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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Lider1
#1692
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Lider1
What are you saying about finishing games? You came up with something really cool.

Are you suggesting we go back to that topic? :confused:
Well, then, give some context for the discussion, because it seems the topic was closed, and everything is clear at the moment.
The idea was indeed a good one, and there's no reason to think otherwise – there were no serious objections to its essence;
except for one, but it was very unexpected – the idea of "finishing games as quickly as possible" is not needed by many, and even the opposite – a significant part of the players considers it normal to prolong the finishing process and sees reasons for this, which they consider reasonable.
The proposed idea is simply not needed because the final goal is not needed.
In reply to Lider1
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#1693
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Lider1
And there is a quirk
That's exactly the point. I'm not particularly against unbanning the starting hero for Conflux, but I am against more clarifications for certain templates. It's already confusing sometimes: it's forbidden on Solmir panic, but allowed on balance, and on maps it's something else entirely; 2 Dimension Door on HL+U, but only 1 on Mini-Nost and Diamond; here you can run past shifted units, there you can't—you still have to follow the rules and look all of this up.
In reply to Juristis
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#1694
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I completely agree with Vikka that no changes can achieve balance on Jebus, so let it be as it is... It can be played without any restrictions. If the issue with Conflux needs to be addressed, it should be addressed as a whole, across all templates, and on Jebus, frankly, it doesn't really matter. It's the same with Galtran on Jebus; if it's banned, it should be banned on all templates. IMHO.
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#1696
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Chingis
How do you apply mandatory restarts according to section 2.1 of the Rules?
It says there:
A mandatory restart must be taken. Players must immediately after game generation check for the absence of grounds for a mandatory restart and must take a restart within 1 minute in cases of...
What is unclear?
Chingis

I replied to him that restarts are taken according to the principle stated in sections 2.4 and 2.5 of the Rules. That is, if there are subjective restarts, they are taken first.

Then I read the Rules and doubted whether I was right.

It would be good to clarify section 2.1 in the Rules. How are restarts taken there?
No, subjective restarts are not used. When they are used, it is stated separately.
A mandatory restart must be taken, regardless of anything else.
In reply to Pit for LM
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#1698
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It's time to create an additional version of "Online Game Rules for Dummies".
In reply to Pit for LM
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#1700
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Even if you set the AI difficulty to the highest, it doesn't change the essence of the game.
In reply to Pit for LM
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#1702
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Let's start with the fact that I wrote it "for beginners."
Let's continue with the fact that you shouldn't try to silence me ;)
And let's finish with the fact that you could really benefit from having such a section in the rules.
In reply to Pit for LM
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#1704
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There is a series of books called "X for Dummies." Expand your horizons.
In reply to Pit for LM
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#1705
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Announcement.


Dear players! Due to certain difficulties that we/you encounter when searching for the necessary information on the forum, at my request, the Creator has organized a subsection in our section: Reference and Tutorial Materials for HoMM3 Online Players. It is located at the very top of the Heroes 3 Tournament - Tournaments for Heroes 3 - ONLINE section, and I hope it will be clearly visible to everyone.
In small letters under the name of the subsection, the purpose of its existence is written:
The subsection contains useful and reference information for HoMM3 online players; here we discuss subtleties, tricks, and various aspects of the game, teach and learn.
I moved the topic Useful Information and several other topics there. Whether this subsection becomes useful and popular depends on us.
In reply to Pit for LM
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#1706
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A question for the organizers: could we organize a rule change in the new edition to exclude obelisks, water artifacts, and necromancer artifacts? And if a positive majority agrees, include it in the next edition and implement it all in the game at once.
ICQ: 564224919
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#1709
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Announcement 1.
We are receiving many questions about the Pets. We plan to start the tournament before September 15th. First, I will finalize the Rules.
The team of organizers remains the same.
If anyone wants to try their hand as a host, please contact me; we can discuss it. There is usually a lot of work involved, and we won't refuse help.
Requirements: availability, frequent presence on ICQ, willingness to communicate with players, strong nerves.

