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Posts from My favorite faction in Disciples 2.

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I like elves and humans, and I appreciate the presence of healers...
With elves, I always try to upgrade archers to bandits if I have the chance – they're awesome, although they cost 3000 gold, which is a big drawback. I often find myself short on gold when playing as elves.
With humans, I like having faith defenders in the hero's army, and the archangel is also good, as it controls territory. It often gets upgraded after attacking weak goblins or orcs and gains a second unit in its army (an archer) – it becomes a separate, self-sufficient unit for capturing villages or defending artifacts.
I used to play as the Undead a lot, but I don't have a very pleasant feeling about it anymore... As Morning wrote, demons are pleasant to look at and generally cute, but they're not for me, I guess. The same goes for gnomes – they don't impress me at all. Only their staff-wielding brutes annoy me, as they constantly run around the territory, shamelessly wiggling their blue... behinds.
No mana. No excuse. :smile51:
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I like dwarves purely for aesthetic reasons (it's just how it's been since The Lord of the Rings).
Самая тёмная ночь перед рассветом...
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I try to play quick games, and that's why I prefer short development paths (except when playing hot-seat).
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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My favorites are the Legions of the Damned. It's fun to play with them. Sometimes, you have high hopes for luck. Essentially, they are the strongest race of all, with the most overpowered hero (Baroness). I've conquered cities with a single Orc Chieftain (one guarding it), a Troll, a Giant, a Hill Giant, an Orc, and an Orcish Brute – they all fell to the Baroness with an Enthralling creature. After the battle, there's often a level-up! This is how I expand my borders. It's also good to attack Ogres – we reduce their initiative by 15% with magic, and the Baroness outpaces them. When we attack, the warrior strikes, the Baroness intimidates, and so on. The most useful (and longest-lasting!) magic is Invisibility and Phantoms (one of the cheapest spells). All units are useful, even the warrior branch. It's impressive when the Baroness takes another city with an Inferno Warrior, and it regenerates a large amount of HP on the next turn. Even a minimal city provides 10% (city) + 20% (Inferno Warrior) + 15% (warrior leader) = 45% (!!!) regeneration. Typhon + 2 Succubi is deadly against the Undead. Using Invisibility and flanking (Hellhound - Phantom), it's enough to cast a 15% initiative reduction on the undead unit, and that's it! The Ghosts won't have time to move. The problem, of course, is with undead warriors. But with this demon build, we'll move in after thoroughly "sprinkling" the enemy with magic. All leaders are winged, so they move further. Strategies vary depending on the opponent's strategy.
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The eternally drunk "Fortress" faction!
And by the way, regarding the most overpowered factions. The most overpowered faction is... the undead. We upgrade the hero with the paralysis skill, place 2 War units of the highest level (paralysis on hit) on the flanks, 2 Liches of the highest level behind them, and 1 Ghost (paralysis on all). You attack the enemy's main castle, set up the formation, and go make yourself some tea. And then tell me that this isn't the most overpowered faction!
Император - дай мне силы, душу сохрани от зла!
Император - дай мне волю, путь мне укажи во тьме!
Император - будь со мною! Император - будь во мне!


Ползём, пыхтим, но играем! Мой скайп sergei-kotliar87.ICQ 642074978
In reply to zabuza
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zabuza
The "Mountain Clans" are always drunk!
And by the way, regarding the most overpowered factions. The most overpowered faction is... the undead. We upgrade the hero with paralysis, place 2 warriors of the highest level on the sides (paralysis on hit), 2 liches of the highest level behind them, and 1 ghost (paralysis on all). You attack the enemy's main castle, set up the formation, and go make yourself some tea. And then tell me that this isn't the most overpowered faction!

No. Not the most. Paralysis of warriors at the highest difficulty level is "a waste of time." The leader has the same problem. The Ghost (Shadow) - which attacks everyone with a 50% chance - is also not the most accurate and best option. It's better to stop the Ghost's development. But here's the problem. Without armor buffs, the squad will fall in almost one attack from a Guardian. Only the warriors will remain. That's the first thing.

Second. You can't always "upgrade" the leader with paralysis - the Soul Crystal artifact. The chance is 50-60%.

