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Posts from Mafia 73. Forest KingdomAuto-translated
Besides, my question isn't about the dead, but about the resurrected. You yourself write that it won't be clear from the newspaper who resurrected them: the town or the alchemist. Or will you tell us who it is? But then it will be obvious – they'll immediately try to eliminate them during the day. And if you don't tell us, then they'll just hang around in the Mafia chat as a resurrected Mafia member.
No, the Mafia will know who resurrected their teammate because they need to send their Night Defense. And logically, they could distinguish a zombie from a normal orc/dwarf. If a zombie is resurrected, they can simply remove it from the chat. They'll figure it out themselves. But still, it's something to worry about.
I'll be able to play starting Sunday evening. If, by some miracle, it's possible to start earlier, let me know.
It won't be possible to start earlier than Sunday, so it's fine.
Yeah, it's an ambiguous implementation, only for constant online players... I suggest that all players immediately send a backup Night Defense option at night when there's a chance of a second turn.
It would be better if the Queen sent her Night Defense as one of the first)
The chance to defend is calculated separately for each attack.
I was asking about external defense. Let's say player A is defended by a Centaur, and an Orc and a Ranger attack him (player A) simultaneously. Will the Centaur fend off both (and even kill them), or will it fend off the first one in order of initiative, while the second one successfully attacks the target (while the Centaur is busy)?
It's not very clear with the zombies. If they are playing as the Mafia, what prevents them from ditching their previous team? And completely avoiding this:
Resurrected Mafia members are forbidden from talking to the Mafia member about their former teammates.
"Guys, Vasya seems suspicious, I think he's Mafia. Execute Vasya." A couple of minutes later. "No, guys, Vasya is good, it's better to hang Petya. He has 'MAFIA' written all over his face." That's it, -1 Mafia team.:smile16: You could also add some more clues to the accused...
Added after 9 minutes Sesame
I'm in favor of clear descriptions because I don't always understand Revan's newspapers correctly.
I agree. Revan's mushrooms (or whatever Revan takes when writing his newspapers) are beyond my comprehension.
Added after 3 minutes Arandor
there is a Paladin, although it's not a fact that he will immediately go and kill them)
Why wouldn't he bless himself every turn? :D :D :D
Added after 56 minutes I would also like to see the order and display of initiative.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Let's say player A is defended by a Centaur, and an Orc and a Hunter attack player A simultaneously. Will the Centaur fend off both (and kill them), or will it fend off the first one in initiative order, while the second one successfully attacks the target (while the Centaur is busy)?
It will kill both. BUT, it should be noted that it does not protect against setting traps. Only against the attempt to kill.
It's not very clear with the zombies. If they are playing as the Maniacs, what prevents them from discarding their previous team? And without falling under this:
The zombie won't know the Alchemist, and discarding in the game... well, you have to be a bad person to do that. You're worrying too early. First, you need to catch everyone, survive, process them, find the right corpse. It's not a given that the Alchemist will decide to go down that path. The zombie can be quickly gotten rid of. Another thing is that the Alchemist might start helping the city and resurrecting zombies. And then the city will form an alliance with the Paladin, and he will kill the zombie, and the city will execute him. :D
I agree. Revan's mushrooms (or whatever Revan takes when writing his newspapers) are beyond my comprehension.
But the point is not to make it easy for the city, but... well, it has to be that way. And it's not even a given that the hints will be too complicated.
Why wouldn't he bless himself every turn?
They might put him in a cage or something. That tactic won't work.
I would also like to see the initiative order and display.
It will be later.
I hope people will join, including the old-timers. I really want to relive the past, when everyone played, no one argued, and it was very interesting
Puts the player in a cell or releases them. The prisoner cannot perform actions at night, and their vote does not count during the day, but they can participate in the discussion.
What about the NDs flying towards the "prisoner"? What happens to them?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
"Guys, Vasya seems suspicious, I think he's Mafia. Execute Vasya." A couple of minutes later. "No, guys, Vasya is good, let's hang Petya instead. You can see 'MAFIA' written all over his face." Okay, -1 Mafia team. We can add some more evidence to the accusations...
By the way, I agree with the speaker. Arko, do something, the Mafia is dying out before it even starts! Seriously, there are two possible solutions: 1) tighten the rules, applying them to such cases (I don't like this option). 2) let zombies not be able to win at all, in any situation (then another problem might arise, that they will help their old teammates). 3) complete puppet: either they don't write anything at all and are controlled by the Alchemist at night, and don't communicate with the Alchemist (but then you can allow communication in the Mafia chat), in short, they almost don't participate in the game, it all depends on the Alchemist.
And NDs flying towards the "prisoner"? What about them?
It makes sense to allow using NDs on him. You can easily trap a person in a cage. But in Revnemafia, NDs didn't work on those in the cage, right? Anyway, it will be the same as in his game. The alchemist's prisoners are safe because they are in his haven.
Ment, none of the three options will work.
First, I didn't understand what else you want to make stricter. The situation described by Yashur falls under point
5. It is forbidden to directly reveal one's own and others' roles, disclose details of one's role, information obtained through one's actions, and give explicit hints. A modkill is issued for violating this rule.
, or does it not? In short, if not, then add something like "information obtained due to the specifics of one's role" or something like that.
Second, because you wrote it yourself.
Third, because "doesn't write at all" is a giveaway. He will be executed on the first day.
The rest, of course, is a must: the zombie must not communicate with the alchemist, and the ND for the zombie must send the alchemist (otherwise, the first murder will come to the former co-commanders).
And I think it's best to leave it as is during the day.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
"doesn't write at all" - that's a giveaway. He'll be executed on the very first day.
... but that way, someone else won't be executed, or, conversely, someone more dangerous will be executed instead of a zombie, so it's not such a bad option, in my opinion. There will be options.
3) Complete puppet: either doesn't write at all and is controlled by the Alchemist at night, and doesn't communicate with the Alchemist (but then you can allow communication in the Mafia chat), in short, it almost doesn't participate in the game, everything depends on the Alchemist.
What to do if the Zombie is left without owners?) In general, the situation isn't very dangerous. Let's say the Zombie is made from Orcs. There should be a killed Orc, and one Orc should be sent for recycling. There are only two Orcs left in the team. By this time, there might not be any left at all, or only one, who doesn't necessarily need to be killed, because the Alchemist has special conditions for winning. And yes, the Paladin doesn't count as a faction, i.e., he also needs to be killed.