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Titans are strong, BUT NO ONE CAN COMPARE TO THEM IN TERMS OF FACES!!!! NOT EVEN SNIPERS AND CYCLOPS!!!!
JoshuaStatistics
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Liches are awesome – no arguments there!! But I prefer elves (great ones, of course).. They may be weak in defense, but they build quickly (they don't need sulfur), there are quite a few of them, and they shoot twice! And most importantly – I don't feel too bad if they get killed in a serious battle, because they are a level 3 unit, and there are other units that can lead the battle –))).
but I prefer Elves (the Great ones, of course).. They may be weak in defense, but they build quickly (they don't need sulfur), there are quite a few of them, and they shoot twice!
Hmm, the weekly growth of Elves, thanks to the double attack, deals the second-highest ranged damage, only surpassed by Titans... Hmm, not bad for a Tier 3 unit... ;)
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
I already posted my table here... but I can't find where it is (so I can give you the link)... there was a similar question already... but here it is again:
I'm for the Grand Elves:smile03:
And Cyclops are good too – they destroy walls like that, and it's especially nice if there's no ballistics.
Lich might be okay, but I don't like Necropolis:smile24:.
Я вернулась... :smile24: Ну что, не ждали? :smile08: Пусть за нас говорит сталь! :smile13:
NightStatistics
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But snipers are still better, it's just a shame that Jelu isn't always available, and there are only one or two sniper dwellings on the maps:(
The topic is called "evaluating archers"... it's strange why not all ranged units:rolleyes: :D There aren't many archers in the game, but I like these: Sniper and Grand Elf...:smile13: And the best archer is the one that the enemies couldn't reach...:smile01:
P.S. Don't neglect the ammunition cart... it sometimes decides the outcome of the battle...:smile49:
Делай вещи, дела-делай вещи и не залипай!8)
АлисияStatistics
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I think it's perfectly reasonable to compare archers of different levels from different castles. And it's quite easy to determine which one is more useful for the army. Fanatics and Archliches are very relevant. But I would probably prefer great elves. Thanks to their double attack, they are practically useful in any army (and in other castles). Honestly, I didn't know this question was being discussed; it seems obvious that elves are the best. On any map, they often save the player. They are practical both at the beginning and at the end of the game. And they are needed for both small and large maps.
BuddaStatistics
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Snipers... wonderful... powerful...
Подпись была удалена Администрацией из за оскорбительного содержания. Просьба сменить подпись.
ОMEGAStatistics
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For me, the best are the Elven and Human archers (not fanatics, but specifically archers); firstly, they are starting units, and there are many of them, so it's not a pity to lose them. Secondly, their upgraded versions shoot twice.
In my opinion, the worst are the Medusas; only 4 arrows – too few for a city without a transport.
GeksorinStatistics
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Well, if we're talking about archers, the most beloved and respected one is the Air Elemental. First, it's the strongest Tier 2 unit, with 25 hit points. At Tier 2, it's a real powerhouse, and even in the early game, they provide significant help.
I won't even mention Liches; I've kind of lost interest in playing as Necropolis.
Elves aren't bad, but in online games, they're usually the first to be killed, so they're not very effective.
The archers in the castle are very weak. 60 Monks deal more damage than 200 archers (even though the latter shoot twice).
Orcs are okay, but not particularly strong; they're average archers.
Goblins are helpful for the first 3 weeks, but then they just become cannon fodder.
Cyclops are amazing, but they're very difficult to build (20 crystals; it's better to spend them on upgrading Bears rather than Cyclops).
I'll just say one thing about Titans, and I won't be the first to say it: "Titans rule!" :D
Lizards aren't really archers; they're more like some kind of beast.
Gog are also helpful in the first 3 weeks, just like Goblins.
That's pretty much my opinion. Archers are good, but if you have an Air Expert, it's better to focus on stronger units.
That's pretty much my opinion; the arrows are good, but if you have an Air Expert, it's better to use stronger units.
What are you talking about?:confused: If you mean the speed boost and that melee units will reach their target faster, then I have to disagree, because when attacking a castle, you don't really spread out, firstly, and secondly, the opponent might have an Earth Expert with a slowing effect.
QwertyStatistics
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2 Geksorin Calculations show that, without considering morale/luck drops, 200 upgraded archers will still deal more damage than 60 monks (assuming both groups are shooting). The Air Elemental is definitely good, especially considering its damage and cost! Goblins are very effective when there are a couple of recruitment buildings near a Titanic Castle:))) Hire them, upgrade them, and they're ready to go!