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28.08.2013 Ayauhteotl (Red, Dungeon, Gunnar) def Piterius (Blue, Citadel, Dessa) 8mm6a, 137
We remade for 2 hours, finally started, I'm in the underground.
Week 1 - good start, I cheated myself 2 Minotaur dwellings, took both quickly, lit up 2 Griffin Conservatories - 2 with griffins and another one + Sphere of Air behind a pile of genies. The situation was slightly marred by a severe lack of gold and a funny map generation: in the area before the corner guard tower there was a road leading one way into the forest, another into the mountains, plus there was an annoying bugged passage over snow/no-road from the green computer towards me. On day 1-1-7, houses 1-5 in the fort + portal, and the scout didn't reach 1 square to the brown Necropolis. I build a chain to Griffin Conservatory #2.
Week 2 - treacherous brown holed up in Aislin's Castle, as if I didn't have enough liches and other fodder... -3 Minotaurs. Then somehow with trading I scraped together enough to buy back the Minotaurs, so 20 of them. Lost 2 in the Conservatory. Then scouting, scouting, looking for goodies. By the end of the week I killed the orange computer - Tower, found another Conservatory-2, took it, then Conservatory-4 behind genies, already 8 Angels. Gunnar has Air and Earth. On day 1-2-7 I had to beat the 4 Titans blocking the passage for a quest artifact to take the Angel dwelling. This game also didn't go without my signature blunder, and brown grabbed his castle back, but I decided to deal with him later.
Week 3 - according to the Thieves' Guild and then Tavam it persistently seemed that the opponent was worse off. I saw by Viewing the Earth that it was quite convenient for me to run to him, gathered the army, took a Pandora's Box of 30 Monks and ran. 30+ Minotaurs, 10 Angels, Monks, along the way 2 more Dragon Fly Hives for 14 Wyverns. On day 1-3-2 I take his main on the last moves, hire a scout and run him for scouting. I see that a blue scout with growth ran through the portal into the underground, but can't reach him.
I grab a Dragon Fly Hive and +2 Health near the Citadel with scouts, and run Gunnar right after the blue growth. There I take another Dragon Fly Hive, kill a couple scouts. The opponent has only 2 castles, but his income is higher than mine, very much looks like a Capitol. Considering that at the end of this road there is a castle, and the scout with growth was running exactly there, I think there will probably be something interesting there. I get there... an empty village-tower. Moreover, there's nowhere else to run, Dragon Flies block the passage. Aaaah, here we go - the opponent has Town Portal.
I break out of there with Gunnar, assess the situation. The blues have 2 castles left - the Tower, which I keep trying to sneak up to with scouts, and the Necropolis. I plan to finish off the brown computer on day 1-3-7, deliver the troops, take the Tower, and run Gunnar to that Necropolis. But then the opponent's scout flashes at the exit of the underground not far from my native Dungeon. And in that area on the surface, another blue castle appears. I change plans, finish off the computer, can't take the Tower - again 1 square, and run Gunnar to see what the blue was flashing about near the underground. I break the guards, come up to the surface, there's a scout standing there. I ignore him, run along the path, and finally - Dessa himself topping up his mana in the village. I attack, there are 500+ skeletal warriors, 3 Angels and a decent amount of fodder from the Citadel, but still I have the advantage both in stats and army, and Mass Haste, the opponent surrenders.
The situation there was indeed more dire, but a Town Portal scroll was found. It was very lucky to catch Dessa, otherwise who knows what would have happened next. Especially considering I didn't see a single Dragon Utopia on the map, and the opponent had an open juicy corner with a Conservatory and a Dragon Utopia which he was planning to take on his next turn.
Thanks for the game!