Skip to content

Posts from (Hero - Rogue) in Heroes 4

4.0 (2 ratings)
Open
How does the Rogue hero class affect gameplay?
77 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
Auto-translated
When I play as Chaos, I usually only use one thief! :cool:
Or, at worst, you can also turn a mage into a worker with a knife and an axe! :D And let them run around in one squad, gaining experience from the camouflage skill! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Пандора
User Avatar
Auto-translated
Pandora;68604
A map with no (or few) treasures, resources, and artifacts is a bad map.
On the contrary, it’s an interesting map. Here, you need to think about how to manage your money.
:D
In reply to Zdob
User Avatar
Auto-translated
Zdob;68677
When I play as Chaos, I usually only use one thief! :cool:
Or, at most, you can turn a mage into a worker with a knife and an axe! :D And let them run around in one squad, gaining experience from the camouflage bonus! :D :cool:
A hero with stealth can only hide himself. This does not apply to other heroes/units.
User Avatar
Auto-translated
On the contrary, this is an interesting map. Here you need to think about how to manage your money.

Not for me. And not because I don't like to think about how to manage money. But because I'm not interested in running around an empty map. But when everything is packed in. Just fight, just defend, just conquer. That's where the excitement is.

By the way, one of the main rules for a mapmaker is that the map should not be empty.
In reply to Night
User Avatar
Auto-translated
Night;68681
A hero with the Stealth skill can only hide himself. This does not apply to other heroes/units.

:D I know that! :D That's exactly what I wrote: "...you can also turn a mage into a worker with a knife and an axe!..." Meaning, a mage can also upgrade their camouflage skill! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
User Avatar
Auto-translated
Zdob;68772
:D I know that! :D That's exactly what I wrote: "...you can also turn a mage into a worker with a knife and an axe!..." Meaning, a mage can also upgrade their disguise skill! :D :cool:
But by the time you upgrade a mage's stealth, the thief will already be taking down level 5 monsters:D
I always take two thieves if the map is XL and there's room for them to roam:)
In reply to Пандора
User Avatar
Auto-translated
Pandora;68753

By the way, one of the main rules for a mapmaker is that the map should not be empty.
Correct. The map won't be empty. It's just that every little thing should be earned. What if there's a chest on every cell? Or some art?:D
:D
User Avatar
Auto-translated
No, of course not. That's not what I meant. I like to win everything in a fair fight. If all these riches are just lying around and no one is guarding them, that's not interesting either.
In reply to Пандора
User Avatar
Auto-translated
A Thief is useful for gathering resources and artifacts in areas that are difficult to access, and for performing sabotage. However, to make him gain experience independently, you need to level him up first (so he can defeat monsters of the second level), and it's a waste to include him in your army or spend resources on him. But the larger the map, the more useful he becomes. In the end, you can assign him a lot of menial tasks: - capturing mines - transporting the army - clearing out newly spawned locations (like harpy nests, etc.) - sailing the seas - running errands at markets, etc. - he can even replace a caravan.
In reply to OptiMAL
User Avatar
Auto-translated
OptiMAL;68680
On the contrary, this is an interesting map. Here you need to think about how to manage your money.
I also prefer playing against the AI, but only on very small maps. So that there are only 2 medium-sized artifacts on the entire map, and so that it wouldn't be too easy, otherwise they get used to having a full inventory and who knows how much more in their backpack. And there should be few chests, and it should be possible to reach the castle in 2-4 days. (Island of Marantea)
In reply to Night
User Avatar
Auto-translated
Night;68779
But by the time you level up the mage's stealth skill, the rogue will already be wrapping around level 5 monsters:D
I always take two rogues if the map is XL and there's room for them to roam:)

While you're leveling up the mage's scouting skill, the rogue can engage in combat at that moment! Let them be visible, but only for a while! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Alex_R
User Avatar
Auto-translated
Alex_R;68850
A Thief is useful only for gathering resources and artifacts in places that are difficult to break through, and for diversions.
But for him to independently gain experience, he needs to be leveled up first (so that he can defeat monsters of the second level), and it's a waste to take him into the army or spend a couple of chests on him.
But the larger the map, the more useful he is.
In the end, you can assign him a lot of menial tasks:
-capture mines
-bring up the army
-clear out newly spawned nests (like harpy nests, etc.)
-sail the sea
-run to the markets, etc.
-you can even use him instead of a caravan.
I disagree with the last point. A Thief won't have time to do all of that :D
:D
User Avatar
Auto-translated
Yes, sometimes a thief can outrun the caravan! But is it worth pulling a hero away from leveling up just to chase after them? :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
User Avatar
Auto-translated
2 Zdob
The Haven mage has "Clairvoyance"; use it every turn. It only costs 1 mana, and it can really mess up a Rogue's plans. )))))
User Avatar
Auto-translated
Strong legs save you! :D A thief runs fast! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:

Statistics

Welcome our newest member: Emil