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Scorpiona respawned all her fights, ...... thanks for the game.
I rarely take restarts, but the generations were hopeless. Small respawn with no money and resources, bought Luna as fifth hero... but as it turned out, there was nowhere to go: the road to the secondary was monks, the second path into the underground — Luna killed the swordsmen above, but in the underground the guard turned out to be 50+ orcs, the only accessible passage was a roadless path to the rocks, but the archer stack didn't manage to shoot down the gr. spearmen, there was no screen, not enough resources for swordsmen... not to mention the Citadel or horses.
I had nice start. Got Straker as 2nd hero, but had 10% necro art near town and box with 30 wraiths on road. Week 1 i discovered 4 cons, one was minimal and i took it day 4. At the end of the week i found that opponent is very close. I took town of green PC's which was eliminated previous turn, but lost it next turn. On wk2 d2 i took 3 remaining cons and had 9 angels + 400 skeletons. Next day i take green PC's town again and stay there. Opponent gives up on his next move. Thx for game.
I had nice start. Got Straker as 2nd hero, but had 10% necro art near town and box with 30 wraiths on road. Week 1 i discovered 4 cons, one was minimal and i took it day 4. At the end of the week i found that opponent is very close. I took town of green PC's which was eliminated previous turn, but lost it next turn. On wk2 d2 i took 3 remaining cons and had 9 angels + 400 skeletons. Next day i take green PC's town again and stay there. Opponent gives up on his next move. Thx for game.
Confirmed, my draw was so-so compared to my opponent, I only saw one Dragon Fly Hive the whole game and from afar at that). Kyrre came with 3 stacks and immediately ate 2 Dwarf Cottages of 150 and 75 dwarves, Kyrre leveled up nicely - tactics, defense, offense, but logistics never advanced until the very end of the game. On day 113 I took the comp Castle, on day 115 the Necro town, in Castle a portal could have been placed, so after buying swordsmen I rushed to break through to the neighboring respawn for free loot, and there the opponent was already roaming, could have done a rest of the encounter, but I decided I was so cool, the angels would stand and I would rush him myself... if I had known I'd be living like a king :D as a result, 123, 400 skeletons and 9 angels, yeah even on Jebus Cross I wasn't always accepted like that)) and the angels never stood because of contact and blocks + Kyrre ran to a corner with a tiny army, decided not to drag it out, thanks for the game.
We used no restarts and played 1st generation. I got OK start with lizards prebuild, cons with throng griffins and hive in area. Took gnoll dwell and had basilisks too, but guarded by horde marksmen, so i left it for wk2. By the end of wk1 i explored around a bit and did not found much, but Tazar is already exp log and adv earth. Wk2 i took green flux and got book plus 2k income. Retreated Tazar and go back to take basilisks and cons. I was hoping to get exp earth for cons, but could not refuse offense so attacked cons with adv earth only and lost some army there. In the meantime opponent came to my area for an early rush. I managed to bring Tazar back in town and stayed there 1 day to buy all army. After that i attacked and killed some army, but opponent surrendered. Wk3 i decided to go in my treasury. There i found some hives, one cons and one tope. Took tope at the begining wk4 and got red orb, wings and fire tome. In flux guild i got no dd and tp and all other towns were stronghold, so i was worried about lack of control. Tried to find utopia but wherever i go, i found that opponent was already there. Wk5 i discovered another utopia in the corner of my t area, but i was far away from there, so getting tp was a priority. In my search i came in purple PC area where opponent attacked me. He had elixir of life and higher stats with equal army, but red orb and Tazar's speciality decided. Thx for game
