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Posts from Tactics for Dungeon.

5.0 (1 rating)
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19 years ago
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I don't like playing as Dungeon. It requires too many resources to build up, and Dungeon respawns are usually rather poor in resources. Though once you're built up, then.....
In reply to Livuel
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19 years ago
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Livuel;68294
Why not? The magic is roughly equal, and so are the units. And the cost of the castles is also about the same...
Hmm... I'd argue that the Dungeon is slightly cheaper. In terms of construction and the resources required for it. That's one thing. Magic - I agree, it's probably roughly equal. Units - no, they are not equal... And the gameplay tactics are also very different... Although I like both of these castles.
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19 years ago
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Let's compare...
In terms of special buildings, the castles are roughly equal, as (Artifact Merchant, Library, Wall of Knowledge, Watchtower, Sculptor's Wings) = (Artifact Merchant, Academy of War, Summoning Portal, Mana Vortex, Mushroom Rings). Of course, it's a very rough comparison, but they are still equal. It is also worth noting that these are the only cities that have an Artifact Merchant.
Let's move on. I think it makes sense to compare only military buildings (by price).
Tower - 54300 (gold), 115 (ore + wood), 102 (other, including 60 - dragon stones).
Dungeon - 53900 (gold), 134 (ore + wood), 87 (other, including 54 - sulfur).

Conclusion: The Tower, although insignificantly, is more expensive.

Army (upgraded units):
1) Trogolodites (price of one unit - 65) vs. Goblins (40).
The advantage is with the Trogolodites.
2) Harpies (170) vs. Gargoyles (160).
Harpies are definitely stronger here.
3) Eyes (280) vs. Golems (200).
Despite the different tasks performed by these creatures, the Eyes look preferable.
4) Medusas (330) vs. Mages (450).
Mages. No comment.
5) Minotaurs (575) vs. Djinns (600).
Difficult to compare.
6) Manticores (1050) vs. Nagas (1600).
Nagas.
7) Dragons (4000 and 2 sulfur) vs. Titans (5000 and 2 dragon stones).
I think they are equal.

In the early stages of development, the units in the Tower are cheaper and weaker than in the Dungeon.
Later, the situation changes.

Conclusion: I still believe that Tower = Dungeon.
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19 years ago
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1. Who told you that the troglodytes have the advantage????!!!!
Troglodytes are absolutely harmless creatures... weak and blind -))))
5. Minotaurs and giants can be compared.... minotaurs are only inferior to gorgons, and even then mainly because of the gorgons' deadly gaze... comparing them to giants seems incorrect to me
I agree in general - the tower and the dungeon are roughly equal... although the tactics of the game are somewhat different, I think it's because of the different levels of archers... mages + titans are much stronger than eyes + medusas in ranged combat.
In reply to Joshua
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19 years ago
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Joshua;68584
1. Who told you that the Troglodytes have an advantage????!!!!
Trogs are absolutely harmless creatures... weak and blind.
Without the hero Shakti, it's true, but with this hero, you should be wary of the Troglodytes.
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19 years ago
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Of course, you should be wary when there are many of them and a battle is taking place on the battlefield...
I mean, from the point of view of comparing the "usefulness" of a unit.
It is quite problematic not to lose Trogols when clearing the map, especially at the beginning of the game, while Gremlins, especially with a hero who has a slowing ability, are very effective.
Mr. Livuel did not take into account another (practical) point when comparing the Tower and the Dungeon:
at 200% difficulty level, the Tower with its Gremlins (upgraded) and Gargoyles, and some golems, can clear a significant part of its territory (archers + defense) with almost no losses (if Grand Elves don't happen to be near the wood mine). That is, building a Tower is not an easy task, but it is feasible even with a bad spawn... but for the Dungeon, in order to build Outposts, you need to have ALL the resources, even though they are few (1 each), and without archers (and without upgrading Harpies, which is also not easy) it is very difficult to do this without losses at the beginning of the game... freebies are unpredictable.
I think that the positional advantage is with the Tower. Fewer losses and clearing the map happens earlier
In reply to Joshua
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19 years ago
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Joshua;68649
In other words, building a Mage Tower is not an easy task, but it is achievable even with a poor resource spawn... but for the Dungeon, to build the Eyes, you need ALL the resources, even though they are few.

