Skip to content

Posts from Feudal lord 010 (RS

No ratings yet — be the first to rate!
User Avatar
12 years ago
Auto-translated
map - Feudal lord 010 (RS)
description - Princess Lada, Baron Vasil, and Knight Galich received a notice from the powerful sorcerer, Mavr Draco, stating that from now on, they would have to pay a monthly tribute: 40,000 gold each. If he does not receive 1,440,000 gold within a year, their lands will be burned.
version - HoMM-3 SoD
language - Russian
size - S
players - 4
humans - 1
teams - 0
download map
User Avatar
12 years ago
Auto-translated
This map allows players to complete several lessons (details after the Landless Tournament):

1) the ability of heroes to optimally traverse different terrains;
2) the application of special necromantic methods;
3) basic combat tactics against superior enemy forces.

I invite you to play in the Landless Tournament (01.09.13 - 29.09.13) on the map "Feudal lord 010 (RS)"

Starting save

Discussion thread
In reply to corksink
User Avatar
12 years ago
Auto-translated
corksink
This map allows players to complete several lessons (details will be provided after the Tournament of the Landless concludes):
...
2) advanced knowledge of necromancy;
Interesting, what do you mean? Does "advanced" mean there's something we don't know/can't do yet? Please tell us after the tournament! I'm looking forward to it!
In reply to Marmot
User Avatar
12 years ago
Auto-translated
Couldn't find the right words... )

I've corrected it:

1) the ability of heroes to optimally traverse the terrain;
2) the application of special necromantic methods;
3) basic combat tactics against superior enemy forces.

By the way, I ask that you refrain from starting a discussion about map secrets for now, as the Tournament on the Portal has begun.

On September 30, 2013, we will discuss everything in detail. In the meantime, join and play a trial game on the map! )
User Avatar
12 years ago
Auto-translated
corksink, unfortunately, your answer didn't provide any clarity. Waiting for another month is too long for me. Perhaps "special necromantic methods" refer to a particularly twisted technique for raising undead "from thin air," as described on your HeroesPortal and prohibited there as a brutally unfair cheat, because it allows a player who masters it to almost infinitely increase their army and level up their necromancer hero? I just read about it in detail in the Tavern there today (but I won't provide a link so as not to tempt players who are unaware).
In reply to Marmot
User Avatar
12 years ago
Auto-translated
That's right, I'm not providing any clarifications while the Tournament is ongoing. ))

And during the Tournament, we strictly adhere to the rules, without using the method you described to multiply skeletons out of thin air.

Play with the suggested save, and you might not have any questions.

The Tournament is primarily held for beginners.
In reply to corksink
User Avatar
12 years ago
Auto-translated
To unlock the map's full potential.

Dear fans of Heroes of Might and Magic III, I remind you that there are 11 days left until the end of the tournament, including 4 weekend days.

The first, second, and third places in the lists of the Barren Lands and Feudal Lords will receive the most powerful artifacts and the strongest monsters (1 unit each). Playing on the Feudal lord 010 (RS) map is worth it.

It will become even more interesting when players learn all the subtleties of a swift victory.
In reply to corksink
User Avatar
12 years ago
Auto-translated
1) Elementary tactics for fighting against superior enemy forces.

The map lacks the "Hypnosis" spell. However, the Necropolis contains the High Priest Rasus, a cousin of Maurl Drakon (from his biography), who possesses an enhanced version of the "Hypnosis" spell (default name: Astral).

“Hypnosis” became the starting point for creating this map. Drakon's army includes small groups of units: Trogolodytes, Harpies, Manticores, and Minotaurs. Two of these groups are immediately affected by hypnosis in the first round, while the remaining two can be weakened with combat magic and then hypnotized. In a battle against Drakon, it is sufficient to place a zombified enemy unit in a way that allows a player's unit to hide in the resulting pocket. After that, the battle follows a well-established scenario: the enemy spawns Earth Elementals, revives units, and remains inactive because it cannot attack its own units (a Shrine can also serve this purpose, and it is intentionally given to Drakon on this map).

The ban on the "Vulnerability Aura," "Summon Elemental," and "Suffocation" spells is intended to emphasize the use of "Hypnosis."

The "Spirit of Despair" spell has been removed to create a challenging situation, as Drakon sometimes gains morale and easily kills a significant number of the player's troops with Black Dragons (40 in the first game month). Initial settings for the primary skills of potential duelists: Maurl Drakon 15-50-80-40, High Priest Rasus 2-2-80-60. It is clear why it is so difficult to defeat the Black Dragons.

In the map's rumors, we find one of the hints:
"There are advanced scholars in the heroic lands! They can teach you a lot!"
Rasus himself possesses the expert skill "Scholar." Thus, we can transfer combat, enhancing, accelerating, and restraining magic from level 1 to level 4 to the main hero.