Announcement 2.
Version 3 of the Rules for online games in Heroes III and the seasonal Ranked Tournament has been published.
Request to tournament hosts: please update the link.
I have removed the "Important" status from version 2; it is now at the very bottom of our section. As soon as all organizers switch to the new version, I will move the old rules to "Old Topics."
I will write in detail about the new rules today.

Announcement 3.
I split the "Useful Information" topic into two: Useful Information: Templates, Maps and Useful Information: HoMM3 Software.
They are located in the subsection Reference and Educational Materials for HoMM3 Online Players.
The reason for this division is that new programs and templates are added to the end of the topic, creating a mess of templates and software. If we move the programs to the beginning of the topic, which would be more logical for presentation, then the links to the templates get messed up. This requires checking everything, which is quite tiring for both me and the organizers; something is bound to be forgotten, and players get confused.
In August, I already supplemented these topics with several articles, and we plan to add some more in the near future, including a description of the m200 tournament template, which Sergey promised to do. Also, rebellious promised to update the information about the HD mod. And also, some minor updates...
It is possible that some links in tournaments have broken. Therefore, they need to be checked.
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#1710
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What's new in the updated Rules.

1. I've changed the structure and added new sections.
- Added a Table of Contents at the beginning with links to the sections for quick access to the topic of interest.
- Removed examples, comments, and permitted actions (many ask questions about what is allowed) from sections I, II, and III and moved them to the end of the Rules - Comments.
- I still added section IV. Differences in the Rules for online games for the WT version (we play on this version in tournaments), but I simply copied these rules from the WT website. Since I don't understand the intricacies of WT very well, I ask the experts to read it and correct any inaccuracies; perhaps additions are needed.
- Completely rewrote the season regulations. Following a recent discussion about unfinished games, I included the following:
1.6. Players are advised to agree in advance on how long they can play without interruption, and if there is not enough time and it is necessary to postpone the game, agree on the deadlines for finishing the game.
One month is given to finish the game. If the game is not finished within this time, the players have the right to apply to the tournament judge, providing saves of the postponed game and ICQ logs. Each such case is considered individually. The judge acts at his discretion: either a technical victory is awarded (if one of the players ignores offers to finish the game), or a decision is made based on the saves (if both players have problems), or the game is canceled, or another decision is made depending on the circumstances. Players who systematically fail to finish postponed games may be subject to sanctions, up to and including exclusion from the tournament and being added to the Blacklist.
- In the comments on section I, I added an expanded glossary of terms. Here, too, the forum's help is desirable, especially from beginners. Write which terms you do not understand, and I will include them in the glossary.
- At the very end, I added several interesting screenshots explaining situations in the games. This section also needs to be expanded; send links to screenshots, and I will add them.

2. We recently discussed the rule regarding scrolls of levels 4 and 5 on the forum and in the AC (Administration Council). The rule is too complex, raises many questions, but in practice, the additional conditions for using scrolls rarely work. Therefore, at the suggestion of the AC, I introduced a simplification of this rule for one season:
2.11. Magic Scrolls of levels 4 and 5 can only be used after the player has built a Guild of Mages of the corresponding level in any of their Castles or after the player has gained control of a Castle with an already built Guild of Mages of the corresponding level.
That is, the player can either build a Guild of Mages of the required level himself or capture an opponent's or computer's Castle with an already built Guild of Mages. Before this, it is not possible to use the Scrolls against an opponent, against neutrals, or against the computer.
It is not necessary for the hero to visit the Castle with the Guild of Mages. It does not matter whether the Castle with the built Guild of Mages will be controlled later.
We will play like this in the fall; at the end of the season, I will conduct a survey. If the players like it, we will leave it that way; if not, we will return to the old wording.

Section V. Non-standard and controversial situations. Judging will be discussed with the judges in the AC, and after some time, I will revise it.

When we find inaccuracies and errors, I will make a translation into English.
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#1711
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Please add the following to the list of allowed bugs: - Positioning two-cell units on the battlefield further than normally possible (using auto-battle). It seems we have determined that this is indeed a bug that has become a feature.
In reply to nik312
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#1712
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nik312
Please add the following to the list of allowed bugs:
-Placing two-cell units on the battlefield one cell further than possible (using auto-battle).

It seems we figured out that this is indeed a bug that has become a feature.
I forgot about it, I've added it, thanks!