Third. A heavily buffed, strong squad with armor up to 90 will destroy the Guardian of the capital in any case. Dwarves will overwhelm with their resilience, the Undead with paralysis, Demons with petrification, Humans with healing, and Elves also with healing.

In general, you can destroy the capital with two first-level spellcasters - a Banshee and a Baroness. Of course, they need to be buffed for armor and accuracy.

Added 1 hour 12 minutes ago
zabuza
The "Mountain Clans" are always drunk!
And by the way, regarding the most overpowered factions. The most overpowered faction is... the undead. We upgrade the hero with paralysis, place 2 warriors of the highest level on the sides (paralysis on hit), 2 liches of the highest level behind them, and 1 ghost (paralysis on all). You attack the enemy's main castle, set up the formation, and go make yourself some tea. And then tell me that this isn't the most overpowered faction!

No. Not the most. Paralysis of warriors at the highest difficulty level is "a waste of time." The leader has the same problem. The Ghost (Shadow) - which attacks everyone with a 50% chance - is also not the most accurate and best option. It's better to stop the Ghost's development. But here's the problem. Without armor buffs, the squad will fall in almost one attack from a Guardian. Only the warriors will remain. That's the first thing.

Second. You can't always "upgrade" the leader with paralysis - the Soul Crystal artifact. The chance is 50-60%.

Third. A heavily buffed, strong squad with armor up to 90 will destroy the Guardian of the capital in any case. Dwarves will overwhelm with their resilience, the Undead with paralysis, Demons with petrification, Humans with healing, and Elves also with healing.

In general, you can destroy the capital with two first-level spellcasters - a Banshee and a Baroness. Of course, they need to be buffed for armor and accuracy.
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No. Not the best. Paralyzing warriors at the highest difficulty level is a waste of time. The leader suffers the same fate. A Wraith (Shadow) that attacks everyone with a 50% chance is also not the most accurate or best option. It's better to stop the Wraith from developing. But here's the problem. Without armor buffs, the squad will fall in almost one attack from a Guardian. Only the warriors will remain. That's the first point.
You answered your own question. Now calculate the probability of paralysis: 50% Wraith + 1% warrior + 1% warrior + hero.
Second. It's not always possible to "upgrade" the leader's paralysis skill.
Of course, if you play on the smallest map, you won't be able to.
Император - дай мне силы, душу сохрани от зла!
Император - дай мне волю, путь мне укажи во тьме!
Император - будь со мною! Император - будь во мне!


Ползём, пыхтим, но играем! Мой скайп sergei-kotliar87.ICQ 642074978
In reply to zabuza
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zabuza
You answered your own question! Now calculate the probability of paralysis: 50% ghost + 1% warrior + 1% warrior + hero.

Of course, if you play on the smallest map, you won't be able to do it.

It feels like the person hasn't played on the maximum difficulty... Even with 80% accuracy, misses are frequent on the highest difficulty. Also, you won't be able to increase the paralysis accuracy of the warriors. They might all miss, and then that hope for paralysis won't pay off.:smile38:

P.S. Yes, my favorites are the Legions=))
In reply to Gallean
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Gallean
It seems like you haven't played on the highest difficulty level... Even with 80% accuracy, misses are frequent at the highest difficulty. Also, you won't be able to increase the paralysis accuracy for warriors. They might all miss, and then relying on paralysis won't pay off.:smile38:

P.S. Yes, my favorites are the Legions=))
I don't know what kind of feeling you have; I'm just saying what I experienced, and yes, on the highest difficulty:D
Император - дай мне силы, душу сохрани от зла!
Император - дай мне волю, путь мне укажи во тьме!
Император - будь со мною! Император - будь во мне!


Ползём, пыхтим, но играем! Мой скайп sergei-kotliar87.ICQ 642074978
In reply to zabuza
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zabuza
I don't know what kind of feeling you have;) I'm just saying what I experienced myself, and yes, on the highest difficulty:D

:D Okay. Look. A simple example.

