Skip to content

Posts from Heroes III of Skill and Luck™

No ratings yet — be the first to rate!
In reply to Ihtiandr
User Avatar
#31
Auto-translated
On Android, everything lags; I demand a PDA version :D
#32
Auto-translated
I'm a sniper, I'm overpowered!!! Unlike those weak ice mages!

Added 4 minutes later
Damn, there's a bear there!
icq - 470286448
In reply to StickyFingaz
User Avatar
#33
Auto-translated
StickyFingaz
The name seems a bit off.
If the idea was to create a website for this forum, maybe it should have been named accordingly? heroesworld.com, hw.com, etc.
Will there be an English version of the site?
Focusing on a specific website isn't ideologically the best approach.

The optimal niche is an interface overlay for Heroes websites in general. Something like HDMod, but for websites. It could look something like this:

- When entering the result of a seasonal game, you can select checkboxes to choose which website's ranking the report will be submitted to (currently - HW, VT, HP). If something else appears, the functionality can be easily expanded.

- The report is automatically submitted to the seasonal ranking threads of the specified websites, in addition to being registered on SnL.

- It's not yet clear how to handle confirmations if one player uses SnL and the other doesn't. Initially, this will probably have to be done manually, but in the future, SnL could be established as an official reporting point, and confirmations could be made directly there.

- Separately, you can specify that the game is a tournament game, indicating the tournament topic. SnL moderators will have to quickly track the opening of new tournaments and create corresponding menu items for them.

- For tournament games, there should be a checkbox "only in tournament / in tournament and in season," and also provide an option to post in a tournament on one website and in a season on another, and also games in 2 tournaments at the same time (there are people who like to save time)
In reply to Wicc
User Avatar
#34
Auto-translated
Please explain, in simple terms, what the purpose of a seasonal ranking system will be in various leagues, given that there are already centralized reports. Wouldn't it be simpler to just create a single overall ranking table?
In reply to =Lizard=
User Avatar
#35
Auto-translated
Lizard B
Please explain to a dummy: what will be the purpose of a seasonal rating in various leagues when centralized reports already exist? Wouldn't it be simpler to just create a general rating table as well?
Well, one doesn't really interfere with the other... after all, HeroesWorld already has a separate seasonal rating alongside the General rating.
User Avatar
#36
Auto-translated
I think it should be possible to ban users on a specific resource, along with their rating.
User Avatar
#37
Auto-translated
Relying on a specific site is ideologically not quite right.
according to my ideology, the community should be centralized in one place (right now the easiest is on HeroesWorld, and in the future on a large international site, which, I hope, Ichthyander's creation will become), and accordingly, the rest should finally die.
In reply to StickyFingaz
User Avatar
#38
Auto-translated
And I think such a heavy dependence of the community on a single site is wrong. There are pros to this, but there are also cons — dependence on the site owner, on the hosting, on the whims of the administrators, etc.

Over the years of being involved in online communities, I have observed and participated in several complete cycles of birth, development, and decline of forums on various topics. Recent examples are ХБ and ХП. The concentration of social activity, all else being equal, accelerates the natural course of events — at first it contributes to a rapid growth of the forum, but later it also accelerates the processes of degradation.

Therefore, for the stability of the community (after all, it is the community that holds the greatest value, not specific sites), it is desirable to have several supporting platforms — this reduces the intensity of turmoil and also forces the management of individual platforms to act with an eye on competitors and not become complacent.

For example, at the moment, the ХВ orgs are positively influenced by Пит, НумВан, Скорпиона, and maybe a couple of other people. So as long as they keep their finger on the pulse of events, the train won't go off the tracks (or will do so slowly). But if for some reason they step down, reduce their activity, or fall into some kind of heresy, and the second-tier orgs (like R55Max) start dictating the policy of the online трешка, then a sad turn of events is inevitable.
User Avatar
#39
Auto-translated
dependence on the site owner
fail
hosting
fail. if the community is not half-dead, like on Bay, then it will gather loot for hosting in a couple of days
tyranny of the managers
tyranny of the managers ~ dependence on the site owner. wordiness, fail.
HP
long to explain. in a nutshell, the site lost to HeroesWorld due to Gorbik's weak competence. if the site has no one to compete with, then there is no one to lose to. if the site goes bad, then the history of Bay's creation will simply repeat itself and everything will be fine
HB
well, it's all clear here anyway.
forces the management of individual platforms to act with an eye on competitors, not to grow stale.
fail. neither Gorbik, nor <whoever was at bay> ever looked back at anyone (see incompetence).
For example, at the moment, the HV orgs are beneficially influenced by Pit, NumOne, Scorpiona, and maybe a couple of other people, so while they keep their finger on the pulse of events, the train won't go off the rails (or will do so slowly). But if for some reason they step away from business or reduce their activity or fall into some kind of heresy, and the policy of online-treshka starts being determined by second-echelon orgs (like R55Max), then a sad turn of events is inevitable.
~ tyranny of the managers ~ dependence on the site owner. a whole paragraph of wordiness, fail. if a small community has crappy admins, then it cannot become a large community. on the other hand, a large community has the ability to weed out crappy admins, see the history with Hacker.

explaining the advantages of a large international community, I hope, is pointless?
User Avatar
#40
Auto-translated
Well, everyone has their own interests. As for me, I'm personally waiting for a post from Max.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Wicc
User Avatar
#41
Auto-translated
Wicc
- it should be noted that the game is a tournament, with the topic of the tournament specified. For this, SnL moderators will have to promptly monitor the opening of new tournaments and create corresponding menu items for them.
It would be better if the tournament organizer informs the SnL moderators with a link to the tournament a week before the tournament starts - this will simplify the task for both sides.

