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Posts from The most useful monster.

4.5 (4 ratings)
In reply to BASON
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19 years ago
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Ogres are already slow, and if they cast spells, they lose their turn. I cast "Bloodlust" on the Berserkers, but they were killed along the way. As a result, the Ogres lost their turn, which will lead to their death.
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19 years ago
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Again, if you have an army of... 75 Cyclops, 1250 Berserkers, and 2-3 Ogre Mages, then what? They just waste their turns! :D But at least Thirst will give them some benefit! :D
As for the voting... there aren't any clear opinions yet, so:
1 Wraith, 2 Mantis, 3 Leprechaun! :D :cool:
In reply to Zdob
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19 years ago
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Berserkers are usually neutral creatures that are swept away. It would be a miracle if 1250 of them gathered:D
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19 years ago
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It accumulates, but only if you play for a sufficient amount of time, and not if you quit after the 10th or 15th turn.
In reply to Пандора
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19 years ago
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Taking Zdob's opinion into account, the voting takes the following form:

1. Djinn (8)
2. Magic Dragon (5), Black Dragon (5)
3. Vampire (4)
4. Water Elemental (3), Ghost (3)
5. Titan (2), Angel (2), Mantis (2)
6. Tiger (1), Leprechaun (1)
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19 years ago
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Thank you for considering my opinion, but again, I only have one vote, and the others haven't fully explored this topic, it seems. Since the ranking includes the Black Dragon :D, which is not just one of the most useful but the strongest! :) That's why I didn't vote for vampires and dragons! :D :cool:
In reply to Пандора
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19 years ago
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Pandora;68615
You'll accumulate them, but that's if you play long enough, and not if you quit after 10 or 15 turns.
Why quit? If you play on a Medium map, you can finish the game in 20+ days. It depends on how quickly the players develop. This game isn't about leveling up; it's about "taking out" your opponents.
In reply to Zdob
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19 years ago
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Zdob;68668
Thank you for taking my opinion into account, but again, I only have one vote, and the others, it seems, haven't fully explored this topic.
Because in the ranking, the Black Dragon is present! And it is not one of the most useful, but it is the strongest! :)
That's why I didn't vote for vampires and dragons! :D :cool:
And I somehow believe that a strong unit is very useful. The Monster seems simply powerful, and it even has only one skill called "Strength." But isn't such strength useful against, for example, the Black Dragon? Maybe I'm wrong, but the Monster's amount of damage turns into quality. We can talk about other melee units separately.
And the dragon is very useful. It kills any combat mages. And since when is a strong unit not useful? You need to hit, attack, and strike with a strong unit!
By the way! In my opinion, the voting is quite objective. The leader is still within reach, and the next voter can change a lot.
In reply to BASON
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19 years ago
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So, the conclusion is: everything is useful:D :D :D
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19 years ago
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Why would the game end? If you play on a medium-sized map, you can finish the game in 20+ days. It depends on how quickly the players develop. This game isn't about leveling up; it's about "taking out" the opponent.

By "end," I meant the end of the game. You can reach the opponent's castle in 10 days on a medium-sized map... or they can reach yours. Especially if you're not playing against the computer, but against another player!

And about the fact that everyone can be useful – I said it right away. You can try them all, and each one can turn out to be useful.
In reply to OptiMAL
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19 years ago
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OptiMAL;68734
So, the conclusion is: everyone is useful :D :D :D
And that's how we choose the best of the best:smile49:
In reply to BASON
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19 years ago
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BASON;68767
So, we choose the best of the best:smile49:

Best from the Best! :D

And by "benefit," I mean that the benefit remains even after death.
Because even a Priestess casts Weakness, and at the same time, it attacks the unit! And even if it's killed, the Weakness remains (unless the opponent has cleansing and dispel spells)!
That's why I voted for the Mantis and the Ghost! Because the Ghost, with its aging ability, is VERY helpful (but only against living units! :D )! :D :cool:
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19 years ago
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By "benefit," I mean that the advantage remains even after death.

Then, in that sense, the champions are Beholders. Not only are they ranged attackers and have flight, but they also cast random spells. By the time some Squire reaches them, they'll already have a whole bouquet of debuffs (cowardice, weakness, sadness, curse, old age, misfortune, etc.). And for ranged attackers, there's also forgetfulness.
The only problem is that they aren't found in castles!
In reply to Пандора
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19 years ago
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Pandora;69216
Then, in that sense, the champions are Beholders. Not only are they ranged attackers and have flight, but they also cast random spells. By the time some Squire reaches them, they already have a whole bouquet of debuffs (fear, weakness, sadness, curse, old age, misfortune, etc.). And for ranged attackers, there's also forgetfulness.
The only problem is that they aren't available in castles!
This isn't a problem, but a blessing for other factions. Even a single Beholder can do a lot on the battlefield. By the way, it's the only ranged attacker with flight.
In reply to BASON
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19 years ago
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And if possible, cast Forgetfulness on the Beholder so it doesn't cause too much trouble. And when they're moving, have your hero remove any negative spells, and finish them off with archers.

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