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1. Magic is not the same for everyone. Different castles have different probabilities of casting different spells.
2. This castle is extremely strong. Reasons: the starting hero is Shakti (Miner:))). Very good heroes are Gunnar, Jedid, and Alamar.
3. The summoning portal, when used correctly, can completely change the game.
Yeah, but I don't see the point in spending 1000 gold and 5 stone and wood; sometimes it's better to build a forge instead...
Really, is 1000 that much, especially at the beginning of the game?:smile27: And you'll have to build a forge anyway if you want to have a town hall!!!!!!
Really, is 1000 that much, especially at the beginning of the game?:smile27: And you'll have to build the Factory anyway if you want to have a Town Hall!!!!!!
You can't say that here. At the beginning, it's important to build the Castle, creatures, and Capitol as quickly as possible... ideally within 2 weeks, and then each turn becomes expensive... like time... and you can start building other structures in week 3 when there's nothing else to choose from...
A pretty good castle. I just don't like it, so for me, it's a good opponent. They have quite good archers, and there are units to defend them and units to raid the enemy's rear (levels 6 and 7) + endless magical attacks (which probably especially pleases Warlocks). So, the castle is indeed a serious one.
Why not? It's a good castle. Especially for those who have already mastered it... And I've seen quite a few of those!
It's true that it's not great that it has a tactic.
I agree that tactics aren't the best skill to dream about (for me), but still... It gives a real chance, a manageable one (by the way, unlike Heroes of Might and Magic IV), at least to apply this skill on the battlefield. The correct placement of troops matters a lot, after all.
And I like Draxstorm. He's a cool guy, and he's in Heroes of Might and Magic IV too.
In my opinion, this is the strongest Castle. If you manage to gather enough Creature Points, you can consider yourself the winner. Of course, this is true only if you manage to raise them and aren't taken out by more cunning opponents beforehand...))
The Castle is great (emphasis on the first syllable), especially if it has external creature dwellings (even if they are not native). For any other Castle, finding some dwelling at the end of the month (for example, Behemoths, Nagas, etc.) is good, but not essential (what's one creature a week, especially if it's not at the beginning, and you also need to deliver it if the dwelling is far away?). But in the case of the Dungeon and a built Portal of Summoning, the situation changes completely! 2 Behemoths or 4 Nagas a week (with a bit of luck) are great replacements for Trogols. If the creatures are native, it's even better. For this reason, I never collect Trogol dwellings at the beginning of the game to prevent them from appearing in the portal. This is a well-known trick, but I'll repeat it just in case. The Tactics skill is VERY important for this Castle, because having 2 ranged units and Harpies requires a skillful distribution of troops on the battlefield. Also, unexpected creatures from dwellings can change the course of the battle. To be honest, I get a little nervous when the opponent (a human player) plays as the Dungeon because the game can be very unpredictable (I myself play as the Rampart). The Vortex of Mana allows even a fighter hero to stand up to the opponent. So what if the magical power is weak? If the hero is an Earth expert, even with a magic power of 2, he can slow down the enemy and protect his own troops. The main thing is to have enough mana. This is not about a global battle with a human player, but about smaller battles where it is important not to suffer losses among the troops. In conclusion: the Dungeon is a VERY good Castle with great chances to surprise the enemy
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...