1) Start of the game on the highest difficulty. Near the capital, there is a town with one Orc Khan. Whose hero will I use to capture it without losses and stress on days 1, 2, or 3? Logically, there are two such heroes. Banshee and Baroness. Both paralyze. But the Baroness has an advantage in 10% higher accuracy and the "Flight" ability.
Result: Baroness > Banshee

2) The "Flight" ability is inherent to the hero and all Legion leaders, except for thieves. Higher speed.

3) Incubus is overpowered. With his accuracy, which exceeds that of the Shadow and Succubus, he will petrify everyone. It has been noticed that the more units there are, the more accurate he is. It's not very pleasant to fight with Medusa on the highest difficulty. You don't have time to destroy a warrior, and "goodbye" to the squad. The same goes for the Incubus. Playing as Shadow, I remember three times when the Shadow missed all its attacks(!). This has never happened with the Incubus.

4) Creatures with immunity to mind control disrupt the Hordes' strategy. Demons are not very affected by immunity to mind control. And how much immunity to Earth is there?:)

5) In terms of survivability, demons are stronger again. The sum of HP of all units of the two races (excluding summoned creatures, leaders, and guardians): 5925 (demons) versus 4960 (undead).
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Okay, let's break it down with a simple example.

1) At the start of the game on the highest difficulty, there's a town near your capital with a single Orcish Khan. Which hero will allow you to capture it without losses or stress on days 1, 2, or 3? Logically, there are two options: Banshee and Baroness. Both can paralyze. But the Baroness has an advantage with 10% higher accuracy and the "Flight" ability.
Conclusion: Baroness > Banshee

2) The "Flight" ability applies to the hero and all Legion leaders, except for thieves. This increases their speed.

3) The Incubus is overpowered. With its accuracy exceeding that of the Shadow and Succubus, it will petrify everyone. It's been observed that the more units there are, the more accurate it becomes. Fighting against Medusa on the highest difficulty isn't very pleasant. If you don't manage to eliminate a warrior quickly, your squad is doomed. The same applies to the Incubus. Playing as the Shadow, I've seen it miss all its attacks (!) three times. This has never happened with the Incubus.

4) Creatures with immunity to mind control disrupt the Hordes' strategy. Demons, however, are not particularly affected by mind control immunity. And how much earth immunity is there?

5) In terms of survivability, demons are stronger. The total HP of all units of both races (excluding summoned creatures, leaders, and guardians): 5925 (demons) versus 4960 (undead).
Hold on, hold on. You're explaining, in simple terms, that demons are better than undead. But I wasn't trying to prove that. I gave you an example of their uniqueness, and I don't think you'll argue with that, will you? And what about their uniqueness? Although, yes, you're right, the Abyss is overpowered, Betrezen is eternal, and so on.
Император - дай мне силы, душу сохрани от зла!
Император - дай мне волю, путь мне укажи во тьме!
Император - будь со мною! Император - будь во мне!


Ползём, пыхтим, но играем! Мой скайп sergei-kotliar87.ICQ 642074978
In reply to zabuza
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zabuza
Hold on, hold on. You're explaining in simple terms that demons are stronger than undead. But I wasn't arguing against that))) I gave you an example of their uniqueness, and I don't think you'll argue with that, will you? And about their uniqueness too? Although, yes, you're right, the Abyss is overpowered, Betruzen is eternal, and so on.

I'm quoting your first post in this thread: "The most overpowered faction is... the Undead. We upgrade the hero with paralysis, have 2 War units of the highest level on the flanks (paralysis on hit), 2 Lich units of the highest level in the back, and 1 Ghost (paralysis on all). You attack the enemy's main Castle, set up an autobattle, and go make yourself some tea. And then tell me that this isn't the most overpowered faction)))"
An example of their uniqueness: the presence of paralyzing units, units with immunity to weapons, immunity to death magic for most units, etc.
The downside of the Hordes is their slow development and low health, which can be easily compensated for by "pouring experience into one," so that after the first 2 battles, we have two level 2 magical units in our squad on the first day. The Hordes are strong, but on a small map, they will have a hard time against the Clans, and on a large map, against the Legions. Plus, you can't "pour experience into one" for the Hordes' archers.:cool:

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