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Posts from Balance in Heroes 5.

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How would you rate the balance in Heroes of Might and Magic 5?
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In reply to GvozD
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GvozD;59425
I think gating should be further accelerated, but the number of creatures should be significantly reduced. And the dwarves should be nerfed, and nerfed again. Their runic magic is a complete disaster, especially the 100% acceleration (let's put it on bears = a guaranteed paw strike) and resurrection (losses after battle can be reduced by half!), I haven't tried the rest yet (the motherboard failed :( :( :( :( :( :( :( :( :( :( :( , mourning).
I agree, I'm playing a campaign as dwarves, and with their growth and speed thanks to the tree, it's just amazing. I'm crushing opponents; they can only keep up by using the tree. The dwarves are terrifying!!!
Снова играю в Герои5!
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I think they’ll fix the issues with the Dwarves; it’s a real imbalance right now.
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Well, there is some balance... Necropolis is definitely weak. In equal numbers, they will lose to anyone, but if you play properly, they can develop quite well... And the Dungeon has some strong units, and in my opinion, their main advantage is the additional skills they have... Although, I still think Elves are better... By the way, I haven't played as Dwarves yet, and my friends say that this faction is completely useless... Should I get used to playing as them and practice, or is it better to continue playing as the starting factions? By the way, is anything known about whether there will be more factions in Heroes 5?
In reply to eXeCuToR
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Message from eXeCuToR
Well, there is some balance... the Necropolis faction is weak, of course. In equal numbers, they will lose to anyone, but if you play properly, they will have time to develop and become quite strong... And the Stronghold faction also has decent units, and in my opinion, their main advantage is the presence of additional skills... Although, in my opinion, the Elves are still better... By the way, I haven't played as the Dwarves yet, and my friends say that this faction is completely useless... Should I get used to playing as them and practice, or is it better to continue playing as the starting factions? By the way, is anything known about whether there will be more factions in Heroes 5?

There will always be balance for some, and imbalance for others; you just have to accept that the developers control everything... it's just unknown whether this will benefit anyone, the main thing is to be able to use your game faction (factions) to the fullest, extracting the maximum benefit thanks to your experience and intellect...
As for your friends, eXeCuToR, don't listen to them; I really liked this faction, as did many others; you just need to learn how to play as it and withstand attacks if the battle is against the Dwarves... in general, you need to understand the faction:smile20: You need to play as everyone to know the pros and cons of each... of course, you can play more with your favorite faction - just to get pleasure... The Dwarves are no exception; you need to play and see what they are like...
Regarding the factions in Heroes 5... in my opinion, there will definitely be more... the developers haven't squeezed all the juice out of this orange yet and will continue to milk all the gamers by selling another expansion... A Barbarian or Viking faction (something like that) should appear, and maybe some others; that's what I think, otherwise the developers will miss out on many opportunities in this game...

P.S. I wish you good luck and glorious victories!:smile02:
Делай вещи, дела-делай вещи и не залипай!8)
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I tried playing as the Dwarves... it's okay, nothing special. But I didn't understand the conversation about them having a good growth rate. I didn't notice anything like that... Maybe I'm missing something? Maybe there's something you need to build or something? And as I understand it, Runes are like spells, in the sense that you learn them, is that right?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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What are you all complaining about?! The balance is fine. And there's nothing particularly amazing about the Dwarves. They're just a race, no better or worse than the others. Personally, I even think they're a bit weaker than the Elves and Demons.
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Hmm, yes, that's right – they don't have any legendary creatures, and they seem a bit gaudy. I don't like the Dwarves. As for the balance, I wouldn't say it's completely off; runes are still a pretty powerful bonus, and taking out a hero in a castle is generally a problem.
In reply to RedB
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Why are you all complaining?! The balance is fine. And there's nothing amazing about the Dwarves. They're just a race, no better or worse than the others. Personally, I think they're even a little weaker than the Elves and Demons.

Hmm... try playing against me...:smile01: the balance is fine... but I'll make you complain...:smile08: (trust me, I'm not bragging...)

P.S. First impressions are always deceiving... don't judge, lest you be judged...:smile16:
Делай вещи, дела-делай вещи и не залипай!8)
In reply to Night
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Yeah, it's a decent balance. Especially when Inferno faces Necromancers.





In reply to R@zer
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R@zer;69410
Yeah, the balance is decent. Especially when Inferno plays against Necromancers.

I agree, on XL maps, Inferno (with a leveled-up Call of Urgash) can, thanks to its high initiative and troop speed, and summoning reinforcements through portals, probably stand up to Necromancers with their thousands of skeleton archers.
Although, I still prefer Dark Elves – not because of any particular strength of their units, but because of their incredibly powerful Chaos Magic.
In reply to yasnikov
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yasnikov;69415
I agree, on XL maps, Inferno (with an upgraded Call of Urgash) can, due to its high initiative and troop speed, and summoning reinforcements through portals, be the only faction that can truly stand against Necropolis with its thousands of skeleton archers.
Knights in versions 1.0-1.41 can also do it. They can have almost as many crossbowmen as Necropolis has skeleton archers. Especially if there are farms near the castle. And it's better not to let demons develop to the point of having the Call of Urgash. Otherwise, it will be difficult to deal with them.
In reply to Silovik
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Silovik;48645
So, how about a match between them, who will win?
Deleb crushes both Erin and Ossira...

Added 17 minutes later
Boris K;69446
Knights in versions 1.0-1.41 can. They can have almost as many crossbowmen as Necropolis has skeletons. Especially if there are farms near the castle. And it's better not to give demons the opportunity to develop to the "Call of Urgash" stage. Otherwise, it will be difficult to deal with them.
In reality, Dark Elves dominate almost always and against everyone when playing for development:smile19: :smile19: :smile19:. Achieving a super ability in a 1v1 or 2v2 game is unrealistic... Therefore, considering the idea of using "Call of Urgash," "Omniscience," "True Protection," etc., against a serious opponent – a human – is practically pointless; it will all end much sooner...:smile33:
In reply to Vlad
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Xaker;40523
That's absolutely true! As everyone knows, Necromancers are currently the weakest... but they are numerous... and more people play as them... although no amount can compare to quality!
The fact that they are the weakest is a deliberate provocation, "like, take an undead army and play without Necromancy, and then you'll feel their weakness."
Yes, that's how it is, I don't argue.
But, you can also say, take a Wizard and play without a spellbook, and so on.

Added after 17 minutes
No offense to anyone! But balance is a... murky... thing.
I think it's unpleasant when the Castle you like ends up in the category of weak Castles.
Otherwise, play as whoever you want, and choose a Castle (that is inconvenient for your opponent). Although, in theory, you can win with any Castle against any Castle.
Because, in addition to the standard strength of the Castle (~40%)
add ~30% luck (good fortune) and ~30% the skill of the player, and you get the result.
THE PROPORTIONS ARE CONDITIONAL, JUST FOR CLARITY!!!
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In almost every patch, developers not only fix bugs/introduce new ones but also adjust the balance. For example, in version 1.4, they increased the number of summoned creatures for demons. Previously, they weakened the Necropolis faction. Therefore, the information written for version 1.0 will become increasingly outdated with each patch.

In version 1.5, training and necromancy will be implemented as in version 2.1. There will be no hordes of skeletons and archers.
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So, are demons really worth praising? They are certainly not weak, and their summoning ability is decent, but if you think about it, besides succubi and cave lords, they don't have any other truly powerful units... And they fall pretty easily... In my opinion, both elven factions will overwhelm them, and Haven will too. Honestly, they're not that great!
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis

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