We used no restarts and played 1st generation. I got OK start with lizards prebuild, cons with throng griffins and hive in area. Took gnoll dwell and had basilisks too, but guarded by horde marksmen, so i left it for wk2. By the end of wk1 i explored around a bit and did not found much, but Tazar is already exp log and adv earth. Wk2 i took green flux and got book plus 2k income. Retreated Tazar and go back to take basilisks and cons. I was hoping to get exp earth for cons, but could not refuse offense so attacked cons with adv earth only and lost some army there. In the meantime opponent came to my area for an early rush. I managed to bring Tazar back in town and stayed there 1 day to buy all army. After that i attacked and killed some army, but opponent surrendered. Wk3 i decided to go in my treasury. There i found some hives, one cons and one tope. Took tope at the begining wk4 and got red orb, wings and fire tome. In flux guild i got no dd and tp and all other towns were stronghold, so i was worried about lack of control. Tried to find utopia but wherever i go, i found that opponent was already there. Wk5 i discovered another utopia in the corner of my t area, but i was far away from there, so getting tp was a priority. In my search i came in purple PC area where opponent attacked me. He had elixir of life and higher stats with equal army, but red orb and Tazar's speciality decided. Thx for game
I confirm. Good start in Dungeon - spread out, a couple of external Troglodyte dwellings, an external dwelling of cats for the future, on the second turn an external Minotaur dwelling was found. But all week there was a shortage of gems and the Minotaurs ultimately didn't come online. I built cats. Shakti got Logistics. I took the external Minotaur dwelling + portal and rode the long road towards the opponent. On day 121 I was a couple of hexes short of the castle, too bad. On day 122 I killed the swamp, Shakti boosted at the stable. Then I ended up at the opponent's, it turned out I poked in there for nothing. I didn't scout the Hive enough + bracers not far from the road - I should have gone there instead. FB1 near Protos' castle - a trade not in my favor. With the remnants of the army by the end of the second week I take back the vial and the external cat dwelling. Then a Griffin Conservatory for 2 angels and I return to the already scouted bracers and Dragon Fly Hive. I kill the Stronghold and Castle computer towns - there's a Capitol. Along the way I take a few hives with low-tier units - very unlucky. On breaking through the first one I lose an angel and there's a minimus. Then I stupidly lose a duck on a break into a corner treasure zone. And the last Dragon Fly Hive on the flat surface - only ducks go there. And it's maxed out, of course) In the end, a zero-sum trade. I scouted a Dragon Utopia and take it with a reinforcement of feeder and 23 ducks + 10 cats (a day later than the opponent, as it turned out) - they give a Teapot and a ring for HP. Then Tazar shows up on wings. I move the troops into the corner treasure zone of the Stronghold - a Dragon Utopia is scouted there. Tazar is hot on my heels. But I manage to take it first. They give Captain's Hat and a second ring for HP - there's Elixir. At least something, given the army disadvantage and lack of control. Tazar attacks Shakti a second time - I see the red orb - sad. I surrender immediately. I build the mage guild at home - empty. Meanwhile Ciele is fighting hard on Minotaurs - clearing what she can in the home corner treasure zone, which turned out to be poor. Then I take a couple of Conservatories. A Dragon Utopia of size one with a bag of gold and a little dolphin (the Admiral's Hat is complete!). I ride to the Conflux and Castle computers. I take Conflux and I almost drop my jaw. The Grail is built there! :eek: But I didn't rejoice for long. Tazar appears immediately. I thought for a long time whether to attack or not, but I decided to do a FB anyway, since where to go next to feed is unclear, and I can't give up Conflux either (it was not far from the swamp + Castle is nearby). In short, I gathered all the power I could, upgraded the ducks and attacked with bracers. I had stat advantage + Elixir, but I had no Armor and on the other side Tazar with more power and +1 speed. Tazar wins. Thanks for the game!
02.10.2013 Juristis (red, Castle, Caitlin, Mullich) def ProtosArchon (blue, Stronghold, Crag Hack) Jebus, 134 Roads are average, on turn 1 I scouted 3-4 Griffin Conservatories, got Mullich, nice. Then it got worse, the roads turned out to be quite long, besides the Conservatory nothing interesting was found over 3 turns, and Mullich got a choice between Cure and Navigation at level 3. But on turn 4, I suddenly discovered 3 Conservatories, 3 Hives, a Marketplace, and an external dwelling of Angels for 10-19 Wizards in different parts of the respawn. Mullich with Earth Magic. No artifacts. On turn 6, I took the external Angel dwelling and placed them at home with the Citadel. (+Stables). Got Armor. Turn 11 - Pandora's Box for 25 Swordsmen, a triple Conservatory by Mullich, zero-level Faafner goes into a 2-4 Conservatory, max outcome. -25 Swordsmen and 20 Marksmen. Forgot I moved the hero from the Marketplace and couldn't make a full chain to the distant Conservatories and Hive. Turn 12 - Mullich boosts on the Angel before the GO (Earth Magic exp, GO Horde of Harpies). The army goes crookedly to the distant Conservatories. Turn 13 - I only take 1 distant Conservatory with Tamika, a triple. Also break the Shackles. Total: 15 Angels, 10 Harpies, 40 Marksmen, I break the GO with Mullich, then immediately 20 Bone Dragons with Genie Scroll for a Box of 20k gold and a horde of Nagas for 15 Ogre Mages. Army returns home. Turn 14 - I upgrade 6 Archmages, a mini-Hive, then 14 Energy Drakes for a Box of 15k gold and Aeris level 20 + scouting in the treasure zone. Aeris with Earth Magic and Pathfinding. On his turn, Crag attacks his GO (20-49 Bone Dragons). I see it all from scouting. Turn 15 - Hive to 8, all Fire with Aeris, Sandals of the Saint +2 to all, Enián level 20, a triple Dragon Utopia with this same Enián, giving Boots of Speed 15%, Shield of the Dwarven King +4 to all, and a Red Ball. I attack with Aeris (Mullich out of mana) but forgot to transfer the Shackles. Crag: 4 Ghost Dragons, 3 Angels, 50 Wolf Raiders, 21 Ogre Mages, a horde of Orc Chieftains, Goblins, 3 Harpies. Aeris: 6 Archmages, 9 Angels, about 20 Harpies and 35 Marksmen. Stats are about equal, I have more mana, Crag has the tactics. Conducted the battle quite sloppily (though it didn't matter), lost 2 Archmages, Marksmen and a couple of Harpies, Crag bought back on Ghost Dragons and Wolf Raiders. Then I finished off the treasure zone, got the Tome of Earth Magic, about 5 Hives, Gladius of the Inferno, a Box for 15 Thunderbirds, 2 Libraries. On the third I went to the opponent with Mullich, the Red Ball, and Shackles; on turn 134, a second Fireball, 17 Archmages, and 58 Harpies left no chance. Thx for playing!
02.10.2013 Juristis (red, Castle, Kaitlin, Mullich) def ProtosArchon (blue, Stronghold, Crag Hack) Jebus, 134 Average roads, found a couple of Cons on day 111, Mullich appeared, that was nice. Things got worse later; the roads turned out to be quite long. Besides the Cons, nothing interesting was found for 3 turns, and Mullich received a choice between healing and navigation on level 3. But on day 115, 3 Cons, 3 Hives, a market, and an Angel dwelling were suddenly discovered in different parts of the map, costing 10-19 magic creatures. Mullich has Earth magic. No artifacts. On day 117, I took the Angel dwelling, placed them at home with the Stronghold (+stables). There's an armor. 122 - Pandora on 25 swords, a trio of Cons with Mullich, a level 0 Faфner attacks 2-4 Cons, maximum. -25 swords and 20 marks. I forget that I moved the hero away from the market and can't create a proper chain to the distant Cons and Hive. 123 - Mullich gains experience on an Angel before the Guardian (Earth magic experience, Guardian of the Orb). The army moves awkwardly towards the distant Cons. 124 - I only take 1 distant Con with Tamika, a trio. I also break the chains. In total, 15 Angels, 10 Vivs, 40 marks. I break the Guardian with Mullich, then immediately 20 Bone Dragons for a box worth 20k gold and a horde of Nags for 15 gold Ogres. The army goes home. 125 - I upgrade 6 Archons, a mini-Hive, then 14 Cyclops for a box worth 15k gold and Aerys, level 20 + scout in the treasure. Aerys gains Earth magic and Ranger experience. On his turn, Crag attacks his Guardian (20-49 Bone Dragons). I destroy them all with the scout. 126 - Hive to 8, all fire with Aerys, sandals +2 to everything, Enian level 20, a trio of Utopias with this Enian, they give boots +15%, a shield +4 to everything, and a red orb. I attack with Aerys (Mullich is out of mana) but forget to give him the chains. Crag has 4 Griffins, 3 Angels, 50 Wolves, 21 Gold Ogres, a horde of Gold Orcs, Goblins, 3 Vivs. Aerys has 6 Archons, 9 Angels, about 20 Vivs, and 35 marks. The stats are roughly equal, I have more mana, Crag has tactics. I fought the battle rather poorly (although it didn't decide anything), I lost 2 Archons, marks, and a couple of Cyclops. Crag bought himself out with Griffins and Wolves. Then I finished the treasure, took the Earth magic book, about 5 Hives, a Gladius, a box with 15 Thunderbirds, 2 libraries. On the third day, I went to the opponent with Mullich, the red orb, and chains. On day 134, the second Fortress, 17 Archons, and 58 Vivs left no chance. Thx for playing!