Maurl Drakon has only two types of magic: "Summon Earth Elementals" and "Resurrection." His magic reserve is limited to no more than 500 spells. The magic reserve of High Priest Rasus can reach about 2000 spells (near a Magic Spring).

In the final battle with Sir Tolikandro, there were 6 Mighty Gorgons, 4 Royal Griffins, and 1 Angel. Sir Tolikandro first weakened and then hypnotized the stacks of Manticores and Minotaurs and used them to kill the Black Dragons (and Drakon periodically restored the number of hypnotized units...).
You can download the video of the final battle from Sir Tolikandro here: battle.

After the excellent tactics of Sir Tolikandro, it became clear that it was possible to engage Drakon in battle with 3-6 Flying Snakes or 3-6 Pixies. I just tested it in my final game (dismissed troops and summoned 6 Pixies): the first round - blinding the Beholders (3 Pixies were killed due to the high morale of Drakon's troops), the second round - hypnotizing the Harpies, I stand near the Shrine and hide behind the Harpies (another 2 Pixies disappeared), the third round - then everything is as in the tactics above. After 5 minutes of battle, Drakon had already destroyed 10 Black Dragons. I am incredibly surprised! What about the other players? I gave Sir Tolikandro three Angels of Fortune for his ingenuity and resourcefulness.

My tactics for the final battle: hypnotizing Harpies, blinding Beholders, creating several pockets to protect the stack of Devils, Devils' unprovoked attacks, Star Shower, Haste, Assassin, etc. Based on these tactics, the main conditions of the map were devised.

More than 4000 Earth Elementals summoned by Maurl Drakon are easily destroyed by the Star Shower spell, as they are vulnerable to it - this was part of the lesson.

The meaning of the First lesson is the ability to create pockets from hypnotized enemy units to protect your own unit(s).

P.S. I recommend that players who did not participate in this tournament repeat the final battle of Sir Tolikandro.

It is also worth remembering that the "deadly gaze" of the Mighty Gorgons effectively destroys a stack of Black Dragons (Sir Larkin's game).


Added 1 minute ago
2) Application of special necromantic methods.

I wanted to create a lesson on obtaining Bone Dragons in a rare way. Not all players know that in the "Skeleton Factory" building of the Necropolis, Hydras and any Dragons can be transformed into Bone Dragons (the map has two Hydra dwellings and one Red Dragon dwelling).

Thus, players were offered several options for obtaining Bone Dragons to complete the quest "Bring three Bone Dragons for 10 Devils":
a) use the Skeleton Factory in the Necropolis and transform 2 Hydras and 1 Red Dragon (Sir Radosvet's game);
b) break through the guard of one, two, or three outer Dragon Tombs around the Necropolis and conquer these dwellings (Sir Larkin and iceTITaN's games);
c) build a Dragon Tomb in the Necropolis.

The meaning of the Second lesson is useful knowledge about transforming Hydras and any Dragons into Bone Dragons in the Skeleton Factory.

Added 1 minute ago
3) The ability of heroes to optimally cross terrain.

In the underground world, 100% of the area is occupied by the "Quicksand" swamp.

Several options were conceived for moving along the narrow path of the swamp in the Dungeon, with the goal of bringing one Rider and transforming him into a Champion in the outer Stable (or in the Fortress on the Hill, or in the corresponding building of the Castle):
- with an expert (or lower) skill in "Pathfinding";
- with units in the army that have a terrain penalty (Riders, etc.);
- with only swamp units in the army;
- without troops (before completing the 8x5x1 quest, leave only one Rider).

The Portal rules state:
"It is forbidden to leave a hero without troops (except in cases where this occurs when completing a quest)."

The meaning of the Third lesson is the ability to move optimally through difficult terrain.

Added 1 minute ago
Several secrets on the map:
1) transparent bodies of water behind the Granary (2x0x0), with which you can create a boat;
2) shipwrecked ships on the water behind the Alchemist Laboratories, behind the Tombs, behind the Castle, behind the bushes, behind the Obelisk, etc.;
3) An event at 25x6x1 gives 99999999 units of experience, the artifact Angelic Union, 64 Trolls, and increases 4 skills by 16 units each (Sir Ravenswood's game).

Map surprise:
- 16 Hydras (8x24x0), guarding the Dragon Tomb, can be destroyed by one Harpy-Witch, one Fairy, or one Devil, as a pocket was accidentally formed on the battlefield, preventing large units from passing.

Generation of the initial save:
- the option with the Sphere of Fire and the Necklace of Celestial Bliss was chosen for the shipwrecked ships in the bodies of water of our Green hero. Adrian and Luna became the main sorceresses for the generated save.

