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Heroes III of Skill and Luck™

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#43
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StickyFingaz
Fail. If the community isn't very active, like on Bay, it will gather enough money for hosting in a couple of days.
That's how it was on Bay; it hosted users for the last 3 years of its existence, funded by donations.
Fail. Neither Gorbik nor <whoever was at Bay> looked around (see: incompetence).
In fact, Balamut did look around, as he was originally from Portal and created Bay due to irreconcilable differences with Gorbik.

It's just that time took its toll; Balamut moved on to real life (2008 or 2009), and an alternative appeared – the VT website. Therefore, Bay simply lost its niche, and the Bay community migrated to VT and HW.

If the VT website hadn't existed, Bay would have simply been passed on to someone else who knew how to manage websites, and the center of the TE/VT movement would still be there.
~ self-willed management ~ dependence on the website owner. An entire paragraph of wordiness, fail. If a small community has bad admins, it cannot become a large community. On the other hand, a large community has the ability to weed out bad admins, see the story with Hacker.
It's very difficult to weed out bad admins if they have administrative power. See the story of Bay's creation.
I hope it's not necessary to explain the advantages of a large international community?
There is a point... Heroes, as a game, unlike C&C3 or Starcraft, implies a large amount of communication between players, which is difficult or impossible to automate through standard interfaces. Therefore, the language barrier creates significant difficulties in organizing international games and tournaments. That's why I don't really believe in international communities – even if such a website appears and is filled with people, centrifugal tendencies will quickly begin, and it will split into its own language cells.