Posts from Queen – “The King’s Sunset” [Campaign 1, Mission 5]
Auto-translated
Did you visit all three obelisks???
If so, a puzzle map has opened for you (R key). In the center of it, a cross marks the spot where the Tear of Ashi is buried. This puzzle displays a part of the actual map; find that area and position your hero approximately on the cross. Then dig (a full move is required), the digging key is D. If a message appears like "there is something slightly to the northeast or south there," move your hero one cell in the indicated direction and dig again. When it says your search has been successful, the artifact will be in your inventory; run back to the Castle and build it.
P.S. The thing about the magnifying glass was just a figure of speech.... Meaning you take a real one and study the screen with it 8)) Sorry for misleading you...
Let me know if it's still unclear, then I'll play the mission again and send screenshots of all the steps with explanations.
Can you help me? Should there be a quest about finding the Grail in the mission? I freed him, found the Grail, and took Godric to the lower right garrison – but there’s no cutscene. I captured the demon castle, and they wrote that Agrail had escaped but would return (wait for it). I only have three quests in the mission.
I captured the upper post (the one with a lot of resources) and the demonic castle.
.
Then I led Godric down, and Agrael appeared. So I killed him. That's it, the mission cannot be completed; you can wait until you turn blue, but apparently, there's no one left to kill Nicholas. The developers clearly didn't anticipate this outcome.
Did you spend 2 months building up your army? There are only legions of demons in the garrison.
Agraal descends after Godric disappears from the map, then Nikolai arrives and confronts Agraal head-on, and that's it. Mission over.
Personally, I was just interested in how correctly the scripts are written, or whether the developers relied on the fact that no one would kill Agraal. The campaign itself is very easy, so I wanted to experiment.
And what about the Berserk?
Personally, I was just curious how well the scripts were written, or whether the developers were relying on the fact that no one would kill Agrael. The campaign itself is very easy, so I wanted to experiment.
Sorry, I don't understand, what is a berserker?
2 Frosty So, let's clarify everything from the very beginning...
Have you visited all three obelisks???
If yes, then the puzzle map has opened for you (key P). It shows the location of the Tear of Ashera with a cross in the center. This puzzle displays a part of the real map; you find it and position your hero approximately on the cross. Then you dig (it takes a full turn), the digging key is D. If you get a message like "something is slightly northeast or south," move your hero one cell in the indicated direction and dig again. When you see the message "your search has been successful," the artifact will appear in your inventory; run to the Castle and build it.
When you open the treasure map (key P), it shows a specific part of the map where the treasure is located, including all buildings, monsters, heroes, and the hero's MOVEMENT.
This is what helps you find the location quickly and accurately:
Just have the hero run to a similar area and look for where his tracks are imprinted. When you find this place, just indicate where to stand, check the map (the hero should match the cross), and dig the next day!
It's unclear where the berserker came from. In the garrison, there are 1000 high-initiative demons. They moved first, and Isabel only had the "Pray" spell left (which doesn't require mana). But I had 850 archers and 16 archangels.
There is a ring lying on the map that gives +1 to base stats and +10% initiative to shooters. A ring giving +20% initiative to all units can be bought. As a result, inquisitors can actually move before imps (as well as archangels and paladins) and wipe out an entire stack with one shot. At least in my case, the imps never got a chance to move...