Excessive Experiment:
Monthly events on the map cost 40000 gold (so-called tribute), build structures in the city of Drakon, and increase his troops with additional units. Multiple tests have shown that the appearance of a second echelon of enemy heroes (Drakon himself is limited to five steps) makes the player's victory very problematic. Most likely, no player would want to drag it out for a whole year to accumulate troops, but as the author of the map, I wanted to design a terrifying invasion of the enemy for the particularly patient. ))
In reply to corksink
User Avatar
12 years ago
Auto-translated
Turn-based saves can be found here. Brief game description (I haven't played in a while, so I'm writing from memory): Day 1: - Resource gathering (hiring/firing many heroes) - Kir takes Advanced Logistics and is dismissed (he will free Rasus) - Building a 1st-level Guildhall - Visiting the outer Market and exchanging resources for gold - Siila and Jhem board ships (Siila, with Advanced Water Magic, creates 2 of them) - A diplomat recruits Royal Griffins 19x15x0 and is dismissed - Solmyr takes the Crypt - Gunnar stands next to Jhem (he will collect artifacts from the sailors) - Moner, Dessa, Adriana, and Luna nest close to the Knights 17x17x0 (the army consists only of Royal Griffins) A total of 20 heroes were used (no one ran away, no double hiring) Day 2: - Siila and Jhem find the Sphere of Wildfire and the Necklace of Heavenly Bliss - Gunnar gives these artifacts to Solmyr - Solmyr levels up, replenishes mana in the well, and takes the Cloak of Speed from the Fanatics 4x20x0 - Gunnar continues the relay and meets Luna (transferring artifacts, Griffins, and Pikemen) - Luna doesn't break through the Knights 17x17x0 immediately (the enemy often uses morale boosts). The Knights' tendency to charge forces them to go through the entire Wall of Fire - for me, this is the most difficult battle on the map, but I repeated the winning strategy 4 times because I changed the hero teams) - Luna drinks at the well and easily breaks through the Gorgons 20x18x0 and Manticores 17x22x0 - Adriana easily obtains the Red Dragon 23x25x0 - Moner, the errand boy, assembles Dessa's army - Dessa makes everyone commit seppuku in her path and captures the Fortress 28x3x0 - Resource gathering in the swamp (hiring/firing several heroes) - Visiting two Hives (I think I now have 14 Wyvern-ducks) - Almost random heroes, with ducks at the ready, buy two Hydras - The outer market greatly helps with gold - Building a 2nd-level Guildhall (the saving Blindness!) - Kir, with the ducks, speeds up on the Flying Snakes 23x5x0 (Flag 27x4x0 and 6x34x0) - Resource gathering from the necromancers (hiring/firing several heroes) - Building a Skeleton Machine in the Necropolis 3x34x0 and transforming the Hydras and Red Dragon into Bone Dragons - The Tesla magician 0x35x0 gives 10 Devils - We break through 16 Hydras with Devils (using a pocket on the battlefield) and get 5000 - Kir teleports behind the city of Mavra Drakon, speeds up on the Flag 29x25x0, and frees the prisoner - Rasus - We hire the Bookworm Coronius in the Castle, level him up, and teach him Starfall, Restoration, etc. - Inthay delivers all the magic to Rasus - Rasus takes the Dragon Utopia and attacks Drakon A total of 32 heroes were used (1 ran away, no double hiring) Final battle:
In reply to corksink
User Avatar
12 years ago
Auto-translated
Here's a brief overview of my Walkthrough:
Day 1
Gathering resources, buying 8 heroes, upgrading Luna to break through the central guard, preparing a diplomat to join forces on Day 2. Also, heroes who will capture the Swamp Castle and free Rasus on Day 2 are stationed near the horses. I didn't summon any boats; I didn't plan to fish anything out of the sea.
Day 2
I recruit Griffins, Ballistae, and Gorgons, and capture an Angel in a hidden location. Then, Luna defeats the horses, Gorgons, and Manticores. Interestingly, I captured the Swamp Castle because if you don't, you get 396 points for completing the map, instead of 398! As I mentioned earlier, I had to replay the game because of this. I also want to add that capturing the Necropolis in addition to the Swamp Castle doesn't give any extra points, so there was no point in going there. Besides, the Black Knights are on cursed ground, and I didn't really figure out how to break through them, so I went for the Swamp Castle. Then, I freed Rasus, took the Utopian, collected some gold, and had the final battle.
I didn't use the external market at all.
As for something that might be interesting for beginners, I'll just add that in the battle between Luna and the horses, Sir Radost had some kind of resource advantage according to the descriptions, despite having good artifacts. However, my Luna defeats them without artifacts and, interestingly, uses only two walls of fire. Luna vs. horses - video

Also, here are my turn-by-turn guides

Statistics

Welcome our newest member: recijeb