That's what I wanted to say about "FOAM AT THE MOUTH"! :D :D :D
But I didn't think it was necessary to use this expression until the power was affected! :cool: I'm for the Barbarians! :D :cool:
Posts from The weakest castle in Heroes of Might and Magic IV!
Auto-translated
The weakest Castle in Heroes of Might and Magic 4!
In general, Barbarians are strong heroes. Therefore, you need to eliminate him quickly, and then it will be easier.
Yes, and that's exactly the problem... because hostile magic doesn't affect a leveled-up Barbarian... but at the same time, a teammate (mage) can significantly enhance the Barbarian's combat abilities...
YES! :D That is true, but a well-maxed-out Barbarian also DOES A GOOD JOB of knocking out a well-maxed-out mage! :D Sometimes even with just 2 arrows! :D
And what if he knows the teleport spell? And "INVITES" the enemy mage to visit him personally? Or even better: a second hero knows that spell (So as not to "stretch out the pleasure" :D ) :D Then the mage will have other things on his mind besides hypnosis! :D :cool:
And I also disagree about closing the thread! :mad:
The forum was created for the purpose of sharing thoughts and impressions! :)
And when the thread dies, it will slide down the popularity rating on its own! :mad:
So this isn't quite right! :D :cool:
YES! :D That's true, but a well-leveled Barbarian can also take down a well-leveled Mage! :D Sometimes even with just 2 shots! :D
And what if he knows the teleportation spell? And he "INVITES" the enemy mage to his place? Or even better: if the second hero knows this spell (so as not to "prolong the pleasure" :D ) :D Then the mage won't have time for hypnosis! :D :cool:
And I disagree about closing the topic! :mad:
The forum is created to share thoughts and impressions! :)
And when the topic dies, it will naturally slide down in the popularity ranking! :mad:
So, it doesn't seem right! :D :cool:
Against Nature: plague; if the druid doesn't know life magic, he's doomed after a few turns. Plus, if the necromancer knows order magic. Banish, hypnotize, sacrifice a hypnotized creature. Against Life: curses, removal of beneficial effects, death touch, wave of death, plague, and so on + raising undead.
Too many of these "ifs." I've already compared Death vs. Nature. But I used the entire spectrum of comparisons, i.e., castle, units, and magic.
And regarding Chaos vs. Order – in my opinion, this is the main intrigue of Heroes. The most interesting battles are between these factions!
Too many of these "Ifs." I've already compared Death vs. Nature. But I used the entire spectrum of comparisons. That is, both the castle, the units, and the magic.
And regarding Chaos vs. Order - in my opinion, this is the main intrigue of Heroes. The most interesting battles are between these castles!
Chaos and Order.
Undoubtedly, in the field of magic, Order loses to Chaos, because they don't have much to counter it with, but against Death, Life, and Nature. Chaos, as I wrote earlier, develops slowly; the units are strong, but there are few of them in number.
Yes, you can't hit him with magic, but you can't bless him either! :D
He burns genies well, but when even one dragon dies,
it's a very big loss! And you feel it more strongly than when, say, a dragon golem falls! But who I really like in Chaos is... the Medusa! :D She can remotely tear apart any creature of level 2! :D Except for the ballista! :D And again, if you take both of these two castles, they are quite strong! :D And as it seems to me, they are stronger than Necropolis! :D :cool:
Besides, if you take both of these castles, they are quite strong! :D And I think they are stronger than Necropolis! :D :cool:
The good thing about Medusas is that they have an infinite number of shots. When defending a castle, an infinite supply of arrows is the best thing that can happen. If only they had an infinite defense as well... :D :D :D
Close the thread! I'm tired of reading how Life is being put down!
I disagree with the order, because there are many archers there. Besides, Order magic has spells that can remove Life, remove death curses, make enemy monsters think they are on our side, banish summoned nature creatures, and affect undead + mirror of pain. But it seems to me that all the other castles are more or less balanced; you need to compare opposite castles:
Life/Death
Order/Chaos
Nature/Might
1. Life
2. Order.
3. Might
4. Chaos
5. Nature
6. Death...
The first place is the weakest Castle....
That's it...
----------------------------------
P.S. (I just think that there is nothing left to discuss in this topic... we are all going around in circles... well, maybe I'm wrong...:( )