1) Building a Mage Tower also requires ALL the resources!
2) On expert difficulty, it takes about two weeks to build a Capitol (during which time you are unlikely to be building military structures), so I think it won't be difficult to find at least one unit of each resource in that time. So I don'
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19 years ago
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1. Yes, building a tower is more difficult, but I mean the following: all other things being equal, it is easier to clear out neutral creatures guarding resources, mills, and other resource locations with ranged units (master gremlins) than with melee units (troglodytes and harpies). Cover the gremlins with gargoyles (at least 1 in each stack) and go for it! This can be done on Expert difficulty at the very beginning of the game - gremlins are available to almost all heroes, and upgrading them requires 1000 gold. The situation is different with the Dungeon faction - clearing out neutral creatures for resources without ranged units requires losses of varying degrees among the troglodytes and harpies (until they are upgraded). That is, to build outposts, you will have to engage in melee combat. I agree that much depends on the hero, but the tower is still less dependent on this! And there is less dependence on random events, which are inevitable in any game -)))... solely due to the ranged gremlins -))))
2. I have never built a Capitol on Expert difficulty before 3-4 weeks -))... I'm sorry, but everyone has their own development strategy -))... I build a Capitol when I have at least 5, or even 6, level 5 units built. I don't think my approach is the only correct one, but by focusing my forces on building a Capitol, I lose units that I could successfully use to capture resources, earn money for building and upgrading to level 7, and for the Capitol itself... but that's a separate topic -))))
3. Yes, I have already said everything above - positional warfare (I mean the rapid development of the city) favors the Tower - ranged units rule in the early game!!-))) although they are weak, of course -)))
and in general, I love the Dungeon faction much more than the Tower!-)
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19 years ago
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and here's something else I'd like to add from my personal experience: if you set up a random map with a Dungeon, the Dungeon will always be underground, and everyone knows how random generation works: a seemingly nearby mine with wood resources might be blocked by an impassable wall, and to reach the mine, you have to go around, clearing out hordes of enemies along the way... a Tower always appears outdoors, usually in the snow, and there the degree of freedom of movement is higher (not always, but in most cases)... therefore, if I choose a Dungeon, I trick them: I suggest playing on XL size but without a Dungeon... that's how I do it, and it's not very fair...))) maybe someone will use this advice.
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19 years ago
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There's nothing to criticize... thanks for the useful information... I'll keep it in mind.
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19 years ago
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I would like to note the following: the Dungeon allows you to build harpies, which, in my opinion, are one of the best tier 2 units in the game (if not the very best). For example, you can use them to win a battle against a superior opponent (although it may take a long time), as they, unlike archers, are not limited in attacks and have high speed, which prevents most units from pinning them down.
19 years ago
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I would like to note the following: the Dungeon allows you to build harpies, which, in my opinion, are one of the best tier 2 units in the game (if not the very best). For example, you can use them to win a battle against a superior opponent (even if it takes a lot of time), since, unlike archers, they are not limited in attacks and have high speed, which prevents most units from pinning them down.
Yes, but they are ineffective against archers (they get pushed back, although they shouldn't)...
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19 years ago
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Yes, they often do that... you have to spend one turn blocking them.
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19 years ago
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Exactly – Harpies aren't particularly strong against archers... plus, the damage range of 1-4 is impressive...
I've mentioned somewhere that Dungeon is probably the most unpredictable Castle. With a bit of luck, they can even dominate against Necropolis and Conflux, which are traditionally considered the strongest factions... but if luck isn't on your side, they can easily lose, and even the player's skills won't help – (((
Of course, anyone can be unlucky, but some handle it better than others. Dungeon is more likely to be on the losing side. -)
P.S. And why are Scorpions considered weak units? I don't remember where, but I saw some not-so-positive reviews about them... In my opinion, they fit perfectly into the Dungeon's tactics – they're fast, they fly, and while they're not great as a strike force against Nagas or Knights, they're excellent at blocking and holding back Cyclops or even Titans for a while! I remember my 28 Scorpions fighting 9 Titans in melee combat for 3 turns... they fell, of course, but they also did a good job damaging the Titans and forced the enemy to divert their attention...
I think it's time to rehabilitate the Scorpions and admit: Dungeon doesn't have any weak fighters (in terms of attack, defense, and speed)... except for Trolls. I don't play as Shakti
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19 years ago
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Yes, in my opinion, scorpioids are not the worst units of level 6. But when they are not upgraded, they are really weak. As far as I remember, they have something like 90 hit points and, based on my experience, weak attack and defense stats.

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