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I don't think so, since it happened in the water.
Angel wings – that's definitely too much. Astral gates don't allow you to travel extremely long distances.
Okay, if anything else comes to mind, I'll write it down.
Also, you could implement one feature from the third game: the "Heavenly Eye" and "Earthly Eye" spells, if you remember them. Although this seems challenging, it would be great if it were implemented.
If it's on water, then "Boots of Levitation." There's definitely a map in the campaign that uses them.
With the boots, can you go through the mountain? The map was a fan-made one, by the way. It was from the time of the first version of the editor. I still think that the mountain model simply had its block tiles removed/not added.
Whatever
Slovenec
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How long ago was Xuda reworked?
Previously, her ability would trigger from time to time, randomly. Now, she always knows the location of the enemy hero.
It was more interesting before; it gave you an incentive to level her up. Now, you can bring her to level 3 and easily track the movements of other heroes.
And another thing: regarding Valafar's portals. Maybe it would make sense to reduce the cost of the spell? 30 mana is a lot!
What imbalance? Now, you have to acquire the necessary knowledge (while it reaches 4 from the initial 2), spend it once, let it accumulate, spend it twice... As a result, the ability becomes completely useless. Or you have to urgently level up the knowledge, neglecting other important skills for the Demon.
Could you go through a mountain with boots? The map was a fan-made one, by the way. It was from the time of the first version of the editor. I still think that the mountain model was simply removed/not added with block tiles.
There was a mountain in the campaign. It stood near the water, so you could go around this mountain through the water. What map is this exactly?
Added 3 minutes ago Slovenec
How long ago was Xuda reworked? Before, her ability would trigger from time to time, randomly. Now she always knows the location of the enemy hero. It was more interesting before; there was an incentive to level her up. Now you can level her up to level 3 and easily find out about other heroes' excursions. And also: regarding Valafar's portals. Maybe it would make sense to reduce the cost of the spell? 30 mana is a lot!
Xuda will most likely have a static 10 tiles of detection, but in % = hero level * 2. Without 30 mana for a portal, there's no point in leveling up Valafar. I don't know about everyone else, but I never had any mana problems with my demon because knowledge drops very often for demons + artifacts.
Added 3 minutes ago Slovenec
What imbalance? Now, by the time you get the knowledge you need (by the time it reaches 4 from the initial 2), by the time you spend it once, by the time it accumulates, by the time you spend it twice... In the end, the ability becomes completely useless. Either you have to urgently level up knowledge, neglecting other important demon skills.
The demon starts with 2 knowledge. Knowledge drops often. There are many minor artifacts for knowledge, and major ones too. Now Valafar can place portals anywhere and change the exits and entrances as he pleases at any distance from each other.
Added 30 seconds ago
The only thing is, the entrance and exit could be made different colors.
The demon starts with 2 knowledge points. Knowledge points drop frequently. There are many minor artifacts that grant knowledge, as well as major ones. Now, Valafar can place portals anywhere and change the exits and entrances as he pleases, at any distance from each other.
The only limitation is that the entrance and exit can be different colors.
Even so, the demon's mana isn't unlimited, and you still need 60 mana.
Also: a bug has been noticed with Kujin. When purchasing a hero, demons arrive at a rate of 1 per second. Isn't that a bit much?
When purchasing a hero, demons appear at a rate of 1 per second. Isn't that a bit much?
I think I made it 2 per second :D Something's not right. She shouldn't have any demons anymore, and neither should she. Are you checking in single-player or multiplayer mode?
Added after 59 seconds Slovenec
And even so, a demon's mana isn't unlimited. And you also need 60 mana.
30 is enough. One at the castle, and the other anywhere else. ))
Added after 2 minutes Ment
You could also implement something from the third game: the "Heavenly Eye" and "Earth Eye" spells, if you remember them. Although this seems difficult, but if it were done, it would be great.
I think I was making 2 per second :D Something's wrong. She shouldn't have any demons left, and neither should she. Are you checking in single-player or multiplayer mode?
I checked everything. Both in single-player and multiplayer mode. There are too many demons :C I can't attach a screenshot: I took a screenshot, went to the folder. My laptop crashed and rebooted. When I reopen the folder, it gives an error saying that the path was not found. When I try to delete it, it says that it is impossible because the folder is not empty. It's a mess.
I checked myself - yep, it's the same:rolleyes: It's just a bug in the special ability.
Any suggestions for other heroes?
Maybe she should just not give her demons, and come up with something else? Like, the attack of creatures increases if they fight against "evil" races.
Dark genius. All spells from the Darkness school cost 1 mana less for every 10 levels of the hero. In addition, the hero learns the Grief spell (common).
Hunter. The hero can set traps on the map. If an enemy hero falls into it, he may lose an artifact/part of his army. The probability is 10% + 2% per hero level.
Maybe they could just not give her demons, and come up with something else? Like, the attack of creatures increases if they fight against "evil" races.
Then it wouldn't be Kujin.Slovenec
Dark genius. All spells from the Darkness school cost 1 mana less for every 10 levels of the hero. In addition, the hero learns the Grief spell (common).
Can't do it. Battle scripts are prohibited. And not everything will work out with them)Slovenec
Hunter. The hero can place traps on the map. If an enemy hero falls into it, he may lose an artifact/part of his army. The probability is 10% + 2% per hero level.
Something similar has already been suggested. Traps - debuffers. See the third message in the topic, point 5.
Ksuda is a lighter version, so to speak. And there, on expert difficulty, the Earth Eye showed the map of the area (without buildings, neutrals, and enemies), artifacts, and resources with mines. On expert difficulty, the Air Eye shows all enemy cities, buildings, and heroes. For Heroes 5, this might be a bit too powerful for a spell, but it's perfect for a relic artifact.