Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Well, if we're talking about archers, the most beloved and respected one is the Air Elemental. First, it's the strongest Tier 2 unit, with 25 hit points. At Tier 2, it's a real powerhouse, and even in the early game, they provide significant help.
I won't even mention Liches; I've kind of lost interest in playing as Necropolis.
Elves aren't bad, but in online games, they're usually the first to be killed, so they're not very effective.
The archers in the castle are very weak. 60 Monks deal more damage than 200 archers (even though the latter shoot twice).
Orcs are okay, but not particularly strong; they're average archers.
Goblins are helpful for the first 3 weeks, but then they just become cannon fodder.
Cyclops are amazing, but they're very difficult to build (20 crystals; it's better to spend them on upgrading Bears rather than Cyclops).
I'll just say one thing about Titans, and I won't be the first to say it: "Titans rule!" :D
Lizards aren't really archers; they're more like some kind of beast.
Gog are also helpful in the first 3 weeks, just like Goblins.
That's pretty much my opinion. Archers are good, but if you have an Air Expert, it's better to focus on stronger units.