???
If yes, then the puzzle map has opened for you (key P). It shows the location of the Tear of Ashera with a cross in the center. This puzzle displays a part of the real map; you find it and position your hero approximately on the cross. Then you dig (it takes a full turn), the digging key is D. If you get a message like "something is slightly northeast or south," move your hero one cell in the indicated direction and dig again. When you see the message "your search has been successful," the artifact will appear in your inventory; run to the Castle and build it.
Yes! Alan forgot to add that there's a trick:
When you open the treasure map (key P), it shows a specific part of the map where the treasure is located, including all buildings, monsters, heroes, and the hero's MOVEMENT.
This is what helps you find the location quickly and accurately:
Just have the hero run to a similar area and look for where his tracks are imprinted. When you find this place, just indicate where to stand, check the map (the hero should match the cross), and dig the next day!
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19 years ago
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It's unclear where the berserker came from. In the garrison, there are 1000 high-initiative demons. They moved first, and Isabel only had the "Pray" spell left (which doesn't require mana). But I had 850 archers and 16 archangels.
There's a ring on the map that gives +1 to base stats and +10% initiative to archers. A ring that gives +20% initiative to all units can be bought. So, it turns out that inquisitors can definitely move before the demons (as well as archangels and paladins) and destroy the entire stack with one shot. At least, my demons didn't get a chance to move...
In reply to Fireball
19 years ago
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Fireball;69462
There is a ring lying on the map that gives +1 to base stats and +10% initiative to shooters. A ring giving +20% initiative to all units can be bought. As a result, inquisitors can actually move before imps (as well as archangels and paladins) and wipe out an entire stack with one shot. At least in my case, the imps never got a chance to move...
I see. I started studying Heroes through Campaign Walkthroughs. I didn't play Heroes 1-4. I completed the first campaign on veteran. That's why my imps did get to move. There was only enough mana left for a prayer. And I didn't have a berserker anyway. If I'm not mistaken, you need to level up dark magic for him. But I didn't take it. On the other hand, 850 crossbowmen (I turned all peasants into them) is real power.

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