I confirm. Had an OK map with another Stronghold town, 2 Utopias, a Behemoth, a Roc, and 2 Ogre dwellings, 3 Hives, and Cons. But the roads were really bad, and one was blocked near the town, so I was slow in developing. I managed to take the Behemoth dwelling and one Ogre dwelling in week 1; for the rest, I had no movement and gold. Early in week 2, I had problems with a lack of gold, so I was forced to take 3 Black Dragons with a modest army. Big losses there and shitty artifacts. After that, I needed to take some more fights to get experience slowly, so I broke on day 125, and it turns out that was too late. Thx for the game.
Well, dear players and viewers, let's shed some light on the current situation in the King of the Hill tournament.
Let's start with the bad news. I've decided to finish the tournament this year. The final game will take place at the end of December 2013, where the one and only true King of the Hill will be determined, and they will take the Crown and the cash prize. This is a well-considered and balanced decision. Perhaps there will be something special in the future, but I definitely don't want to commit to another full year of KotH – there simply might not be enough time, and the monotony is tiring. Let the tournament end on time and leave pleasant impressions (I hope it does:)).
About the tournament itself. Currently, the top five places are occupied by the following players: 1) twaryna — 17.5 2) HellLighT — 12 3) ProtosArchon — 10.5 4) Amiloo — 8 5) Maretti / KobRa_RR — 6
As we can see, the gap between twaryna and his closest competitors is starting to narrow. Considering that twaryna has already been eliminated 4 times, his chances of being eliminated again are minimal, i.e., the others just need to hurry up and score the missing points (if they're lucky). Let's see what happens. It is worth noting the sharp rise of HellLighT, who managed to climb from the very bottom of the table to 2nd place in one go, winning as many as 7 (!) games in a row (a new record), only losing to ProtosArchon in the end, for which he received a whole 4 points. Also, there is some not-so-pleasant news - in September, we learned that one of the main contenders for the victory - Amiloo - has become inactive. It's a pity that such players leave us, so to speak, at the peak of their heroic career. I hope life will make its adjustments and he will return to us.
Regarding the templates: Jebus Cross is still leading by a large margin, followed by 8mm6a, and 2sm4d(3) and 6lm10a share third place.
The prize pool currently amounts to $104. Apparently, that's how much people value the maximum prize for first place in the Heroic competition :). Well, in any case, it's already nice. From today until December 31, I will not update the data on the size of the prize pool; if anyone else wants to add a little something, let it be a small surprise for the King.
That's all for now. This was numOne. Good luck!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
theShevanesian (red, Rampart, Kirr) def Juristis (blue, Dungeon, Shakti, Moner) 8MM6A 143
Managed a double, which the opponent didn't manage to defend. Large reserve, found two single-unit creatures and one double-unit creature; Kirr at 117 has enough mana and also has a hidden elf unit! I take the creatures, in the center, I engage with Moner with 20 minotaur kings - Moner buys himself out with three minotaurs. We fought for a bit, I took a couple of undead, then caught up with Moner in the corner treasure. Thanks for the game!
theShevanesian (red, Rampart, Kirr) def Juristis (blue, Dungeon, Shakti, Moner) 8MM6A 143 He gave up a double that his opponent didn't re-stake. Large respawn point, found two single-unit conscripts and one double-unit conscript; Kirr at 117 has enough mana and also finds an elf ambush! I take the conscripts, in the center I make contact with Moner with 20 minotaur kings - Moner buys himself out with three minotaurs. We ran around, I took a couple of mermaids, then caught up with Moner in the corner treasure. Thanks for the game!
I confirm, I shouldn't have engaged without mana. Thanks for the game!
12.10.2013 theShevanesian (blue, swamp, Tazar) def Redwhait HP (red, dungeon, Shakti, Luna) 8XM12A 143 At the start, the heroes repaid debts from previous non-farts – 2 external dwellings of gnolls, one gorgon, three Dragon Fly Hives, and a hut with a logo on the road. Took a pandora's box behind a herd of boars with 30 dragonflies – as a result, on 117/18, I got out. The roads in between turned out to be long, but by 126 I already saw the red player and a Dragon Utopia. At the beginning of the third month, I took the Dragon Utopia – a one-slot with a Sea Captain's Hat))) After that, we ran around; my opponent's army wasn't doing so well, but I nearly threw the game myself when I stupidly charged Mone 9th level with my entire army and artifacts to take the red player's castle – and there was Luna with efreet, archer-mage, and imp. The +15% boots didn't trigger a single time out of 10 possible, but my opponent simply didn't have enough money for hit-and-runs. In the end, the meat advantage and expert Haste tipped the scales. Thanks for the game!