I think gating should be further accelerated, but the number of creatures should be significantly reduced. And the dwarves should be nerfed, and nerfed again. Their runic magic is a complete disaster, especially the 100% acceleration (let's put it on bears = a guaranteed paw strike) and resurrection (losses after battle can be reduced by half!), I haven't tried the rest yet (the motherboard failed :( :( :( :( :( :( :( :( :( :( :( , mourning).
Posts from Balance in Heroes 5.
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How would you rate the balance in Heroes of Might and Magic 5?
Well, there is some balance... the Necropolis faction is weak, of course. In equal numbers, they will lose to anyone, but if you play properly, they will have time to develop and become quite strong... And the Stronghold faction also has decent units, and in my opinion, their main advantage is the presence of additional skills... Although, in my opinion, the Elves are still better... By the way, I haven't played as the Dwarves yet, and my friends say that this faction is completely useless... Should I get used to playing as them and practice, or is it better to continue playing as the starting factions? By the way, is anything known about whether there will be more factions in Heroes 5?
There will always be balance for some, and imbalance for others; you just have to accept that the developers control everything... it's just unknown whether this will benefit anyone, the main thing is to be able to use your game faction (factions) to the fullest, extracting the maximum benefit thanks to your experience and intellect...
As for your friends, eXeCuToR, don't listen to them; I really liked this faction, as did many others; you just need to learn how to play as it and withstand attacks if the battle is against the Dwarves... in general, you need to understand the faction:smile20: You need to play as everyone to know the pros and cons of each... of course, you can play more with your favorite faction - just to get pleasure... The Dwarves are no exception; you need to play and see what they are like...
Regarding the factions in Heroes 5... in my opinion, there will definitely be more... the developers haven't squeezed all the juice out of this orange yet and will continue to milk all the gamers by selling another expansion... A Barbarian or Viking faction (something like that) should appear, and maybe some others; that's what I think, otherwise the developers will miss out on many opportunities in this game...
P.S. I wish you good luck and glorious victories!:smile02:
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Why are you all complaining?! The balance is fine. And there's nothing amazing about the Dwarves. They're just a race, no better or worse than the others. Personally, I think they're even a little weaker than the Elves and Demons.
Hmm... try playing against me...:smile01: the balance is fine... but I'll make you complain...:smile08: (trust me, I'm not bragging...)
P.S. First impressions are always deceiving... don't judge, lest you be judged...:smile16:
Yeah, the balance is decent. Especially when Inferno plays against Necromancers.
I agree, on XL maps, Inferno (with a leveled-up Call of Urgash) can, thanks to its high initiative and troop speed, and summoning reinforcements through portals, probably stand up to Necromancers with their thousands of skeleton archers.
Although, I still prefer Dark Elves – not because of any particular strength of their units, but because of their incredibly powerful Chaos Magic.
I agree, on XL maps, Inferno (with an upgraded Call of Urgash) can, due to its high initiative and troop speed, and summoning reinforcements through portals, be the only faction that can truly stand against Necropolis with its thousands of skeleton archers.
So, how about a match between them, who will win?
Added 17 minutes later
Knights in versions 1.0-1.41 can. They can have almost as many crossbowmen as Necropolis has skeletons. Especially if there are farms near the castle. And it's better not to give demons the opportunity to develop to the "Call of Urgash" stage. Otherwise, it will be difficult to deal with them.
That's absolutely true! As everyone knows, Necromancers are currently the weakest... but they are numerous... and more people play as them... although no amount can compare to quality!
Yes, that's how it is, I don't argue.
But, you can also say, take a Wizard and play without a spellbook, and so on.
Added after 17 minutes
No offense to anyone! But balance is a... murky... thing.
I think it's unpleasant when the Castle you like ends up in the category of weak Castles.
Otherwise, play as whoever you want, and choose a Castle (that is inconvenient for your opponent). Although, in theory, you can win with any Castle against any Castle.
Because, in addition to the standard strength of the Castle (~40%)
add ~30% luck (good fortune) and ~30% the skill of the player, and you get the result.
THE PROPORTIONS ARE CONDITIONAL, JUST FOR CLARITY!!!
In version 1.5, training and necromancy will be implemented as in version 2.1. There will be no hordes of skeletons and archers.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis



