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Posts from "HW rulez" mod (add-on) for HoMM3. Auto-translated

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In reply to WiZarDX_576
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#17
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WiZarDX_576
This module doesn't change the balance, it doesn't remove objects, artifacts, or spells from the maps. It simply prevents the use of things that are not allowed by the rules.
I think this is a slightly separate topic, but it also deserves attention and discussion :)

In the m200 patch, both obelisks were removed from the map, which greatly improved the game for the better. Perhaps it's still worth considering removing Cartographer and Hillfort from the map? I think this is a logical and generally approved "balance change."

P.S. The topic about Isru and Vidomina is a direct change to the balance, by the way, specifically - strengthening these heroes).
http://heroes3.tv/twaryna
In reply to twaryna
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#18
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twaryna
ps. the topic about Isra and Vidomina is a direct change to the balance, by the way, specifically - strengthening these heroes)
By the way, yes. I didn't like that either. Necromancers are such weaklings. So why would Isra need to grab Navigation or Keen Senses??

It would be more logical to make it impossible to take Expert Necromancer if you click on it, instead of waiting for all the skills to level up. If this is actually feasible.
A subpar Necromancer with bad skills should exist.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to twaryna
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#19
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twaryna
In patch m200, both obelisks were removed from the map, which significantly changed the game for the better. Perhaps it's still worth considering removing Cartographer and Hill Fort from the map? I think this is a logical and generally approved "balance change."


But how do you prevent critical hits without obelisks??:confused: :). If Hill Fort can somehow be justified with new rules, then Cartographer is a "must-have":smile51:.
In reply to Егор Коробейников
#20
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Yegor Korobeynikov
Previously, they offered, for example, either an Expert Necromancer or basic Navigation.
But now, will you be able to choose 1 out of 2 every time, since they won't be forcing Necromancer on you? Does this mean they've strengthened the "fathers of necromancy"? :smile13: :smile13: :smile13:
The point is that before, you couldn't refuse Navigation if they gave you Expert Necromancer or Navigation, but now you can. And these 2 heroes used to be quite weak, but they were often leveled up, and now they are full-fledged heroes (if you get Earth on level 2, you can max it out by level 4, which wasn't possible before) and have 20% Necromancy on level 1.
icq - 470286448
In reply to Wicc
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#21
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Wicc
Why 5 ore? :)

This ore issue has been ongoing since the Chaos patch, and there's still no clear explanation for it.

2500 gold is quite enough.

In the Chaos patch, it was only given in the first version as 2500+5 ore (so that you could at least build a Citadel and not waste a construction day if you didn't find resources in the first few days).
Afterwards, it became just 2500.
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#22
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Is the patch already allowed for use in games on Xbox?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to Pyre
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#23
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Pyre
Is the patch already allowed for use in games on Xbox?

Players are free to mutually agree on any rules, whether with or without patches.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pyre
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#24
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Pyre
Is the patch already approved for use in games on Xbox?
I wouldn't recommend using it in tournaments – if bugs appear, it could lead to controversial situations. But it's perfect for testing in the season.
In reply to Psyche_7
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#25
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Yes, please remove the cartographer and hill fort! :smile29:

The buff to Isra and Vidomina wasn't well-received.
Psyche_7
But how can you not crit without obelisks??:confused: :)
It's okay.
No one ever dug for the Grail, and no one does. What I liked about the m200 patch was the removal of obelisks, whose value to the player is the same as that of a hill fort and a cartographer.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to =Stinger=
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#26
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=Stinger=
In the chaos patch, only the first version gave 2500+5 ore (so that it would be possible to at least build a Citadel, in order not to lose a construction day if you didn't find resources in the first few days).
I see... but has anyone ever actually built a Citadel in such a scenario? :)

It would be more logical to give 5 wood instead, so you could build a market when you're broke...

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Satyr
Nobody has ever dug for the Grail, and nobody ever will.
People did dig (!). The game Kobra vs BugorUA in some Bay Cup - in the control vs deep pockets matchup, Kober on 4.1.1 built the Grail in Swamp and withstood the siege :)

That was a CM game :)
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#27
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The tree is bad, you can upgrade Troglodytes, and the Dungeon at 200% is already the strongest anyway.
Wicc

They dug (!). The game Kobra vs BugorUA in some Bay cup - in a confrontation of control vs purse Kober on 4.1.1 placed the Grail in the Swamp and held the siege :)

That was a save-file battle :)
When was that? In the early 2000s? You were probably still playing on The Restoration of Erathia.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Wicc
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#28
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Wicc

The match between Kobra and BugorUA at some Bay tournament – in a control vs. rush matchup, Kober placed the Grail in the Swamp on 4.1.1 and withstood the siege. :)
That was quite a game. :)

Wow, that's something. At some Bay tournament, ages ago. And it decided the game.

A serious reason. (For a ban).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Сатир
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#29
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Satyr
Seriously, get rid of the Cartographer and Hill Fort! :smile29:

I didn't like the buffs to Isra and Vidomina.

Stay calm.
No one has ever dug up or is digging up the Grail. What I liked about patch m200 was that it removed the obelisks, which are as valuable to the player as the Hill Fort and the Cartographer.
What principle is used to remove the obelisks?
If they are simply deleted, that's not very good, because the obelisk guards are also deleted. And it's nice to level up on them.
If the obelisks are replaced with objects of equal value, then that's fine. No one will really complain.
Воздам сторицей!
In reply to Roger DAltavilla
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#30
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Roger DAltavilla
What principle is used to remove obelisks?
If they are simply deleted, that's not very good, because the obelisk guards are also removed. And it's nice to level up on them.
If the obelisks are replaced with objects of equal value, then that's fine. No one will really mind.

Second point.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#31
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Satyr
I didn't like the buff to Isra and Vidomina.
Why not test it?

What makes you think anything changed? Because Yegor Korobeinikov wrote so?
Everyone lives in their own world of illusions.

The hero skill tree remains the same, but on level-up, you are only offered to take one skill, and Necromancy is simply not offered.
Wicc
Maybe just remove them from the map?
For now, we haven't tried to "improve" the game. The goal of the patch is to make it easier for players to follow our rules. Also, windows with comments about the rules sometimes pop up.

If something is to be removed, it needs to be coordinated on a forum-wide scale, with discussions and votes.
I've been offered many improvements, from destroying the fort and the cartographer, then "unnecessary" artifacts, spells, hero skills, killing morale, to banning griffins and hives. In the end - there's WT, what's the point of duplicating it?

We will discuss each "improvement" separately.
Pyre
Is the patch already allowed for use in games on HeroesWorld?
Yes, we suggest testing it in the seasonal games. Please report any bugs.