P.S. If such a website, uniting all resources, appears, could this be the first step towards a WCG?! or something similar?
User Avatar
#42
Auto-translated
If a website that brings together all the resources were to appear, it could be the first step.
My post from the WoT forum on the topic:
In short, I love both games equally – Age of Empires 2 and Heroes 3 – and have been following the scene for about 5 years now. For those who don't know, Age of Empires, although not as iconic as Heroes, was quite popular in its time (released in 1999). Then, just like with Heroes, the developers abandoned it, and about two years ago, both games were in a similar, rather sad state. Here's a brief timeline:
Age of Empires:
Autumn 2012 – Fans collect signatures for a petition to the developers (Microsoft) to release the game in an HD version. Around the same time, the development of a fan-made mod, similar to "HotA" for Heroes, is announced: adding new factions, balancing, etc. The balance is adjusted with the direct involvement of top players, and advertising is done on all social networks, YouTube, streams, etc.
January 2013 – Microsoft announces work on an HD version and its release on Steam in April. The fan-made mod is released, and thanks to its strong promotion on social networks, it is downloaded by approximately 500,000 people in a couple of months.
April 2013 – The HD version is released on Steam. For a couple of weeks, Age of Empires is among the top-selling games, and on the day of its release, it is the best-selling game. The game was released with some bugs, which the developers fixed as they were found.
Summer 2013 – Microsoft announces the start of cooperation with the developers of the fan-made mod, and "HotA" for Age of Empires is released as an official game this autumn.
Heroes:
Early 2012 – It seems that WoT was still holding its ground, but even then, it became clear that it was a dead end, and they left. HD, on the other hand, was just beginning its journey to success.
Now – WoT seems to have completely faded away. In HD, nothing has been implemented that would really help to promote Heroes, attract new players, etc. Interface improvements are, of course, good, but the mod has much greater potential.

So, what I'm getting at is that Heroes 3 could also have "come back to life" more than a decade after its creation if the community had been less... [I can't find the right word]... and had focused on the right things. And here I am, reading your petty squabbles, and I find it both amusing and sad at the same time.
In reply to StickyFingaz
User Avatar
#43
Auto-translated
StickyFingaz
Fail. If the community isn't very active, like on Bay, it will gather enough money for hosting in a couple of days.
That's how it was on Bay; it hosted users for the last 3 years of its existence, funded by donations.
Fail. Neither Gorbik nor <whoever was at Bay> looked around (see: incompetence).
In fact, Balamut did look around, as he was originally from Portal and created Bay due to irreconcilable differences with Gorbik.

It's just that time took its toll; Balamut moved on to real life (2008 or 2009), and an alternative appeared – the VT website. Therefore, Bay simply lost its niche, and the Bay community migrated to VT and HW.

If the VT website hadn't existed, Bay would have simply been passed on to someone else who knew how to manage websites, and the center of the TE/VT movement would still be there.
~ self-willed management ~ dependence on the website owner. An entire paragraph of wordiness, fail. If a small community has bad admins, it cannot become a large community. On the other hand, a large community has the ability to weed out bad admins, see the story with Hacker.
It's very difficult to weed out bad admins if they have administrative power. See the story of Bay's creation.
I hope it's not necessary to explain the advantages of a large international community?
There is a point... Heroes, as a game, unlike C&C3 or Starcraft, implies a large amount of communication between players, which is difficult or impossible to automate through standard interfaces. Therefore, the language barrier creates significant difficulties in organizing international games and tournaments. That's why I don't really believe in international communities – even if such a website appears and is filled with people, centrifugal tendencies will quickly begin, and it will split into its own language cells.
User Avatar
#44
Auto-translated
Great idea, good implementation, there are many rough edges, but the main thing is that if the enthusiasm doesn't fade, I think that soon there will be something perfect and new, especially if it is possible to introduce an automatic rating system, which I consider critically necessary (to simplify the work of moderators and users). Also, if an automatic rating is introduced, it would be good to create a distinction between seasonal games and tournaments, with priority given to the latter.

Ikhtiandr, you're great!

P.S. I don't remember if there is a section on the site where you can direct financial assistance to the resource. If not, I think it would also be worth adding, I'm sure there will be people willing to support the resource.
241-568-808
User Avatar
#45
Auto-translated
What does the rating signify? What is its purpose? What practical problems is this rating intended to solve?!
For example, I have a constant rating of 1488, and a seasonal rating of 1502. Meanwhile, the player marader-kisa has a constant rating of 1476 and a seasonal rating of 1541. What conclusions can be drawn from comparing these figures?
For instance, in chess, a certain rating is a prerequisite for obtaining a lifetime title or for selection in a tournament. But what is its purpose in our case? Just to see a picture from the game next to your nickname?

Regarding the website: a major drawback is that it is maintained by a single person; as soon as their enthusiasm runs out, the website will cease to exist. And currently, the website is 90% or more filled with information from other forums.
Воздам сторицей!