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Let's say player A is defended by a Centaur, and an Orc and a Hunter attack player A simultaneously. Will the Centaur fend off both (and kill them), or will it fend off the first one in initiative order, while the second one successfully attacks the target (while the Centaur is busy)?
It will kill both. BUT, it should be noted that it does not protect against setting traps. Only against the attempt to kill.
It's not very clear with the zombies. If they are playing as the Maniacs, what prevents them from discarding their previous team? And without falling under this:
The zombie won't know the Alchemist, and discarding in the game... well, you have to be a bad person to do that. You're worrying too early. First, you need to catch everyone, survive, process them, find the right corpse. It's not a given that the Alchemist will decide to go down that path. The zombie can be quickly gotten rid of. Another thing is that the Alchemist might start helping the city and resurrecting zombies. And then the city will form an alliance with the Paladin, and he will kill the zombie, and the city will execute him. :D
I agree. Revan's mushrooms (or whatever Revan takes when writing his newspapers) are beyond my comprehension.
But the point is not to make it easy for the city, but... well, it has to be that way. And it's not even a given that the hints will be too complicated.
Why wouldn't he bless himself every turn?
They might put him in a cage or something. That tactic won't work.
I would also like to see the initiative order and display.
It will be later.
I hope people will join, including the old-timers. I really want to relive the past, when everyone played, no one argued, and it was very interesting